UFO: Alien Invasion
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save_produce.h
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/*
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Copyright (C) 2002-2023 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#define SAVE_PRODUCE_PRODUCTION "production"
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#define SAVE_PRODUCE_QUEUE "queue"
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#define SAVE_PRODUCE_QUEUEIDX "IDX"
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#define SAVE_PRODUCE_ITEM "item"
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#define SAVE_PRODUCE_ITEMID "itemid"
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#define SAVE_PRODUCE_AIRCRAFTID "aircraftid"
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#define SAVE_PRODUCE_UFOIDX "UFOIDX"
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#define SAVE_PRODUCE_AMOUNT "amount"
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#define SAVE_PRODUCE_PROGRESS "progress"
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/*
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DTD:
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<!ELEMENT production queue*>
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<!ELEMENT queue item*>
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<!ATTLIST queue
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IDX CDATA #REQUIRED
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>
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<!ELEMENT item EMPTY>
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<!ATTLIST item
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itemid CDATA #IMPLIED
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aircraftid CDATA #IMPLIED
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UFOIDX CDATA #IMPLIED
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amount CDATA #REQUIRED
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frame CDATA '0'
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>
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*Note: One of itemid, aircraftid, UFOIDX is required
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*Note: amount must be greater than zero
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*/
client
cgame
campaign
save
save_produce.h
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