libosmscout
1.1.1
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libosmscout-map-opengl
include
osmscoutmapopengl
ShaderUtils.h
Go to the documentation of this file.
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#ifndef LIBOSMSCOUT_SHADERUTILS_H
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#define LIBOSMSCOUT_SHADERUTILS_H
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/*
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This source is part of the libosmscout-map library
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Copyright (C) 2017 Fanny Monori
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <
osmscoutmapopengl/MapOpenGLImportExport.h
>
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#include <string>
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#include <GL/glew.h>
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namespace
osmscout
{
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bool
OSMSCOUT_MAP_OPENGL_API
LoadShaderSource
(
const
std::string &dirPath,
const
std::string &name, std::string &result);
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bool
OSMSCOUT_MAP_OPENGL_API
LoadShader
(GLuint &shader,
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GLenum type,
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const
std::string &name,
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const
std::string &shaderSource);
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}
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#endif
//LIBOSMSCOUT_SHADERUTILS_H
MapOpenGLImportExport.h
OSMSCOUT_MAP_OPENGL_API
#define OSMSCOUT_MAP_OPENGL_API
Definition
MapOpenGLImportExport.h:45
osmscout
Definition
Area.h:39
osmscout::LoadShader
bool OSMSCOUT_MAP_OPENGL_API LoadShader(GLuint &shader, GLenum type, const std::string &name, const std::string &shaderSource)
osmscout::LoadShaderSource
bool OSMSCOUT_MAP_OPENGL_API LoadShaderSource(const std::string &dirPath, const std::string &name, std::string &result)
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