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OHNintendoSwitchGameController.h
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/*
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* Copyright (c) 2008-2026 Jonathan Schleifer <js@nil.im>
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*
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 3.0 only,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* version 3.0 for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3.0 along with this program. If not, see
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* <https://www.gnu.org/licenses/>.
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*/
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#import "OHGameController.h"
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#define id nx_id
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#include <switch.h>
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#undef id
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OF_ASSUME_NONNULL_BEGIN
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@class
OHNintendoSwitchExtendedGamepad;
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@interface
OHNintendoSwitchGameController:
OHGameController
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{
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PadState _pad;
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OHNintendoSwitchExtendedGamepad *_extendedGamepad;
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}
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- (instancetype)oh_init OF_UNAVAILABLE;
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- (instancetype)oh_initWithIndex: (
size_t
)index OF_METHOD_FAMILY(init);
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@end
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OF_ASSUME_NONNULL_END
OHGameController
A class for reading state from a game controller.
Definition
OHGameController.h:47
src
hid
OHNintendoSwitchGameController.h
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