UFO: Alien Invasion
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G_ActionCheck() :
g_client.cpp
G_ActionCheckForCurrentTeam() :
g_client.cpp
,
g_client.h
G_ActionCheckForCurrentTeam2() :
g_client.h
G_ActionCheckForReaction() :
g_client.h
,
g_client.cpp
G_Actor2x2Spawn() :
g_spawn.cpp
G_ActorCalculateMaxTU() :
g_actor.cpp
,
g_actor.h
G_ActorCheckRevitalise() :
g_actor.cpp
,
g_actor.h
G_ActorDie() :
g_actor.cpp
G_ActorDieOrStun() :
g_actor.cpp
,
g_actor.h
G_ActorDoTurn() :
g_actor.cpp
,
g_actor.h
G_ActorFall() :
g_move.cpp
,
g_move.h
G_ActorGetContentFlags() :
g_actor.cpp
,
g_actor.h
G_ActorGetEyeVector() :
g_actor.cpp
,
g_actor.h
G_ActorGetInjuryPenalty() :
g_health.h
,
g_health.cpp
G_ActorGetModifiedTimeForFiredef() :
g_actor.cpp
,
g_actor.h
G_ActorGetTUForReactionFire() :
g_actor.cpp
,
g_actor.h
G_ActorGiveTimeUnits() :
g_actor.cpp
,
g_actor.h
G_ActorHasEnoughTUsReactionFire() :
g_reaction.cpp
G_ActorHasWorkingFireModeSet() :
g_reaction.cpp
G_ActorInvMove() :
g_actor.cpp
,
g_actor.h
G_ActorModifyCounters() :
g_actor.cpp
,
g_actor.h
G_ActorMoveLength() :
g_move.h
,
g_move.cpp
G_ActorReload() :
g_actor.cpp
,
g_actor.h
G_ActorReserveTUs() :
g_actor.cpp
,
g_actor.h
G_ActorRevitalise() :
g_actor.cpp
G_ActorSetClientAction() :
g_actor.cpp
,
g_actor.h
G_ActorSetMaxs() :
g_actor.cpp
,
g_actor.h
G_ActorSetTU() :
g_actor.cpp
,
g_actor.h
G_ActorShouldStopInMidMove() :
g_move.cpp
G_ActorSpawn() :
g_spawn.cpp
G_ActorSpawnIsAllowed() :
g_client.cpp
G_ActorStun() :
g_actor.cpp
G_ActorUsableTUs() :
g_actor.cpp
,
g_actor.h
G_ActorUseDoor() :
g_actor.cpp
,
g_actor.h
G_ActorUseTU() :
g_actor.cpp
,
g_actor.h
G_ActorVis() :
g_vis.cpp
,
g_vis.h
G_AddItemToFloor() :
g_inventory.cpp
,
g_inventory.h
G_AddToWayPointList() :
g_ai.cpp
,
g_ai.h
G_AllocInventoryMemory() :
g_main.cpp
G_AppearPerishEvent() :
g_client.h
,
g_client.cpp
G_ApplyProtection() :
g_combat.cpp
,
g_combat.h
G_BleedWounds() :
g_health.cpp
,
g_health.h
G_BuildForbiddenList() :
g_move.cpp
G_BuildForbiddenListForEntity() :
g_spawn.cpp
G_CalcEffectiveSpread() :
g_combat.cpp
,
g_combat.h
G_CameraUse() :
g_camera.cpp
G_CheckDeathOrKnockout() :
g_combat.cpp
,
g_combat.h
G_CheckFlood() :
g_cmds.cpp
G_CheckForceEndRound() :
g_local.h
,
g_round.cpp
G_CheckVis() :
g_vis.h
,
g_vis.cpp
G_CheckVisPlayer() :
g_vis.cpp
,
g_vis.h
G_CheckVisTeam() :
g_vis.cpp
G_CheckVisTeamAll() :
g_vis.cpp
,
g_vis.h
G_ClientAction() :
g_client.cpp
,
g_client.h
G_ClientAssignDefaultActorValues() :
g_client.cpp
G_ClientBegin() :
g_client.cpp
,
g_client.h
G_ClientCanReload() :
g_client.cpp
,
g_client.h
G_ClientCommand() :
g_local.h
,
g_cmds.cpp
G_ClientConnect() :
g_client.cpp
,
g_client.h
G_ClientDisconnect() :
g_client.cpp
,
g_client.h
G_ClientEndRound() :
g_local.h
,
g_round.cpp
G_ClientGetFreeSpawnPoint() :
g_client.cpp
G_ClientGetFreeSpawnPointForActorSize() :
g_client.cpp
,
g_client.h
G_ClientGetTeamNum() :
g_client.cpp
,
g_client.h
G_ClientGetTeamNumPref() :
g_client.cpp
,
g_client.h
G_ClientGetWeaponFromInventory() :
g_client.h
,
g_client.cpp
G_ClientInitActorStates() :
g_client.cpp
,
g_client.h
G_ClientIsReady() :
g_client.cpp
,
g_client.h
G_ClientMove() :
g_move.cpp
,
g_move.h
G_ClientPrintf() :
g_client.cpp
,
g_client.h
G_ClientReadCharacter() :
g_client.cpp
G_ClientReadInventory() :
g_client.cpp
G_ClientSendEdictsAndBrushModels() :
g_client.cpp
G_ClientShoot() :
g_combat.cpp
,
g_combat.h
G_ClientSkipActorInfo() :
g_client.cpp
G_ClientStartMatch() :
g_client.h
,
g_client.cpp
G_ClientStateChange() :
g_client.cpp
,
g_client.h
G_ClientStateChangeUpdate() :
g_client.cpp
G_ClientTeamInfo() :
g_client.h
,
g_client.cpp
G_ClientTurn() :
g_client.cpp
G_ClientUseEdict() :
g_client.cpp
,
g_client.h
G_ClientUserinfoChanged() :
g_client.cpp
,
g_client.h
G_CompleteRecalcRouting() :
g_utils.cpp
,
g_utils.h
G_Damage() :
g_combat.cpp
G_DamageActor() :
g_health.cpp
,
g_health.h
G_DoTestVis() :
g_vis.cpp
G_EdictDuplicate() :
g_edicts.h
,
g_edicts.cpp
G_EdictsConstruct() :
g_edicts.cpp
,
g_edicts.h
G_EdictsFindTargetEntity() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetActorByUCN() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetByNum() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetFirst() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetLivingActorFromPos() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetNewEdict() :
g_edicts.h
,
g_edicts.cpp
G_EdictsGetNext() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetNextActor() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetNextInUse() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetNextLivingActor() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetNextLivingActorOfTeam() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetNumber() :
g_edicts.cpp
,
g_edicts.h
G_EdictsGetTriggerNextMaps() :
g_edicts.cpp
,
g_edicts.h
G_EdictsInit() :
g_edicts.cpp
,
g_edicts.h
G_EdictsIsValidNum() :
g_edicts.cpp
,
g_edicts.h
G_EdictsThink() :
g_edicts.cpp
,
g_edicts.h
G_EventActorAdd() :
g_events.cpp
,
g_events.h
G_EventActorAppear() :
g_events.cpp
,
g_events.h
G_EventActorDie() :
g_events.cpp
,
g_events.h
G_EventActorFall() :
g_events.cpp
,
g_events.h
G_EventActorRevitalise() :
g_events.h
,
g_events.cpp
G_EventActorSendReservations() :
g_events.cpp
,
g_events.h
G_EventActorStateChange() :
g_events.cpp
,
g_events.h
G_EventActorStats() :
g_events.cpp
,
g_events.h
G_EventActorTurn() :
g_events.cpp
,
g_events.h
G_EventActorWound() :
g_events.cpp
,
g_events.h
G_EventAdd() :
g_events.cpp
,
g_events.h
G_EventAddBrushModel() :
g_events.cpp
,
g_events.h
G_EventCameraAppear() :
g_events.cpp
,
g_events.h
G_EventCenterView() :
g_events.cpp
,
g_events.h
G_EventCenterViewAt() :
g_events.cpp
,
g_events.h
G_EventDestroyEdict() :
g_events.cpp
,
g_events.h
G_EventDoorClose() :
g_events.cpp
,
g_events.h
G_EventDoorOpen() :
g_events.cpp
,
g_events.h
G_EventEdictAppear() :
g_events.cpp
,
g_events.h
G_EventEdictPerish() :
g_events.cpp
,
g_events.h
G_EventEnd() :
g_events.cpp
,
g_events.h
G_EventEndRound() :
g_events.cpp
,
g_events.h
G_EventEndRoundAnnounce() :
g_events.cpp
,
g_events.h
G_EventEndShoot() :
g_events.cpp
,
g_events.h
G_EventInventoryAdd() :
g_events.cpp
,
g_events.h
G_EventInventoryAmmo() :
g_events.cpp
,
g_events.h
G_EventInventoryDelete() :
g_events.cpp
,
g_events.h
G_EventInventoryReload() :
g_events.cpp
,
g_events.h
G_EventModelExplode() :
g_events.cpp
,
g_events.h
G_EventModelExplodeTriggered() :
g_events.cpp
,
g_events.h
G_EventMoveCameraTo() :
g_events.cpp
,
g_events.h
G_EventParticleSpawn() :
g_events.cpp
,
g_events.h
G_EventPerish() :
g_events.cpp
,
g_events.h
G_EventReactionFireAbortShot() :
g_events.cpp
,
g_events.h
G_EventReactionFireAddTarget() :
g_events.cpp
,
g_events.h
G_EventReactionFireChange() :
g_events.cpp
,
g_events.h
G_EventReactionFireRemoveTarget() :
g_events.cpp
,
g_events.h
G_EventReactionFireTargetUpdate() :
g_events.cpp
,
g_events.h
G_EventReset() :
g_events.cpp
,
g_events.h
G_EventResetClientAction() :
g_events.cpp
,
g_events.h
G_EventSendEdict() :
g_events.cpp
,
g_events.h
G_EventSendParticle() :
g_events.cpp
,
g_events.h
G_EventSendState() :
g_events.cpp
,
g_events.h
G_EventSetClientAction() :
g_events.cpp
,
g_events.h
G_EventShoot() :
g_events.cpp
,
g_events.h
G_EventShootHidden() :
g_events.h
,
g_events.cpp
G_EventSpawnFootstepSound() :
g_events.cpp
,
g_events.h
G_EventSpawnSound() :
g_events.cpp
,
g_events.h
G_EventStart() :
g_events.cpp
,
g_events.h
G_EventStartShoot() :
g_events.cpp
,
g_events.h
G_EventThrow() :
g_events.cpp
,
g_events.h
G_FillDirectionTable() :
g_move.cpp
,
g_move.h
G_FindEdictGroups() :
g_spawn.cpp
G_FindPath() :
g_move.cpp
,
g_move.h
G_FindRadius() :
g_utils.cpp
,
g_utils.h
G_FireAffectedSurface() :
g_combat.cpp
G_FreeAllInventory() :
g_main.cpp
G_FreeEdict() :
g_utils.cpp
,
g_utils.h
G_FreeInventory() :
g_main.cpp
G_FrustumVis() :
g_vis.cpp
,
g_vis.h
G_GenerateEntList() :
g_utils.cpp
,
g_utils.h
G_GetActiveTeam() :
g_client.cpp
,
g_client.h
G_GetClosePlayerMask() :
g_utils.cpp
,
g_utils.h
G_GetEarnedExperience() :
g_match.cpp
G_GetEdictFromPos() :
g_utils.cpp
,
g_utils.h
G_GetEdictFromPosExcluding() :
g_utils.cpp
,
g_utils.h
G_GetEquipDefByID() :
g_inventory.cpp
,
g_inventory.h
G_GetEquipmentForAISpawn() :
g_ai.cpp
G_GetFloorItemFromPos() :
g_inventory.cpp
,
g_inventory.h
G_GetFloorItems() :
g_inventory.cpp
,
g_inventory.h
G_GetImpactDirection() :
g_health.cpp
G_GetLevelFlagsFromPos() :
g_utils.h
,
g_utils.cpp
G_GetNextActiveTeam() :
g_round.cpp
G_GetObjectForFiredef() :
g_utils.cpp
G_GetPlayerForTeam() :
g_utils.cpp
,
g_utils.h
G_GetPlayerName() :
g_utils.cpp
,
g_utils.h
G_GetStartingTeam() :
g_client.cpp
G_GetTeam() :
g_client.cpp
G_GetTouchingEdicts() :
g_utils.cpp
G_GetWeaponNameForFiredef() :
g_utils.cpp
,
g_utils.h
G_GiveTimeUnits() :
g_client.cpp
,
g_client.h
G_Init() :
g_main.cpp
G_InitCamera() :
g_camera.cpp
,
g_local.h
G_InventoryDropToFloorCheck() :
g_inventory.cpp
G_InventoryRemoveItemByID() :
g_inventory.cpp
,
g_inventory.h
G_InventoryToFloor() :
g_inventory.cpp
,
g_inventory.h
G_IsActorWounded() :
g_health.cpp
,
g_health.h
G_IsLivingActor() :
g_actor.cpp
,
g_actor.h
G_IsMoraleEnabled() :
g_morale.cpp
G_LineVis() :
g_vis.cpp
G_MatchDoEnd() :
g_match.h
,
g_match.cpp
G_MatchEndCheck() :
g_match.cpp
,
g_match.h
G_MatchEndTrigger() :
g_match.cpp
,
g_match.h
G_MatchIsRunning() :
g_match.cpp
,
g_match.h
G_MatchSendResults() :
g_match.cpp
G_MissionAddVictoryMessage() :
g_mission.cpp
,
g_mission.h
G_MissionDestroy() :
g_mission.h
G_MissionGetTeamString() :
g_mission.cpp
G_MissionIsTouched() :
g_mission.cpp
G_MissionReset() :
g_mission.cpp
,
g_mission.h
G_MissionThink() :
g_mission.cpp
,
g_mission.h
G_MissionTouch() :
g_mission.cpp
,
g_mission.h
G_MissionUse() :
g_mission.cpp
,
g_mission.h
G_Morale() :
g_combat.cpp
G_MoraleBehaviour() :
g_local.h
,
g_morale.cpp
G_MoralePanic() :
g_morale.cpp
G_MoraleRage() :
g_morale.cpp
G_MoraleStopPanic() :
g_morale.cpp
G_MoraleStopRage() :
g_morale.cpp
G_MoveCalc() :
g_move.cpp
,
g_move.h
G_MoveCalcLocal() :
g_move.cpp
,
g_move.h
G_PlayerGetNextActiveAI() :
g_client.cpp
,
g_client.h
G_PlayerGetNextActiveHuman() :
g_client.cpp
,
g_client.h
G_PlayerGetNextAI() :
g_client.cpp
,
g_client.h
G_PlayerGetNextHuman() :
g_client.cpp
,
g_client.h
G_Players_f() :
g_cmds.cpp
G_PlayerSoldiersCount() :
g_round.cpp
G_PMToVis() :
g_client.cpp
,
g_client.h
G_PrepareShot() :
g_combat.cpp
G_PrintActorStats() :
g_utils.cpp
,
g_utils.h
G_PrintStats() :
g_utils.cpp
,
g_utils.h
G_ReactionFireCanBeEnabled() :
g_reaction.cpp
G_ReactionFireGetTUsForItem() :
g_reaction.cpp
G_ReactionFireNotifyClientEndMove() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireNotifyClientEndShot() :
g_reaction.cpp
G_ReactionFireNotifyClientRFAborted() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireNotifyClientStartMove() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireNotifyClientStartShot() :
g_reaction.cpp
G_ReactionFireOnDead() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireOnEndTurn() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireOnMovement() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFirePostShot() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFirePreShot() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireReset() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireSettingsReserveTUs() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireSettingsSetDefault() :
g_reaction.cpp
G_ReactionFireSettingsUpdate() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireTargetsCreate() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireTargetsDestroy() :
g_reaction.cpp
,
g_reaction.h
G_ReactionFireTargetsInit() :
g_reaction.cpp
,
g_reaction.h
G_ReadItem() :
g_inventory.cpp
,
g_inventory.h
G_RecalcRouting() :
g_utils.cpp
,
g_utils.h
G_ResetClientData() :
g_client.cpp
,
g_client.h
G_ResetTriggers() :
g_utils.cpp
G_RoundTouchTriggers() :
g_round.cpp
G_RunFrame() :
g_main.cpp
G_Say_f() :
g_cmds.cpp
G_SendBoundingBoxes() :
g_main.cpp
G_SendCharacterData() :
g_match.cpp
G_SendFootstepSound() :
g_move.cpp
G_SendInventory() :
g_inventory.h
,
g_inventory.cpp
G_SendInvisible() :
g_client.cpp
,
g_client.h
G_SendPlayerStats() :
g_local.h
,
g_stats.cpp
G_SendStats() :
g_local.h
,
g_stats.cpp
G_SendWoundStats() :
g_health.cpp
,
g_health.h
G_ServerCommand() :
g_local.h
,
g_svcmds.cpp
G_SetTeamForPlayer() :
g_client.cpp
,
g_client.h
G_ShootGrenade() :
g_combat.cpp
G_ShootSingle() :
g_combat.cpp
G_ShotMorale() :
g_combat.cpp
G_Shutdown() :
g_main.cpp
G_SmokeVis() :
g_vis.cpp
,
g_vis.h
G_Spawn() :
g_spawn.cpp
,
g_spawn.h
G_SpawnAIPlayer() :
g_ai.cpp
G_SpawnAIPlayers() :
g_ai.cpp
G_SpawnEntities() :
g_spawn.cpp
,
g_spawn.h
G_SpawnField() :
g_spawn.cpp
G_SpawnFieldGroup() :
g_spawn.cpp
G_SpawnFieldPart() :
g_spawn.cpp
G_SpawnFireField() :
g_spawn.h
,
g_spawn.cpp
G_SpawnFloor() :
g_spawn.cpp
,
g_spawn.h
G_SpawnItemOnFloor() :
g_combat.cpp
G_SpawnParticle() :
g_spawn.cpp
,
g_spawn.h
G_SpawnSmokeField() :
g_spawn.cpp
,
g_spawn.h
G_SpawnStunSmokeField() :
g_spawn.cpp
,
g_spawn.h
G_SplashDamage() :
g_combat.cpp
G_TakeDamage() :
g_utils.cpp
,
g_utils.h
G_TeamPointVis() :
g_combat.cpp
G_TeamToPM() :
g_client.cpp
,
g_client.h
G_TestLine() :
g_utils.cpp
,
g_utils.h
G_TestLineWithEnts() :
g_utils.cpp
,
g_utils.h
G_TestVis() :
g_vis.cpp
,
g_vis.h
G_ThinkActorDieAfterSpawn() :
g_client.cpp
G_ThinkActorGoCrouch() :
g_client.cpp
G_TouchEdicts() :
g_utils.cpp
,
g_utils.h
G_TouchSolids() :
g_utils.cpp
,
g_utils.h
G_TouchTriggers() :
g_utils.h
,
g_utils.cpp
G_Trace() :
g_utils.cpp
,
g_utils.h
G_TraceDraw() :
g_utils.cpp
G_TreatActor() :
g_health.h
,
g_health.cpp
G_TriggerAddToList() :
g_trigger.h
,
g_trigger.cpp
G_TriggerIsInList() :
g_trigger.h
,
g_trigger.cpp
G_TriggerRemoveFromList() :
g_trigger.cpp
,
g_trigger.h
G_TriggerSpawn() :
g_trigger.cpp
,
g_trigger.h
G_UpdateCarriedWeight() :
g_round.cpp
G_UpdateCharacterBodycount() :
g_combat.cpp
G_UpdateCharacterExperience() :
g_match.cpp
G_UpdateHitScore() :
g_combat.cpp
G_UpdateShotMock() :
g_combat.cpp
G_UpdateStunState() :
g_round.cpp
G_UseEdict() :
g_utils.h
,
g_utils.cpp
G_Vis() :
g_vis.cpp
,
g_vis.h
G_VisCheckDist() :
g_vis.cpp
,
g_vis.h
G_VisFlagsAdd() :
g_vis.cpp
,
g_vis.h
G_VisFlagsClear() :
g_vis.cpp
,
g_vis.h
G_VisFlagsReset() :
g_vis.cpp
,
g_vis.h
G_VisFlagsSwap() :
g_vis.cpp
,
g_vis.h
G_VisMakeEverythingVisible() :
g_vis.h
,
g_vis.cpp
G_VisShouldStop() :
g_vis.cpp
G_VisToPM() :
g_client.cpp
,
g_client.h
G_WriteItem() :
g_inventory.cpp
,
g_inventory.h
G_WriteStep() :
g_move.cpp
GAME_Abort_f() :
cl_game.cpp
GAME_ActorSelect_f() :
cl_game_team.cpp
,
cl_game_team.h
GAME_AddChatMessage() :
cl_game.cpp
,
cl_game.h
GAME_AllocInventoryMemory() :
cl_game.cpp
GAME_AppendTeamMember() :
cl_game.cpp
,
cl_game.h
GAME_AutoTeam() :
cl_game_team.cpp
,
cl_game_team.h
GAME_AutoTeam_f() :
cl_game_team.cpp
,
cl_game_team.h
GAME_ChangeEquip() :
cl_game.cpp
,
cl_game.h
GAME_CharacterCvars() :
cl_game.cpp
,
cl_game.h
GAME_CollectAliens() :
cl_game.cpp
GAME_CollectItems() :
cl_game.cpp
GAME_CP_CampaignDescription_f() :
cp_cgame_callbacks.cpp
GAME_CP_CharacterCvars() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_DrawBase() :
cp_cgame_callbacks.h
GAME_CP_DrawBaseLayout() :
cp_cgame_callbacks.h
,
cp_cgame_callbacks.cpp
GAME_CP_DrawBaseLayoutTooltip() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_DrawBaseTooltip() :
cp_cgame_callbacks.h
GAME_CP_Drop() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_Frame() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_GetCampaigns_f() :
cp_cgame_callbacks.cpp
GAME_CP_GetEquipmentDefinition() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_GetItemModel() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_GetSelectedChr() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_GetTeamDef() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_HandleBaseClick() :
cp_cgame_callbacks.h
GAME_CP_InitializeBattlescape() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_InitMissionBriefing() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_InitStartup() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_ItemIsUseable() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_Results() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_Results_f() :
cp_cgame_callbacks.cpp
GAME_CP_Shutdown() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_Spawn() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CP_Start_f() :
cp_cgame_callbacks.cpp
GAME_CP_TeamIsKnown() :
cp_cgame_callbacks.cpp
,
cp_cgame_callbacks.h
GAME_CreatePool() :
cl_game.cpp
GAME_DestroyInventory() :
cl_game.cpp
GAME_DisplayItemInfo() :
cl_game.cpp
,
cl_game.h
GAME_DrawBaseLayout() :
cl_game.cpp
,
cl_game.h
GAME_DrawBaseLayoutTooltip() :
cl_game.cpp
,
cl_game.h
GAME_DrawMap() :
cl_game.cpp
,
cl_game.h
GAME_DrawMapMarkers() :
cl_game.h
,
cl_game.cpp
GAME_Drop() :
cl_game.cpp
,
cl_game.h
GAME_EndBattlescape() :
cl_game.cpp
,
cl_game.h
GAME_EndRoundAnnounce() :
cl_game.cpp
,
cl_game.h
GAME_EquipActor() :
cl_game.cpp
GAME_Exit_f() :
cl_game.cpp
GAME_Frame() :
cl_game.cpp
,
cl_game.h
GAME_Free() :
cl_game.cpp
GAME_FreeAllInventory() :
cl_game.cpp
GAME_FreeInventory() :
cl_game.cpp
GAME_FreePool() :
cl_game.cpp
GAME_GenerateTeam() :
cl_game.h
,
cl_game.cpp
GAME_GetAbsoluteSavePath() :
cl_game.h
,
cl_game.cpp
GAME_GetCGameAPI() :
cl_game.cpp
GAME_GetCGameAPI_() :
cl_game.cpp
GAME_GetCharacter() :
cl_game.cpp
,
cl_game.h
GAME_GetCharacterArraySize() :
cl_game.cpp
,
cl_game.h
GAME_GetCharacterByUCN() :
cl_game.cpp
,
cl_game.h
GAME_GetChrMaxLoad() :
cl_game.cpp
,
cl_game.h
GAME_GetCurrentName() :
cl_game.cpp
,
cl_game.h
GAME_GetCurrentSelectedMap() :
cl_game.cpp
,
cl_game.h
GAME_GetCurrentTeam() :
cl_game.cpp
,
cl_game.h
GAME_GetCurrentType() :
cl_game.cpp
GAME_GetEquipment() :
cl_game_team.cpp
GAME_GetEquipmentDefinition() :
cl_game.cpp
,
cl_game.h
GAME_GetImportData() :
cl_game.cpp
GAME_GetModelForItem() :
cl_game.cpp
,
cl_game.h
GAME_GetNextUniqueCharacterNumber() :
cl_game.cpp
GAME_GetRelativeSavePath() :
cl_game.cpp
,
cl_game.h
GAME_GetSelectedChr() :
cl_game.cpp
,
cl_game.h
GAME_GetTeamDef() :
cl_game.cpp
,
cl_game.h
GAME_GetTeamFileName() :
cl_game_team.cpp
,
cl_game_team.h
GAME_HandleResults() :
cl_game.cpp
,
cl_game.h
GAME_HandleServerCommand() :
cl_game.cpp
,
cl_game.h
GAME_Init() :
cl_game.h
GAME_InitializeBattlescape() :
cl_game.cpp
GAME_InitMenuOptions() :
cl_game_skirmish.cpp
GAME_InitMissionBriefing() :
cl_game.cpp
,
cl_game.h
GAME_InitStartup() :
cl_game.cpp
,
cl_game.h
GAME_InitUIData() :
cl_game.h
,
cl_game.cpp
GAME_IsMultiplayer() :
cl_game.cpp
,
cl_game.h
GAME_IsTeamEmpty() :
cl_game.cpp
,
cl_game.h
GAME_ItemIsUseable() :
cl_game.cpp
,
cl_game.h
GAME_LoadCharacter() :
cl_game_team.cpp
,
cl_game_team.h
GAME_LoadDefaultTeam() :
cl_game_team.cpp
,
cl_game_team.h
GAME_LoadGame() :
cl_game.cpp
GAME_LoadInventory() :
cl_game_team.cpp
GAME_LoadItem() :
cl_game_team.cpp
GAME_LoadTeam() :
cl_game_team.cpp
GAME_LoadTeam_f() :
cl_game_team.h
,
cl_game_team.cpp
GAME_LoadTeamInfo() :
cl_game_team.cpp
GAME_MapClick() :
cl_game.cpp
,
cl_game.h
GAME_MP_AddChatMessage() :
cl_game_multiplayer.cpp
GAME_MP_AddServerToList() :
mp_serverlist.cpp
GAME_MP_BookmarkAdd_f() :
mp_serverlist.cpp
GAME_MP_CallbacksInit() :
mp_callbacks.cpp
,
mp_callbacks.h
GAME_MP_CallbacksShutdown() :
mp_callbacks.cpp
,
mp_callbacks.h
GAME_MP_CompleteNetworkAddress() :
mp_callbacks.cpp
GAME_MP_Connect_f() :
mp_callbacks.cpp
GAME_MP_Disconnect_f() :
mp_callbacks.cpp
GAME_MP_EndRoundAnnounce() :
cl_game_multiplayer.cpp
GAME_MP_HandleServerCommand() :
cl_game_multiplayer.cpp
GAME_MP_InitStartup() :
cl_game_multiplayer.cpp
GAME_MP_InitUI_f() :
mp_callbacks.cpp
GAME_MP_MapInfo() :
cl_game_multiplayer.cpp
GAME_MP_NotifyEvent() :
cl_game_multiplayer.cpp
GAME_MP_ParseServerInfoMessage() :
mp_serverlist.cpp
GAME_MP_ParseTeamInfoMessage() :
mp_serverlist.cpp
,
mp_serverlist.h
GAME_MP_PingServer() :
mp_serverlist.cpp
GAME_MP_PingServerCallback() :
mp_serverlist.cpp
GAME_MP_PingServers_f() :
mp_serverlist.cpp
,
mp_serverlist.h
GAME_MP_PrintServerList_f() :
mp_serverlist.cpp
GAME_MP_ProcessPingReply() :
mp_serverlist.cpp
GAME_MP_QueryMasterServerThread() :
mp_serverlist.cpp
GAME_MP_Rcon() :
mp_callbacks.h
,
mp_callbacks.cpp
GAME_MP_Rcon_f() :
mp_callbacks.cpp
GAME_MP_RconCallback() :
mp_callbacks.cpp
GAME_MP_Reconnect_f() :
mp_callbacks.cpp
GAME_MP_Results() :
cl_game_multiplayer.cpp
GAME_MP_RunFrame() :
cl_game_multiplayer.cpp
GAME_MP_SelectTeam_Init_f() :
mp_callbacks.cpp
GAME_MP_ServerInfo_f() :
mp_serverlist.cpp
GAME_MP_ServerInfoCallback() :
mp_serverlist.cpp
GAME_MP_ServerListClick_f() :
mp_serverlist.cpp
GAME_MP_ServerListDiscoveryCallback() :
mp_serverlist.cpp
GAME_MP_ServerListInit() :
mp_serverlist.cpp
,
mp_serverlist.h
GAME_MP_ServerListShutdown() :
mp_serverlist.h
,
mp_serverlist.cpp
GAME_MP_SetTeamNum() :
mp_callbacks.cpp
GAME_MP_ShowServer() :
mp_serverlist.cpp
GAME_MP_Shutdown() :
cl_game_multiplayer.cpp
GAME_MP_StartBattlescape() :
cl_game_multiplayer.cpp
GAME_MP_StartGame_f() :
mp_callbacks.cpp
GAME_MP_StartServer_f() :
cl_game_multiplayer.cpp
GAME_MP_TeamNum_f() :
mp_callbacks.cpp
GAME_MP_UpdateGametype_f() :
cl_game_multiplayer.cpp
GAME_NET_OOB_Printf() :
cl_game.cpp
GAME_NET_OOB_Printf2() :
cl_game.cpp
GAME_NetSendCharacter() :
cl_game.cpp
GAME_NetSendInventory() :
cl_game.cpp
GAME_NetSendItem() :
cl_game.cpp
GAME_NotifyEvent() :
cl_game.cpp
,
cl_game.h
GAME_ParseModes() :
cl_game.cpp
,
cl_game.h
GAME_PoolStrDup() :
cl_game.cpp
GAME_ReloadMode() :
cl_game.h
,
cl_game.cpp
GAME_RemoveFromInventory() :
cl_game.cpp
GAME_ResetCharacters() :
cl_game.cpp
,
cl_game.h
GAME_SaveCharacter() :
cl_game_team.cpp
,
cl_game_team.h
GAME_SaveInventory() :
cl_game_team.cpp
GAME_SaveItem() :
cl_game_team.cpp
GAME_SaveTeam() :
cl_game_team.cpp
GAME_SaveTeam_f() :
cl_game_team.cpp
,
cl_game_team.h
GAME_SaveTeamInfo() :
cl_game_team.cpp
GAME_SaveTeamState_f() :
cl_game_team.cpp
,
cl_game_team.h
GAME_SendCurrentTeamSpawningInfo() :
cl_game.cpp
GAME_SetMode() :
cl_game.cpp
,
cl_game.h
GAME_SetMode_f() :
cl_game.cpp
GAME_SetNextUniqueCharacterNumber() :
cl_game.cpp
GAME_SetServerInfo() :
cl_game.cpp
,
cl_game.h
GAME_Shutdown() :
cl_game.cpp
,
cl_game.h
GAME_SK_ChangeEquip_f() :
cl_game_skirmish.cpp
GAME_SK_GetRandomMapAssemblyNameForCraft() :
cl_game_skirmish.cpp
GAME_SK_HideDropships() :
cl_game_skirmish.cpp
GAME_SK_HideUFOs() :
cl_game_skirmish.cpp
GAME_SK_InitMissionBriefing() :
cl_game_skirmish.cpp
GAME_SK_InitStartup() :
cl_game_skirmish.cpp
GAME_SK_MapInfo() :
cl_game_skirmish.cpp
GAME_SK_Restart_f() :
cl_game_skirmish.cpp
GAME_SK_Results() :
cl_game_skirmish.cpp
GAME_SK_SetMissionParameters() :
cl_game_skirmish.cpp
GAME_SK_Shutdown() :
cl_game_skirmish.cpp
GAME_SK_Start_f() :
cl_game_skirmish.cpp
GAME_Spawn() :
cl_game.cpp
GAME_SpawnSoldiers() :
cl_game.cpp
,
cl_game.h
GAME_StartBattlescape() :
cl_game.cpp
,
cl_game.h
GAME_StartMatch() :
cl_game.cpp
,
cl_game.h
GAME_StrDup() :
cl_game.cpp
GAME_SwitchCurrentSelectedMap() :
cl_game.cpp
,
cl_game.h
GAME_TeamDelete_f() :
cl_game_team.cpp
,
cl_game_team.h
GAME_TeamGetFreeFilename() :
cl_game_team.cpp
,
cl_game_team.h
GAME_TeamIsKnown() :
cl_game.cpp
,
cl_game.h
GAME_TeamSlotComments_f() :
cl_game_team.cpp
,
cl_game_team.h
GAME_ToggleActorForTeam_f() :
cl_game_team.cpp
,
cl_game_team.h
GAME_UI_Popup() :
cl_game.cpp
GAME_UnloadGame() :
cl_game.cpp
,
cl_game.h
GAME_UpdateActiveTeamList() :
cl_game_team.cpp
GAME_UpdateInventory() :
cl_game_team.cpp
GAME_UpdateTeamMenuParameters_f() :
cl_game_team.h
,
cl_game_team.cpp
GAME_WebDelete() :
cl_game.cpp
GAME_WebDownloadFromUser() :
cl_game.cpp
GAME_WebListForUser() :
cl_game.cpp
GAME_WebUpload() :
cl_game.cpp
GAMETEST_GetItemCount() :
test_game.cpp
GatherSampleLight() :
lightmap.cpp
GatherSampleSunlight() :
lightmap.cpp
gaussrand() :
mathlib.cpp
,
mathlib.h
GenerateFootstepList() :
map.cpp
GenerateMaterialFile() :
map.cpp
GEO_3DMapDrawLine() :
cp_geoscape.cpp
GEO_3DMapToScreen() :
cp_geoscape.cpp
GEO_AllMapToScreen() :
cp_geoscape.cpp
GEO_AngleOfPath() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_AngleOfPath2D() :
cp_geoscape.cpp
GEO_AngleOfPath3D() :
cp_geoscape.cpp
GEO_CalcLine() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_CenterOnPoint_f() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_CenterPosition() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_CheckPositionBoundaries() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_Click() :
cp_geoscape.h
,
cl_game_campaign.cpp
,
cp_geoscape.cpp
GEO_ConvertObjectPositionToGeoscapePosition() :
cp_geoscape.cpp
GEO_Draw() :
cl_game_campaign.cpp
,
cp_geoscape.cpp
,
cp_geoscape.h
GEO_Draw3DMarkerIfVisible() :
cp_geoscape.cpp
GEO_DrawAircraftHealthBar() :
cp_geoscape.cpp
GEO_DrawBeam() :
cp_geoscape.cpp
GEO_DrawBullets() :
cp_geoscape.cpp
GEO_DrawMapOneBase() :
cp_geoscape.cpp
GEO_DrawMapOneInstallation() :
cp_geoscape.cpp
GEO_DrawMapOneMission() :
cp_geoscape.cpp
GEO_DrawMapOnePhalanxAircraft() :
cp_geoscape.cpp
GEO_DrawMarkers() :
cp_geoscape.h
,
cl_game_campaign.cpp
,
cp_geoscape.cpp
GEO_DrawRadarInMap() :
cp_geoscape.cpp
GEO_DrawRadarLineCoverage() :
cp_geoscape.cpp
GEO_GetAircraftText() :
cp_geoscape.cpp
GEO_GetCivilianNumberByPosition() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_GetColor() :
cp_geoscape.h
,
cp_geoscape.cpp
GEO_GetCultureType() :
cp_geoscape.cpp
GEO_GetCultureTypeByPos() :
cp_geoscape.cpp
GEO_GetGeoscapeAngle() :
cp_geoscape.cpp
GEO_GetMissionAngle() :
cp_geoscape.cpp
GEO_GetMissionText() :
cp_geoscape.cpp
GEO_GetNation() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_GetPopulationType() :
cp_geoscape.cpp
GEO_GetPopulationTypeByPos() :
cp_geoscape.cpp
GEO_GetTerrainTypeByPos() :
cp_geoscape.cpp
GEO_GetUFOAngle() :
cp_geoscape.cpp
GEO_GetUFOText() :
cp_geoscape.cpp
GEO_Init() :
cp_geoscape.h
,
cp_geoscape.cpp
GEO_InitStartup() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_IsNationOverlayActivated() :
cp_geoscape.cpp
GEO_IsNight() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_IsPositionSelected() :
cp_geoscape.cpp
GEO_IsRadarOverlayActivated() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_IsXVIOverlayActivated() :
cp_geoscape.cpp
GEO_MapDrawEquidistantPoints() :
cp_geoscape.cpp
GEO_MapDrawLine() :
cp_geoscape.cpp
GEO_MapToScreen() :
cp_geoscape.cpp
GEO_NotifyAircraftRemoved() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_NotifyMissionRemoved() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_NotifyUFODisappear() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_NotifyUFORemoved() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_PositionCloseToBase() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_PositionFitsTCPNTypes() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_PrintParameterStringByPos() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_RenderImage() :
cp_geoscape.cpp
GEO_Reset() :
cp_geoscape.h
,
cp_geoscape.cpp
GEO_ResetAction() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_SelectAircraft() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_SelectMission() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_SelectObject_f() :
cp_geoscape.cpp
GEO_SelectUFO() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_SetOverlay() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_SetOverlay_f() :
cp_geoscape.cpp
GEO_Shutdown() :
cp_geoscape.cpp
,
cp_geoscape.h
GEO_StartCenter() :
cp_geoscape.cpp
GEO_UpdateGeoscapeDock() :
cp_geoscape.cpp
,
cp_geoscape.h
get_file_size() :
addr2line.cpp
GetCampaign() :
test_campaign.cpp
GetCGameAPI() :
cl_game_campaign.cpp
,
cgame.h
,
cl_game_multiplayer.cpp
,
cl_game_skirmish.cpp
GetCharacter() :
test_character.cpp
GetDistanceOnGlobe() :
mathlib.cpp
,
mathlib.h
GetEdge() :
faces.cpp
,
bsp.h
GetGameAPI() :
g_main.cpp
,
game.h
GetLevelFlagsFromBrush() :
bsp.h
,
map.cpp
GetPlaneHashValueForDistance() :
map.cpp
GetScriptLine() :
scriplib.h
GetThreadWork() :
threads.cpp
GetToken() :
scriplib.cpp
,
scriplib.h
GetUMPName() :
map.cpp
GetVectorForKey() :
bspfile.cpp
,
bspfile.h
GetVectorFromString() :
bspfile.cpp
,
bspfile.h
GetVertexnum() :
faces.cpp
glBindTexture() :
gldummy.cpp
GLboolean() :
r_gl.h
GLCmdsRemove() :
ufomodel.cpp
GLenum() :
r_gl.h
glGenTextures() :
gldummy.cpp
glGetError() :
gldummy.cpp
GLint() :
r_gl.h
GLMatrixAssemble() :
mathlib.cpp
,
mathlib.h
GLMatrixMultiply() :
mathlib.cpp
,
mathlib.h
GLPositionTransform() :
mathlib.cpp
,
mathlib.h
glTexImage2D() :
gldummy.cpp
glTexParameterf() :
gldummy.cpp
GLuint() :
r_gl.h
GLVectorTransform() :
mathlib.h
,
mathlib.cpp
Grid_CalcPathing() :
grid.cpp
,
grid.h
Grid_Ceiling() :
grid.cpp
,
grid.h
Grid_CheckForbidden() :
grid.cpp
Grid_Fall() :
grid.cpp
,
grid.h
Grid_FindPath() :
grid.cpp
,
grid.h
Grid_Floor() :
grid.cpp
,
grid.h
Grid_GetTUsForDirection() :
grid.cpp
,
grid.h
Grid_MoveLength() :
grid.cpp
,
grid.h
Grid_MoveNext() :
grid.cpp
,
grid.h
Grid_MoveStore() :
grid.cpp
,
grid.h
Grid_PosToVec() :
grid.cpp
,
grid.h
Grid_RecalcBoxRouting() :
grid.cpp
,
grid.h
Grid_RecalcRouting() :
grid.cpp
,
grid.h
Grid_SetMoveData() :
grid.cpp
Grid_ShouldUseAutostand() :
grid.cpp
,
grid.h
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