UFO: Alien Invasion
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q_sizes.h
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#pragma once
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/* Sizes of the eye-levels and bounding boxes for actors/units. */
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#define EYE_STAND 15
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#define EYE_CROUCH 3
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#define PLAYER_STAND 20
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#define PLAYER_CROUCH 5
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#define PLAYER_DEAD -12
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#define PLAYER_MIN -24
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#define PLAYER_WIDTH 9
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#define PLAYER_STANDING_HEIGHT (PLAYER_STAND - PLAYER_MIN)
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#define PLAYER_CROUCHING_HEIGHT (PLAYER_CROUCH - PLAYER_MIN)
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#if 0
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#define EYE2x2_STAND 15
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#define EYE2x2_CROUCH 3
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#define PLAYER2x2_STAND 20
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#define PLAYER2x2_CROUCH 5
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#define PLAYER2x2_DEAD -12
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#define PLAYER2x2_MIN -24
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#endif
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#define PLAYER2x2_WIDTH 18
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/* field marker box */
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#define BOX_DELTA_WIDTH 11
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#define BOX_DELTA_LENGTH 11
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#define BOX_DELTA_HEIGHT 27
game
q_sizes.h
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