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OHGameControllerElement.h
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/*
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* Copyright (c) 2008-2026 Jonathan Schleifer <js@nil.im>
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*
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 3.0 only,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* version 3.0 for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3.0 along with this program. If not, see
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* <https://www.gnu.org/licenses/>.
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*/
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#ifdef OBJFWHID_LOCAL_INCLUDES
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# import "
OFObject.h
"
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# import "
OFString.h
"
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#else
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# if defined(__has_feature) && __has_feature(modules)
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@
import
ObjFW;
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# else
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# import <ObjFW/OFObject.h>
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# import <ObjFW/OFString.h>
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# endif
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#endif
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OF_ASSUME_NONNULL_BEGIN
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@interface
OHGameControllerElement
:
OFObject
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{
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OFString
*_name;
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bool
_analog;
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OF_RESERVE_IVARS(
OHGameControllerElement
, 4)
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}
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@property
(readonly, nonatomic)
OFString
*
name
;
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@property
(readonly, nonatomic, getter=isAnalog)
bool
analog
;
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- (instancetype)
init
OF_UNAVAILABLE;
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@end
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OF_ASSUME_NONNULL_END
OFObject.h
OFString.h
OFObject
The root class for all other classes inside ObjFW.
Definition
OFObject.h:956
-[OFObject init]
instancetype init()
Initializes an already allocated object.
Definition
OFObject.m:671
OFString
A class for handling strings.
Definition
OFString.h:144
OHGameControllerElement
An element of a game controller, e.g. a button, an axis or a directional pad.
Definition
OHGameControllerElement.h:41
OHGameControllerElement::name
OFString * name
The name of the game controller element.
Definition
OHGameControllerElement.h:50
OHGameControllerElement::analog
bool analog
Whether the game controller element is analog.
Definition
OHGameControllerElement.h:55
src
hid
OHGameControllerElement.h
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