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OHEmulatedGameControllerButton.h
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/*
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* Copyright (c) 2008-2026 Jonathan Schleifer <js@nil.im>
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*
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 3.0 only,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* version 3.0 for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3.0 along with this program. If not, see
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* <https://www.gnu.org/licenses/>.
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*/
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#import "OHGameControllerButton.h"
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OF_ASSUME_NONNULL_BEGIN
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@class
OHGameControllerAxis
;
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OF_SUBCLASSING_RESTRICTED
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@interface
OHEmulatedGameControllerButton:
OHGameControllerButton
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{
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OHGameControllerAxis *_axis;
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bool
_positive;
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}
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- (instancetype)oh_initWithName: (
OFString
*)name
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analog: (
bool
)analog OF_UNAVAILABLE;
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- (instancetype)oh_initWithAxis: (
OHGameControllerAxis
*)axis
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positive: (
bool
)positive OF_METHOD_FAMILY(init);
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@end
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OF_ASSUME_NONNULL_END
OFString
A class for handling strings.
Definition
OFString.h:144
OHGameControllerAxis
An axis of a game controller.
Definition
OHGameControllerAxis.h:40
OHGameControllerButton
A button of a game controller.
Definition
OHGameControllerButton.h:40
src
hid
OHEmulatedGameControllerButton.h
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