UFO: Alien Invasion
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- c -
CalcLightinfoExtents() :
lightmap.cpp
CalcLightinfoVectors() :
lightmap.cpp
CalcNodeBounds() :
portals.cpp
CalcPoints() :
lightmap.cpp
CalcTextureReflectivity() :
patches.cpp
,
lighting.h
CalcTextureSize() :
lightmap.cpp
CalculateMinsMaxs() :
mathlib.cpp
,
mathlib.h
CAP_AddCurrent() :
cp_capacity.cpp
,
cp_capacity.h
CAP_AddMax() :
cp_capacity.cpp
,
cp_capacity.h
CAP_CheckOverflow() :
cp_capacity.cpp
,
cp_capacity.h
CAP_GetFreeCapacity() :
cp_capacity.cpp
,
cp_capacity.h
CAP_RemoveAntimatterExceedingCapacity() :
cp_capacity.cpp
,
cp_capacity.h
CAP_SetCurrent() :
cp_capacity.cpp
,
cp_capacity.h
CAP_SetMax() :
cp_capacity.cpp
,
cp_capacity.h
CAP_UpdateStorageCap() :
cp_capacity.h
,
cp_capacity.cpp
CASSERT() :
cl_sequence.cpp
,
sv_game.cpp
,
q_shared.cpp
,
scripts.cpp
,
grid.cpp
,
ui_data.cpp
,
ui_node_text2.h
,
ui_node_baseinventory.h
,
cl_hud.cpp
,
cl_particle.cpp
,
e_main.cpp
,
cp_aircraft.cpp
,
cp_messageoptions.cpp
,
cp_time.cpp
,
cp_transfer_callbacks.cpp
,
cl_inventory.cpp
,
ui_node_text.h
Cbuf_AddEarlyCommands() :
cmd.cpp
,
cmd.h
Cbuf_AddLateCommands() :
cmd.cpp
,
cmd.h
Cbuf_AddText() :
cmd.cpp
,
cmd.h
Cbuf_CopyToDefer() :
cmd.cpp
,
cmd.h
Cbuf_Execute() :
cmd.cpp
,
cmd.h
Cbuf_Execute_timer() :
common.cpp
Cbuf_Init() :
cmd.h
,
cmd.cpp
Cbuf_InsertFromDefer() :
cmd.cpp
,
cmd.h
Cbuf_InsertText() :
cmd.cpp
,
cmd.h
Cbuf_Shutdown() :
cmd.cpp
,
cmd.h
CHAR_GetMaxExperiencePerMission() :
cp_character.cpp
,
cp_character.h
CHAR_InitStartup() :
cp_character.cpp
,
cp_character.h
CHAR_ParseData() :
cp_character.cpp
,
cp_character.h
CHAR_ShouldUpdateSoldierRank() :
cp_character.cpp
CHAR_Shutdown() :
cp_character.cpp
,
cp_character.h
CHAR_UpdateData() :
cp_character.cpp
,
cp_character.h
CHAR_UpdateSkills() :
cp_character.cpp
,
cp_character.h
CHAR_UpdateStats() :
cp_character.cpp
,
cp_character.h
CharIsTokenDelimiter() :
aselib.cpp
Check_BoundingBoxIntersects() :
check.cpp
Check_BrushIntersection() :
check.h
,
check.cpp
Check_CalculateLevelFlagFill() :
check.cpp
Check_ContainedBrushes() :
check.cpp
,
check.h
Check_DuplicateBrushPlanes() :
check.cpp
Check_EdgeEdgeIntersection() :
check.cpp
Check_EdgePlaneIntersection() :
check.cpp
Check_EntityWithBrushes() :
checkentities.cpp
Check_ExtraBrushesForWorldspawn() :
checkentities.cpp
,
checkentities.h
Check_FindCompositeSides() :
check.cpp
Check_Free() :
checklib.h
,
checklib.cpp
Check_InfoStartAligned() :
checkentities.cpp
Check_InitEntityDefs() :
checklib.cpp
,
checklib.h
Check_IsInfoStart() :
checkentities.cpp
Check_IsOptimisable() :
check.cpp
Check_IsPointInsideBrush() :
check.cpp
Check_LevelForNodraws() :
check.cpp
Check_LongestEdge() :
check.cpp
Check_MapBrushVolume() :
check.cpp
Check_MapSize() :
checkentities.cpp
Check_NearList() :
check.cpp
Check_PointPlaneDistance() :
check.cpp
Check_Printf() :
checklib.h
,
checklib.cpp
Check_SetNodraw() :
check.cpp
Check_SideIsInBrush() :
check.cpp
Check_SidePointsDown() :
check.cpp
Check_SidesOverlap() :
check.cpp
Check_SidesTouch() :
check.cpp
Check_Stats() :
checkentities.cpp
,
checkentities.h
Check_SurfProp() :
check.cpp
Check_SurfProps() :
check.cpp
Check_TargetExists() :
checkentities.cpp
Check_WindingIntersects() :
check.cpp
CheckBrushes() :
check.cpp
,
check.h
CheckBSPFile() :
files.cpp
CheckConnectionsThread() :
routing.cpp
CheckEntities() :
checkentities.cpp
,
checkentities.h
CheckFillLevelFlags() :
check.cpp
,
check.h
CheckFlags() :
map.cpp
CheckFlagsBasedOnTextures() :
check.cpp
,
check.h
CheckLevelFlags() :
check.cpp
,
check.h
CheckMapMicro() :
check.cpp
,
check.h
CheckMixedFaceContents() :
check.cpp
,
check.h
CheckNeedPass() :
g_main.cpp
CheckNodraws() :
check.cpp
,
check.h
CheckPlaneAgainstParents() :
tree.cpp
CheckPlaneAgainstVolume() :
bspbrush.cpp
CheckPropagateParserContentFlags() :
check.cpp
,
check.h
CheckTexturesBasedOnFlags() :
check.cpp
,
check.h
CheckUnit() :
routing.cpp
CheckUnitThread() :
routing.cpp
CheckZFighting() :
check.cpp
,
check.h
ChopBrushes() :
bsp.h
,
csg.cpp
ChopWinding() :
polylib.cpp
,
polylib.h
ChopWindingInPlace() :
polylib.cpp
,
polylib.h
CHRSH_ApplyImplant() :
chr_shared.cpp
,
chr_shared.h
CHRSH_CharGenAbilitySkills() :
chr_shared.cpp
,
chr_shared.h
CHRSH_CharGetBody() :
chr_shared.cpp
,
chr_shared.h
CHRSH_CharGetHead() :
chr_shared.cpp
,
chr_shared.h
CHRSH_GetTemplateByID() :
chr_shared.cpp
,
chr_shared.h
CHRSH_IsArmourUseableForTeam() :
chr_shared.cpp
,
chr_shared.h
CHRSH_IsTeamDefAlien() :
chr_shared.cpp
,
chr_shared.h
CHRSH_IsTeamDefRobot() :
chr_shared.cpp
,
chr_shared.h
CHRSH_UpdateCharacterWithEffect() :
chr_shared.cpp
CHRSH_UpdateImplants() :
chr_shared.cpp
,
chr_shared.h
CIN_CloseCinematic() :
cl_cinematic.cpp
,
cl_cinematic.h
CIN_Init() :
cl_cinematic.cpp
,
cl_cinematic.h
CIN_InitCinematic() :
cl_cinematic.cpp
,
cl_cinematic.h
CIN_OGM_CloseCinematic() :
cl_cinematic_ogm.cpp
,
cl_cinematic_ogm.h
CIN_OGM_DrawCinematic() :
cl_cinematic_ogm.cpp
CIN_OGM_Init() :
cl_cinematic_ogm.cpp
,
cl_cinematic_ogm.h
CIN_OGM_LoadAudioFrame() :
cl_cinematic_ogm.cpp
CIN_OGM_LoadBlockToSync() :
cl_cinematic_ogm.cpp
CIN_OGM_LoadFrame() :
cl_cinematic_ogm.cpp
CIN_OGM_LoadPagesToStream() :
cl_cinematic_ogm.cpp
CIN_OGM_LoadVideoFrame() :
cl_cinematic_ogm.cpp
CIN_OGM_OpenCinematic() :
cl_cinematic_ogm.cpp
,
cl_cinematic_ogm.h
CIN_OGM_RunCinematic() :
cl_cinematic_ogm.cpp
,
cl_cinematic_ogm.h
CIN_OpenCinematic() :
cl_cinematic.cpp
,
cl_cinematic.h
CIN_ROQ_ApplyMotion4x4() :
cl_cinematic_roq.cpp
CIN_ROQ_ApplyMotion8x8() :
cl_cinematic_roq.cpp
CIN_ROQ_ApplyVector2x2() :
cl_cinematic_roq.cpp
CIN_ROQ_ApplyVector4x4() :
cl_cinematic_roq.cpp
CIN_ROQ_ClampByte() :
cl_cinematic_roq.cpp
CIN_ROQ_CloseCinematic() :
cl_cinematic_roq.cpp
,
cl_cinematic_roq.h
CIN_ROQ_DecodeChunk() :
cl_cinematic_roq.cpp
CIN_ROQ_DecodeCodeBook() :
cl_cinematic_roq.cpp
CIN_ROQ_DecodeInfo() :
cl_cinematic_roq.cpp
CIN_ROQ_DecodeSoundMono() :
cl_cinematic_roq.cpp
CIN_ROQ_DecodeSoundStereo() :
cl_cinematic_roq.cpp
CIN_ROQ_DecodeVideo() :
cl_cinematic_roq.cpp
CIN_ROQ_DrawCinematic() :
cl_cinematic_roq.cpp
CIN_ROQ_Init() :
cl_cinematic_roq.cpp
,
cl_cinematic_roq.h
CIN_ROQ_OpenCinematic() :
cl_cinematic_roq.h
,
cl_cinematic_roq.cpp
CIN_ROQ_RunCinematic() :
cl_cinematic_roq.cpp
,
cl_cinematic_roq.h
CIN_RunCinematic() :
cl_cinematic.cpp
,
cl_cinematic.h
CIN_SetParameters() :
cl_cinematic.cpp
,
cl_cinematic.h
CIN_Shutdown() :
cl_cinematic.cpp
,
cl_cinematic.h
CITY_GetById() :
cp_nation.cpp
,
cp_nation.h
CITY_GetByPos() :
cp_nation.cpp
,
cp_nation.h
CITY_Parse() :
cp_nation.cpp
,
cp_nation.h
CL_ActionDown_f() :
cl_input.cpp
CL_ActionUp_f() :
cl_input.cpp
CL_ActorActionMouse() :
cl_actor.h
,
cl_actor.cpp
CL_ActorAdd() :
e_event_actoradd.cpp
,
e_event_actoradd.h
CL_ActorAddToTeamList() :
cl_actor.cpp
,
cl_actor.h
CL_ActorAppear() :
e_event_actorappear.cpp
,
e_event_actorappear.h
CL_ActorAppearTime() :
e_event_actorappear.cpp
,
e_event_actorappear.h
CL_ActorCheckAction() :
cl_actor.cpp
,
cl_actor.h
CL_ActorCleanup() :
cl_actor.cpp
,
cl_actor.h
CL_ActorClientAction() :
e_event_actorclientaction.cpp
,
e_event_actorclientaction.h
CL_ActorConditionalMoveCalc() :
cl_actor.cpp
,
cl_actor.h
CL_ActorConfirmAction() :
cl_actor.cpp
CL_ActorConfirmAction_f() :
cl_actor.cpp
CL_ActorCvars() :
cl_team.cpp
CL_ActorDie() :
e_event_actordie.cpp
,
e_event_actordie.h
CL_ActorDieTime() :
e_event_actordie.cpp
,
e_event_actordie.h
CL_ActorDoMove() :
e_event_actormove.cpp
,
e_event_actormove.h
CL_ActorDoMoveTime() :
e_event_actormove.cpp
,
e_event_actormove.h
CL_ActorDoShoot() :
e_event_actorshoot.cpp
,
e_event_actorshoot.h
CL_ActorDoShootTime() :
e_event_actorshoot.cpp
,
e_event_actorshoot.h
CL_ActorDoThrow() :
e_event_actorthrow.cpp
,
e_event_actorthrow.h
CL_ActorDoThrowTime() :
e_event_actorthrow.cpp
,
e_event_actorthrow.h
CL_ActorDoTurn() :
e_event_actorturn.h
,
e_event_actorturn.cpp
CL_ActorEndShoot() :
e_event_actorendshot.cpp
,
e_event_actorendshot.h
CL_ActorEndShootTime() :
e_event_actorendshot.cpp
,
e_event_actorendshot.h
CL_ActorFireModeActivated() :
cl_actor.cpp
,
cl_actor.h
CL_ActorGetChr() :
cl_actor.cpp
,
cl_actor.h
CL_ActorGetClosest() :
cl_actor.cpp
,
cl_actor.h
CL_ActorGetContainerForReload() :
cl_actor.cpp
,
cl_actor.h
CL_ActorGetFromCharacter() :
cl_actor.h
,
cl_actor.cpp
CL_ActorGetMuzzle() :
e_event_actorshoot.cpp
CL_ActorGetNumber() :
cl_actor.cpp
,
cl_actor.h
CL_ActorGetReactionFireFireDef() :
cl_actor.cpp
,
cl_actor.h
CL_ActorGetSkillString() :
cl_team.cpp
,
cl_team.h
CL_ActorInjuryModifier() :
cl_actor.cpp
,
cl_actor.h
CL_ActorInvMove() :
cl_actor.cpp
,
cl_actor.h
CL_ActorIsReactionFireOutOfRange() :
cl_actor.h
,
cl_actor.cpp
CL_ActorMaximumMove() :
cl_actor.cpp
CL_ActorMouseTrace() :
cl_actor.cpp
,
cl_actor.h
CL_ActorMoveLength() :
cl_actor.cpp
CL_ActorMoveMode() :
cl_actor.cpp
,
cl_actor.h
CL_ActorMoveMouse() :
cl_actor.cpp
CL_ActorNext_f() :
cl_actor.cpp
CL_ActorPlaySound() :
cl_actor.cpp
,
cl_actor.h
CL_ActorPrev_f() :
cl_actor.cpp
CL_ActorReactionFireAbortShot() :
e_event_actorreactionfireabortshot.h
,
e_event_actorreactionfireabortshot.cpp
CL_ActorReactionFireAbortShotTime() :
e_event_actorreactionfireabortshot.cpp
,
e_event_actorreactionfireabortshot.h
CL_ActorReactionFireAddTarget() :
e_event_actorreactionfireaddtarget.cpp
,
e_event_actorreactionfireaddtarget.h
CL_ActorReactionFireAddTargetTime() :
e_event_actorreactionfireaddtarget.cpp
,
e_event_actorreactionfireaddtarget.h
CL_ActorReactionFireChange() :
e_event_actorreactionfirechange.cpp
,
e_event_actorreactionfirechange.h
CL_ActorReactionFireRemoveTarget() :
e_event_actorreactionfireremovetarget.cpp
,
e_event_actorreactionfireremovetarget.h
CL_ActorReactionFireRemoveTargetTime() :
e_event_actorreactionfireremovetarget.cpp
,
e_event_actorreactionfireremovetarget.h
CL_ActorReactionFireTargetUpdate() :
e_event_actorreactionfiretargetupdate.h
,
e_event_actorreactionfiretargetupdate.cpp
CL_ActorReactionFireTargetUpdateTime() :
e_event_actorreactionfiretargetupdate.cpp
,
e_event_actorreactionfiretargetupdate.h
CL_ActorReload() :
cl_actor.cpp
,
cl_actor.h
CL_ActorRemoveFromTeamList() :
cl_actor.cpp
,
cl_actor.h
CL_ActorReservationChange() :
e_event_actorreservationchange.cpp
,
e_event_actorreservationchange.h
CL_ActorReservedTUs() :
cl_actor.cpp
,
cl_actor.h
CL_ActorReserveTUs() :
cl_actor.cpp
,
cl_actor.h
CL_ActorResetClientAction() :
e_event_actorresetclientaction.cpp
,
e_event_actorresetclientaction.h
CL_ActorResetMoveLength() :
cl_actor.h
,
cl_actor.cpp
CL_ActorRevitalised() :
e_event_actorrevitalised.cpp
,
e_event_actorrevitalised.h
CL_ActorSelect() :
cl_actor.cpp
,
cl_actor.h
CL_ActorSelect_f() :
cl_actor.cpp
CL_ActorSelectList() :
cl_actor.cpp
,
cl_actor.h
CL_ActorSelectMouse() :
cl_actor.cpp
,
cl_actor.h
CL_ActorSelectNext() :
cl_actor.cpp
,
cl_actor.h
CL_ActorSelectPrev() :
cl_actor.h
,
cl_actor.cpp
CL_ActorSetFireDef() :
cl_actor.cpp
,
cl_actor.h
CL_ActorSetMode() :
cl_actor.cpp
,
cl_actor.h
CL_ActorShoot() :
cl_actor.cpp
,
cl_actor.h
CL_ActorShootHidden() :
e_event_actorshoothidden.cpp
,
e_event_actorshoothidden.h
CL_ActorShootHiddenTime() :
e_event_actorshoothidden.cpp
,
e_event_actorshoothidden.h
CL_ActorStandCrouch_f() :
cl_actor.cpp
CL_ActorStartMove() :
cl_actor.h
,
cl_actor.cpp
CL_ActorStartShoot() :
e_event_actorstartshoot.cpp
,
e_event_actorstartshoot.h
CL_ActorStartShootTime() :
e_event_actorstartshoot.cpp
,
e_event_actorstartshoot.h
CL_ActorStateChange() :
e_event_actorstatechange.cpp
,
e_event_actorstatechange.h
CL_ActorStats() :
e_event_actorstats.cpp
,
e_event_actorstats.h
CL_ActorTargetAlign_f() :
cl_actor.cpp
,
cl_actor.h
CL_ActorTimeForFireDef() :
cl_actor.cpp
,
cl_actor.h
CL_ActorTraceMove() :
cl_actor.cpp
CL_ActorTurnMouse() :
cl_actor.h
,
cl_actor.cpp
CL_ActorUpdate_f() :
cl_actor.cpp
CL_ActorUsableTUs() :
cl_actor.cpp
,
cl_actor.h
CL_ActorUse() :
cl_actor.cpp
CL_ActorUse_f() :
cl_actor.cpp
CL_ActorUseHeadgear_f() :
cl_actor.cpp
CL_ActorVis() :
cl_actor.cpp
CL_ActorWound() :
e_event_actorwound.cpp
,
e_event_actorwound.h
CL_AddActor() :
cl_actor.cpp
,
cl_actor.h
CL_AddActorPathing() :
cl_actor.cpp
,
cl_actor.h
CL_AddActorWeapon() :
cl_actor.cpp
CL_AddArrow() :
cl_actor.cpp
CL_AddBrushModel() :
e_event_addbrushmodel.cpp
,
e_event_addbrushmodel.h
CL_AddEdict() :
e_event_addedict.cpp
,
e_event_addedict.h
CL_AddEdictFunc() :
e_event_addedict.cpp
CL_AddMapParticle() :
cl_particle.cpp
,
cl_particle.h
CL_AddPathing() :
cl_actor.cpp
,
cl_actor.h
CL_AddPathingBox() :
cl_actor.cpp
CL_AddTargeting() :
cl_actor.cpp
,
cl_actor.h
CL_AddTargetingBox() :
cl_actor.cpp
CL_AddUGV() :
cl_actor.h
,
cl_ugv.cpp
,
cl_ugv.h
CL_AllocateActorSkin() :
cl_team.cpp
,
cl_team.h
CL_AreBattlescapeEventsBlocked() :
e_parse.cpp
CL_BattlescapeMouseDragging() :
cl_actor.cpp
,
cl_actor.h
CL_BattlescapeRadarClose_f() :
cl_radar.cpp
CL_BattlescapeRadarGenerate_f() :
cl_radar.cpp
CL_BattlescapeRadarGenerateAll() :
cl_radar.cpp
CL_BattlescapeRadarGenerateAll_f() :
cl_radar.cpp
CL_BattlescapeRadarGenerateAllRelease_f() :
cl_radar.cpp
CL_BattlescapeRadarGenPreview_f() :
cl_radar.cpp
CL_BattlescapeRadarInit() :
cl_radar.cpp
,
cl_radar.h
CL_BattlescapeRadarMapInFrameBuffer() :
cl_radar.cpp
CL_BattlescapeRadarOpen_f() :
cl_radar.cpp
CL_BattlescapeRunning() :
cl_battlescape.cpp
,
cl_battlescape.h
,
ui_node_baseinventory.cpp
CL_BattlescapeSearchAtGridPos() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_BlockBattlescapeEvents() :
e_parse.h
,
e_parse.cpp
CL_BuildForbiddenList() :
cl_actor.cpp
CL_CameraAppear() :
e_event_cameraappear.h
,
e_event_cameraappear.cpp
CL_CameraInit() :
cl_camera.h
,
cl_camera.cpp
CL_CameraMove() :
cl_camera.h
,
cl_camera.cpp
CL_CameraRoute() :
cl_camera.h
,
cl_camera.cpp
CL_CameraZoomIn() :
cl_camera.cpp
,
cl_camera.h
CL_CameraZoomOut() :
cl_camera.cpp
,
cl_camera.h
CL_CamSetAngles_f() :
cl_camera.cpp
CL_CamSetZoom_f() :
cl_camera.cpp
CL_CancelHTTPDownloads() :
cl_http.cpp
,
cl_http.h
CL_CanMultiplayerStart() :
cl_main.cpp
CL_CenterCameraIntoMap_f() :
cl_camera.cpp
CL_CenterView() :
e_event_centerview.cpp
,
e_event_centerview.h
CL_ChangeSkin_f() :
cl_team.cpp
CL_ChangeSkinForWholeTeam_f() :
cl_team.cpp
CL_CharacterSkillAndScoreCvars() :
cl_team.cpp
CL_CheckAndQueueDownload() :
cl_http.cpp
CL_CheckBattlescapeEvent() :
e_parse.cpp
CL_CheckCameraRoute() :
cl_camera.cpp
,
cl_camera.h
CL_CheckDefault() :
e_main.cpp
CL_CheckOrDownloadFile() :
cl_http.cpp
,
cl_http.h
CL_ClampCamToMap() :
cl_camera.cpp
CL_ClearBattlescapeEvents() :
e_parse.h
,
e_parse.cpp
CL_ClearState() :
cl_main.cpp
CL_ClipMoveToLEs() :
cl_localentity.cpp
CL_CompleteRecalcRouting() :
cl_localentity.cpp
,
cl_localentity.h
CL_Connect() :
cl_main.cpp
CL_ConnectionlessPacket() :
cl_main.cpp
CL_ConvertSoundFromEvent() :
e_main.cpp
,
e_main.h
CL_CountVisibleEnemies() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_CvarCheckVidGamma() :
cl_video.cpp
CL_CvarCheckVidMode() :
cl_video.cpp
CL_CvarWorldLevel() :
cl_hud.cpp
CL_DelayBattlescapeEvent() :
e_parse.cpp
CL_Disconnect() :
cl_main.cpp
,
client.h
CL_DisplayFloorArrows() :
cl_actor.cpp
,
cl_actor.h
CL_DisplayHomebasePopup() :
cp_popup.cpp
,
cp_popup.h
CL_DisplayObstructionArrows() :
cl_actor.cpp
,
cl_actor.h
CL_DisplayPopupInterceptMission() :
cp_popup.h
,
cp_popup.cpp
CL_DisplayPopupInterceptUFO() :
cp_popup.cpp
,
cp_popup.h
CL_DoEndRound() :
e_event_doendround.cpp
,
e_event_doendround.h
CL_DoorClose() :
e_event_doorclose.cpp
,
e_event_doorclose.h
CL_DoorOpen() :
e_event_dooropen.cpp
,
e_event_dooropen.h
CL_DoSwapSkills() :
cp_base.cpp
CL_DownloadMap() :
cl_main.cpp
CL_DownloadUMPMap() :
cl_main.cpp
CL_DrawLineOfSight() :
e_event_actorappear.cpp
CL_Drop() :
cl_main.cpp
,
common.h
CL_EndRoundAnnounce() :
e_event_endroundannounce.cpp
,
e_event_endroundannounce.h
CL_EntAppear() :
e_event_entappear.cpp
,
e_event_entappear.h
CL_EntAppearTime() :
e_event_entappear.cpp
,
e_event_entappear.h
CL_EntDestroy() :
e_event_entdestroy.cpp
,
e_event_entdestroy.h
CL_EntPerish() :
e_event_entperish.cpp
,
e_event_entperish.h
CL_Env_f() :
cl_main.cpp
CL_EscapeHTTPPath() :
cl_http.cpp
CL_EventAddMail() :
cp_event.cpp
,
cp_event.h
CL_EventAddMail_f() :
cp_event.cpp
,
cp_event.h
CL_ExecuteBattlescapeEvent() :
e_parse.cpp
CL_ExecuteCallback() :
cl_lua.cpp
,
cl_lua.h
CL_Explode() :
e_event_explode.cpp
,
e_event_explode.h
CL_ExplodeTime() :
e_event_explode.cpp
,
e_event_explode.h
CL_Fading() :
cl_particle.cpp
CL_FilterBattlescapeEvents() :
e_parse.cpp
CL_FilterEventQueue() :
common.h
,
common.cpp
CL_FindSequenceCommand() :
cl_sequence.cpp
CL_FinishHTTPDownload() :
cl_http.cpp
CL_FixActorSkinIDX() :
cl_team.cpp
CL_ForwardToServer_f() :
cl_main.cpp
CL_Frame() :
cl_main.cpp
,
common.h
CL_FreeBattlescapeEvent() :
e_parse.cpp
CL_FreeClientStream() :
cl_main.cpp
CL_GenerateCharacter() :
cl_team.cpp
,
cl_team.h
CL_GetActorSkinByIDS() :
cl_team.cpp
CL_GetActorSkinCount() :
cl_team.cpp
,
cl_team.h
CL_GetClientState() :
cl_main.cpp
,
client.h
CL_GetConfigString() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_GetConfigStringInteger() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_GetEvent() :
e_main.cpp
,
e_main.h
CL_GetEventMail() :
cp_event.cpp
,
cp_event.h
CL_GetEventTime() :
e_parse.cpp
CL_GetFreeDLHandle() :
cl_http.cpp
CL_GetHitProbability() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_GetKeyMouseState() :
cl_input.h
,
cl_input.cpp
CL_GetLocaleID() :
cl_language.cpp
CL_GetLuaState() :
cl_lua.cpp
,
cl_lua.h
CL_GetMessageID() :
cl_language.cpp
CL_GetNextTime() :
e_main.cpp
,
e_main.h
CL_GetPlayerNum() :
cl_parse.cpp
,
cl_parse.h
CL_GetRankByIdx() :
cp_rank.cpp
,
cp_rank.h
CL_GetRankIdx() :
cp_rank.h
,
cp_rank.cpp
CL_GetReactionFireHead() :
e_event_actorreactionfireaddtarget.cpp
CL_GetSkillIndicator() :
cp_base.cpp
CL_GetStepTime() :
e_main.cpp
,
e_main.h
CL_GetTipOfTheDay_f() :
cl_tip.cpp
CL_GetWorldCoordsUnderMouse() :
cl_actor.cpp
,
cl_actor.h
CL_GridRecalcRouting() :
cl_localentity.cpp
CL_HTTP_Cleanup() :
cl_http.cpp
,
cl_http.h
CL_HTTP_Progress() :
cl_http.cpp
CL_HudRadarDown_f() :
cl_input.cpp
CL_HudRadarUp_f() :
cl_input.cpp
CL_HullForEntity() :
cl_localentity.cpp
CL_Init() :
cl_main.cpp
,
client.h
,
common.h
CL_InitAfter() :
cl_main.cpp
,
common.h
CL_InitBattlescapeMouseDragging() :
cl_actor.cpp
,
cl_actor.h
CL_InitLocal() :
cl_main.cpp
CL_InitLua() :
cl_lua.cpp
,
cl_lua.h
CL_InitMemPools() :
cl_main.cpp
CL_InitSkin_f() :
cl_team.cpp
CL_InsertModuleLoader() :
cl_lua.cpp
CL_InvAdd() :
e_event_invadd.cpp
,
e_event_invadd.h
CL_InvAddTime() :
e_event_invadd.cpp
,
e_event_invadd.h
CL_InvAmmo() :
e_event_invammo.cpp
,
e_event_invammo.h
CL_InvDel() :
e_event_invdel.cpp
,
e_event_invdel.h
CL_InvDelTime() :
e_event_invdel.cpp
,
e_event_invdel.h
CL_InvReload() :
e_event_invreload.cpp
,
e_event_invreload.h
CL_InvReloadTime() :
e_event_invreload.cpp
,
e_event_invreload.h
CL_LanguageInit() :
cl_language.cpp
,
cl_language.h
CL_LanguageInitMenu() :
cl_language.cpp
,
cl_language.h
CL_LanguageShutdown() :
cl_language.cpp
,
cl_language.h
CL_LanguageTest() :
cl_language.cpp
CL_LanguageTryToSet() :
cl_language.cpp
,
cl_language.h
CL_LeftClickDown_f() :
cl_input.cpp
CL_LeftClickUp_f() :
cl_input.cpp
CL_LevelDown_f() :
cl_input.cpp
CL_LevelUp_f() :
cl_input.cpp
CL_LogEvent() :
e_parse.cpp
CL_LookupErrorFunction() :
cl_battlescape.cpp
CL_MiddleClickDown_f() :
cl_input.cpp
CL_MiddleClickUp_f() :
cl_input.cpp
CL_Milliseconds() :
cl_main.cpp
,
common.h
CL_MoveView() :
e_event_centerview.cpp
,
e_event_centerview.h
CL_NetReceiveItem() :
e_event_invadd.cpp
CL_NewLanguage() :
cl_language.cpp
CL_NextAlien_f() :
cl_actor.cpp
CL_NextAlienVisibleFromActor_f() :
cl_actor.cpp
CL_NextRound_f() :
e_server.cpp
,
cl_actor.h
CL_NotifyBattlescapeEventDelay() :
e_parse.cpp
CL_OnBattlescape() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_OpenURL_f() :
cl_main.cpp
CL_OutsideMap() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_ParseActorSkin() :
cl_main.cpp
CL_ParseCampaignEvents() :
cp_event.cpp
,
cp_event.h
CL_ParseClientData() :
cl_main.cpp
,
common.h
CL_ParseClientinfo() :
cl_parse.cpp
CL_ParseConfigString() :
cl_parse.cpp
CL_ParseEvent() :
e_parse.cpp
,
e_parse.h
CL_ParseEventMails() :
cp_event.cpp
,
cp_event.h
CL_ParseFileList() :
cl_http.cpp
CL_ParseLanguages() :
cl_language.h
,
cl_language.cpp
CL_ParseMapParticle() :
cl_particle.cpp
CL_ParseMessageID() :
cl_language.cpp
CL_ParseMessageIDs() :
cl_language.cpp
,
cl_language.h
CL_ParseNations() :
cp_nation.cpp
,
cp_nation.h
CL_ParseParticle() :
cl_particle.cpp
,
cl_particle.h
CL_ParsePtlCmds() :
cl_particle.cpp
CL_ParseRanks() :
cp_rank.h
,
cp_rank.cpp
CL_ParseResults() :
e_event_results.cpp
,
e_event_results.h
CL_ParseResultsTime() :
e_event_results.cpp
,
e_event_results.h
CL_ParseSequence() :
cl_sequence.cpp
,
cl_sequence.h
CL_ParseServerData() :
cl_parse.cpp
CL_ParseServerInfoMessage() :
mp_serverlist.h
CL_ParseServerMessage() :
cl_parse.cpp
,
cl_parse.h
CL_ParseTipOfTheDay() :
cl_tip.h
,
cl_tip.cpp
CL_ParticleAppear() :
e_event_particleappear.cpp
,
e_event_particleappear.h
CL_ParticleAppearTime() :
e_event_particleappear.cpp
,
e_event_particleappear.h
CL_ParticleCheckRounds() :
cl_particle.cpp
,
cl_particle.h
CL_ParticleCommandGetDataLocation() :
cl_particle.cpp
CL_ParticleFree() :
cl_particle.cpp
,
cl_particle.h
CL_ParticleFunction() :
cl_particle.cpp
CL_ParticleGet() :
cl_particle.cpp
,
cl_particle.h
CL_ParticleGetArt() :
cl_particle.cpp
CL_ParticleLoadArt() :
cl_particle.cpp
CL_ParticleRegisterArt() :
cl_particle.cpp
,
cl_particle.h
CL_ParticleRun() :
cl_particle.cpp
,
cl_particle.h
CL_ParticleRun2() :
cl_particle.cpp
CL_ParticleRunTimed() :
cl_particle.cpp
CL_ParticleSpawn() :
cl_particle.cpp
,
cl_particle.h
CL_ParticleSpawnEvent() :
e_event_particlespawn.cpp
,
e_event_particlespawn.h
CL_ParticleSpawnEventTime() :
e_event_particlespawn.h
,
e_event_particlespawn.cpp
CL_ParticleSpawnTimed() :
cl_particle.cpp
CL_PendingHTTPDownloads() :
cl_http.h
,
cl_http.cpp
CL_PlayerGetName() :
cl_parse.cpp
,
cl_parse.h
CL_PopupChangeHomebase_f() :
cp_popup.cpp
CL_PopupInit() :
cp_popup.cpp
,
cp_popup.h
CL_PopupInterceptBaseClick_f() :
cp_popup.cpp
CL_PopupInterceptClick_f() :
cp_popup.cpp
CL_PopupInterceptGetAircraft() :
cp_popup.cpp
CL_PopupInterceptRClick_f() :
cp_popup.cpp
CL_Precache_f() :
cl_main.cpp
CL_PrecacheCharacterModels() :
cl_view.cpp
CL_PressKey_f() :
cl_input.cpp
CL_PrevAlien_f() :
cl_actor.cpp
CL_ProcessMouseDragging() :
cl_input.cpp
CL_QueryMasterServer() :
cl_game.cpp
CL_QueueHTTPDownload() :
cl_http.cpp
,
cl_http.h
CL_Quit_f() :
cl_main.cpp
CL_RContextCvarChange() :
cl_main.cpp
CL_ReadPackets() :
cl_main.cpp
CL_RecalcRouting() :
cl_localentity.cpp
,
cl_localentity.h
CL_Reconnect() :
cl_main.cpp
CL_RegisterCallback() :
cl_lua.cpp
,
cl_lua.h
CL_RequestNextDownload() :
cl_http.h
,
cl_main.cpp
CL_Reset() :
e_event_reset.cpp
,
e_event_reset.h
CL_ResetMouseLastPos() :
cl_actor.h
CL_ReVerifyHTTPQueue() :
cl_http.cpp
CL_RightClickDown_f() :
cl_input.cpp
CL_RightClickUp_f() :
cl_input.cpp
CL_RImagesCvarChange() :
cl_main.cpp
CL_RunHTTPDownloads() :
cl_http.cpp
,
cl_http.h
CL_RunMapParticles() :
cl_particle.cpp
CL_SelectDown_f() :
cl_input.cpp
CL_SelectUp_f() :
cl_input.cpp
CL_SendChangedUserinfos() :
cl_main.cpp
CL_SendCommand() :
cl_main.cpp
CL_ServerEventsInit() :
e_server.cpp
,
e_server.h
CL_SetClientState() :
cl_main.cpp
,
client.h
CL_SetConfigString() :
cl_battlescape.cpp
,
cl_battlescape.h
CL_SetHTTPServer() :
cl_http.cpp
,
cl_http.h
CL_SetRatioFilter_f() :
cl_main.cpp
CL_ShowConfigstrings_f() :
cl_main.cpp
CL_Shutdown() :
cl_main.cpp
,
common.h
CL_ShutdownLua() :
cl_lua.cpp
,
cl_lua.h
CL_SlowFrame() :
cl_main.cpp
,
common.h
CL_SoundEvent() :
e_event_sound.cpp
,
e_event_sound.h
CL_SoundEventTime() :
e_event_sound.cpp
,
e_event_sound.h
CL_SpawnCall() :
cl_spawn.cpp
CL_SpawnParseEntitystring() :
cl_spawn.cpp
,
cl_spawn.h
CL_SpawnSoldiers_f() :
cl_main.cpp
CL_StartGame() :
e_event_startgame.h
,
e_event_startgame.cpp
CL_StartHTTPDownload() :
cl_http.cpp
CL_StartMatch_f() :
cl_main.cpp
CL_StartNextHTTPDownload() :
cl_http.cpp
CL_SwapSkill() :
cp_base.cpp
CL_SwapSkills() :
cp_base.cpp
CL_TargetingGrenade() :
cl_actor.cpp
CL_TargetingRadius() :
cl_actor.cpp
CL_TargetingStraight() :
cl_actor.cpp
CL_TeamDefInitMenu() :
cl_menu.cpp
CL_TestLine() :
cl_battlescape.cpp
CL_Trace() :
cl_localentity.h
,
cl_localentity.cpp
CL_Translate() :
cl_language.cpp
,
cl_language.h
CL_TurnDown_f() :
cl_input.cpp
CL_TurnUp_f() :
cl_input.cpp
CL_UfoModuleLoader() :
cl_lua.cpp
CL_UGVCvars() :
cl_team.cpp
CL_UpdateCharacterValues() :
cl_team.cpp
,
cl_team.h
CL_UserInfo_f() :
cl_main.cpp
CL_VideoInitMenu() :
cl_menu.cpp
CL_ViewCalcFieldOfViewX() :
cl_view.cpp
,
cl_view.h
CL_ViewCalcFieldOfViewY() :
cl_view.cpp
CL_ViewCenterAtGridPosition() :
cl_view.cpp
,
cl_view.h
CL_ViewInit() :
cl_view.cpp
,
cl_view.h
CL_ViewLoadMedia() :
cl_view.cpp
,
cl_view.h
CL_ViewPrecacheModels() :
cl_view.cpp
,
cl_view.h
CL_ViewRender() :
cl_view.cpp
,
cl_view.h
CL_ViewUpdateRenderData() :
cl_view.cpp
,
cl_view.h
CL_WeaponSkillToName() :
cl_inventory_callbacks.cpp
CL_WheelDown_f() :
cl_input.cpp
CL_WheelUp_f() :
cl_input.cpp
CL_ZoomInQuant_f() :
cl_input.cpp
CL_ZoomOutQuant_f() :
cl_input.cpp
ClearBounds() :
mathlib.cpp
,
mathlib.h
ClipBrushToBox() :
csg.cpp
ClipWindingEpsilon() :
polylib.cpp
,
polylib.h
CLMN_AddBindings() :
cl_menu.cpp
CLMN_AddUIBindings() :
cl_menu.cpp
CLMN_Init() :
cl_menu.cpp
,
cl_menu.h
CLMN_InitKeyList_f() :
cl_menu.cpp
CLMN_Mods_f() :
cl_menu.cpp
CLMN_Shutdown() :
cl_menu.cpp
,
cl_menu.h
CloseTracingNodes() :
bsp.h
,
trace.cpp
ClumpOrder() :
r_grass.cpp
CM_AddMapTile() :
bsp.cpp
CM_CalculateWidestBoundingBox() :
cmodel.cpp
CM_CompleteBoxTrace() :
cmodel.cpp
,
cmodel.h
CM_EntCompleteBoxTrace() :
cmodel.cpp
,
cmodel.h
CM_EntTestLine() :
cmodel.h
,
cmodel.cpp
CM_EntTestLineDM() :
cmodel.cpp
,
cmodel.h
CM_GetInlineModelAABB() :
bsp.cpp
,
cmodel.h
CM_GetVisibility() :
bsp.cpp
,
cmodel.h
CM_HeadnodeForBox() :
cmodel.cpp
,
cmodel.h
CM_HintedTransformedBoxTrace() :
cmodel.cpp
,
cmodel.h
CM_InitBoxHull() :
bsp.cpp
CM_InlineModel() :
cmodel.h
,
bsp.cpp
CM_LineMissesModel() :
cmodel.cpp
CM_LoadBsp() :
bsp.cpp
,
cmodel.h
CM_LoadMap() :
bsp.cpp
,
cmodel.h
CM_MakeTracingNodes() :
bsp.cpp
CM_SetInlineModelOrientation() :
bsp.cpp
,
cmodel.h
Cmd_AddCommand() :
cmd.cpp
,
cmd.h
Cmd_AddParamCompleteFunction() :
cmd.cpp
,
cmd.h
Cmd_AddUserdata() :
cmd.cpp
,
cmd.h
Cmd_Alias_f() :
cmd.cpp
Cmd_Argc() :
cmd.h
,
cmd.cpp
Cmd_Args() :
cmd.h
,
cmd.cpp
Cmd_Argv() :
cmd.h
,
cmd.cpp
Cmd_BufClear() :
cmd.h
,
cmd.cpp
Cmd_Close_f() :
cmd.cpp
Cmd_CompleteCommand() :
cmd.cpp
,
cmd.h
Cmd_CompleteCommandParameters() :
cmd.cpp
,
cmd.h
Cmd_CompleteExecCommand() :
cmd.cpp
Cmd_Dummy_f() :
cmd.cpp
,
cmd.h
Cmd_Echo_f() :
cmd.cpp
Cmd_Exec_f() :
cmd.cpp
Cmd_ExecuteString() :
cmd.cpp
,
cmd.h
Cmd_Exists() :
cmd.cpp
,
cmd.h
Cmd_ForwardToServer() :
cl_main.cpp
,
cmd.cpp
,
cmd.h
Cmd_GenericCompleteFunction() :
cmd.cpp
,
cmd.h
Cmd_GetCommandDesc() :
cmd.cpp
,
cmd.h
Cmd_GetUserdata() :
cmd.cpp
,
cmd.h
Cmd_Help_f() :
cmd.cpp
Cmd_Init() :
cmd.cpp
,
cmd.h
Cmd_List_f() :
cmd.cpp
Cmd_Open_f() :
cmd.cpp
Cmd_RegisterCmdListener() :
cmd.cpp
,
cmd.h
Cmd_RemoveCommand() :
cmd.cpp
,
cmd.h
Cmd_Shutdown() :
cmd.cpp
,
cmd.h
Cmd_TableAddList() :
cmd.cpp
,
cmd.h
Cmd_TableCheck() :
cmd.h
,
cmd.cpp
Cmd_TableFind() :
cmd.cpp
Cmd_TableRemoveList() :
cmd.cpp
,
cmd.h
Cmd_TokenizeString() :
cmd.cpp
,
cmd.h
Cmd_UnRegisterCmdListener() :
cmd.cpp
,
cmd.h
Cmd_Userdata() :
cmd.cpp
,
cmd.h
Cmd_vExecuteString() :
cmd.cpp
,
cmd.h
Cmd_Wait_f() :
cmd.cpp
Cmd_WriteAliases() :
cmd.h
,
cmd.cpp
cmdListener() :
cl_game.cpp
CMod_DeCompressRouting() :
bsp.cpp
CMod_LoadBrushes() :
bsp.cpp
CMod_LoadBrushSides() :
bsp.cpp
CMod_LoadEntityString() :
bsp.cpp
CMod_LoadLeafBrushes() :
bsp.cpp
CMod_LoadLeafs() :
bsp.cpp
CMod_LoadLighting() :
bsp.cpp
CMod_LoadNodes() :
bsp.cpp
CMod_LoadPlanes() :
bsp.cpp
CMod_LoadRouting() :
bsp.cpp
CMod_LoadSubmodels() :
bsp.cpp
CMod_LoadSurfaces() :
bsp.cpp
CMod_RerouteMap() :
bsp.cpp
CMod_ValidateLump() :
bsp.cpp
cmpTileAreaSize() :
sv_rma.cpp
CollapseObjects() :
aselib.cpp
ColorNormalize() :
mathlib.cpp
,
mathlib.h
Com_AddObjectLinks() :
scripts.cpp
Com_AlignPtr() :
scripts.cpp
,
scripts.h
Com_Argc() :
common.cpp
,
common.h
Com_Argv() :
common.cpp
,
common.h
Com_BeginRedirect() :
common.cpp
,
common.h
Com_BlockChecksum() :
md4.cpp
,
md4.h
Com_BreakIntoDebugger() :
common.cpp
,
common.h
Com_ByteToBinary() :
common.cpp
,
common.h
Com_CheckConfigStringIndex() :
common.cpp
,
common.h
Com_Chop() :
shared.h
,
shared.cpp
Com_ClearArgv() :
common.cpp
,
common.h
Com_ConsoleCompleteCommand() :
common.cpp
,
common.h
Com_ConstIntGetVariable() :
scripts.cpp
Com_ConvertToASCII7() :
shared.cpp
,
shared.h
Com_CountTokensInBuffer() :
parse.cpp
,
parse.h
Com_CreateThread() :
thread.h
Com_CvarCheckMaxFPS() :
common.cpp
Com_DefaultExtension() :
shared.h
,
shared.cpp
Com_DeveloperSet_f() :
common.cpp
Com_DPrintf() :
g_main.cpp
,
common.cpp
,
ufomodel.cpp
,
q_shared.h
,
shared.h
Com_Drop() :
common.cpp
,
common.h
Com_DropShipShortNameToID() :
scripts.cpp
,
scripts.h
Com_DropShipTypeToShortName() :
scripts.cpp
,
scripts.h
Com_EndRedirect() :
common.cpp
,
common.h
Com_EParse() :
scripts.cpp
,
scripts.h
Com_EParse_() :
cl_game.cpp
Com_EParseValue() :
scripts.cpp
,
scripts.h
Com_Error() :
common.cpp
,
shared.h
,
ufomodel.cpp
Com_FilePath() :
shared.cpp
,
shared.h
Com_Filter() :
shared.cpp
,
shared.h
Com_FilterAfterStar() :
shared.cpp
Com_FindNameType() :
scripts.cpp
Com_GameTypeList_f() :
common.cpp
Com_GetAircraftDef() :
scripts.cpp
Com_GetAircraftIdNum() :
scripts.cpp
Com_GetAircraftIdStr() :
scripts.cpp
Com_GetBlock() :
parse.cpp
,
parse.h
Com_GetBodyTemplateByID() :
scripts.cpp
Com_GetCharacterModel() :
scripts.cpp
,
scripts.h
Com_GetCharacterTemplateByID() :
scripts.cpp
,
scripts.h
Com_GetCharacterValues() :
scripts.cpp
,
scripts.h
Com_GetConstInt() :
scripts.cpp
,
scripts.h
Com_GetConstIntFromNamespace() :
scripts.cpp
,
scripts.h
Com_GetConstVariable() :
scripts.cpp
,
scripts.h
Com_GetCrashedAircraftIdNum() :
scripts.cpp
Com_GetCrashedAircraftIdStr() :
scripts.cpp
Com_GetCrashedUfoIdNum() :
scripts.cpp
Com_GetCrashedUfoIdStr() :
scripts.cpp
Com_GetDropShipIdsNum() :
scripts.cpp
,
scripts.h
Com_GetExtension() :
shared.cpp
,
shared.h
Com_GetGender() :
scripts.cpp
Com_GetHumanAircraftIdsNum() :
scripts.h
,
scripts.cpp
Com_GetHumanCraftIdNum() :
scripts.cpp
Com_GetHumanCraftIdStr() :
scripts.cpp
Com_GetLastParseError() :
scripts.cpp
,
scripts.h
Com_GetMapDefByIDX() :
cl_game_campaign.cpp
,
scripts.cpp
,
q_shared.h
Com_GetMapDefinitionByID() :
cl_shared.h
,
scripts.cpp
,
q_shared.h
Com_GetMapDefNumber() :
cl_game_campaign.cpp
,
q_shared.h
,
scripts.cpp
Com_GetNameListByID() :
scripts.cpp
Com_GetRandomMapAssemblyNameForCraft() :
scripts.cpp
,
scripts.h
Com_GetRandomMapAssemblyNameForCrashedCraft() :
scripts.cpp
,
scripts.h
Com_GetScriptChecksum() :
scripts.cpp
,
scripts.h
Com_GetTeamDefinitionByID() :
scripts.cpp
,
scripts.h
Com_GetTerrainType() :
scripts.h
,
scripts.cpp
Com_GetToken() :
parse.cpp
,
parse.h
Com_GetType() :
parse.cpp
,
parse.h
Com_GetUfoIdNum() :
scripts.cpp
Com_GetUfoIdsNum() :
scripts.cpp
,
scripts.h
Com_GetUfoIdStr() :
scripts.cpp
Com_GetUGVByID() :
scripts.cpp
,
scripts.h
Com_GetUGVByIDSilent() :
scripts.cpp
,
scripts.h
Com_GetValue() :
scripts.h
Com_GiveModel() :
scripts.cpp
Com_GiveName() :
scripts.cpp
Com_GrenadeTarget() :
common.cpp
,
common.h
Com_HashKey() :
shared.cpp
,
shared.h
Com_InitArgv() :
common.cpp
Com_IsRenderModified() :
cvar.cpp
,
cvar.h
Com_IsUserinfoModified() :
cvar.cpp
,
cvar.h
Com_IsValidName() :
shared.h
,
shared.cpp
Com_LuaIsNilOrTable() :
scripts_lua.cpp
,
scripts_lua.h
Com_LuaTableToStringList() :
scripts_lua.cpp
,
scripts_lua.h
Com_MacroExpandString() :
common.cpp
,
common.h
Com_MakeTimestamp() :
shared.cpp
,
shared.h
Com_MapDefSort() :
cl_main.cpp
Com_MD5Buffer() :
common.h
,
md5.cpp
Com_MD5File() :
common.h
,
md5.cpp
Com_NextToken() :
parse.cpp
,
parse.h
Com_Parse() :
parse.h
,
parse.cpp
Com_ParseActorModels() :
scripts.cpp
Com_ParseActorNames() :
scripts.cpp
Com_ParseActorSounds() :
scripts.cpp
Com_ParseAircraftNames() :
scripts.cpp
Com_ParseArmourOrResistance() :
scripts.cpp
Com_ParseBlock() :
scripts.cpp
,
scripts.h
Com_ParseBlockToken() :
scripts.cpp
,
scripts.h
Com_ParseBodyPart() :
scripts.cpp
Com_ParseBodyTemplate() :
scripts.cpp
Com_ParseBoolean() :
scripts.h
,
scripts.cpp
Com_ParseCharacterTemplate() :
scripts.cpp
Com_ParseDamageTypes() :
scripts.cpp
Com_ParseEquipment() :
scripts.cpp
Com_ParseFire() :
scripts.cpp
Com_ParseFireDefinition() :
scripts.cpp
Com_ParseFireEffect() :
scripts.cpp
Com_ParseGameTypes() :
scripts.cpp
Com_ParseImplant() :
scripts.cpp
Com_ParseInventory() :
scripts.cpp
Com_ParseItem() :
scripts.cpp
Com_ParseItemEffect() :
scripts.cpp
Com_ParseList() :
scripts.cpp
,
scripts.h
Com_ParseMapDefinition() :
scripts.cpp
Com_ParseObjDefEffect() :
scripts.cpp
Com_ParseScripts() :
scripts.cpp
,
scripts.h
Com_ParseTeam() :
scripts.cpp
Com_ParseTerrain() :
scripts.cpp
Com_ParseTerrainDefinition() :
scripts.cpp
Com_ParseUGVs() :
scripts.cpp
Com_ParseValue() :
scripts.cpp
,
scripts.h
Com_ParseVersion() :
scripts.cpp
Com_Printf() :
common.cpp
,
ufoslicer.cpp
,
ufomodel.cpp
,
ufo2map.cpp
,
shared.h
,
g_main.cpp
,
q_shared.h
Com_Quit() :
common.cpp
,
common.h
Com_ReadFromPipe() :
common.cpp
,
common.h
Com_RegisterConstInt() :
scripts.cpp
,
scripts.h
Com_RegisterConstList() :
scripts.cpp
,
scripts.h
Com_ReplaceFilename() :
shared.cpp
,
shared.h
Com_ServerState() :
common.cpp
,
common.h
Com_SetGameType() :
common.cpp
,
common.h
Com_SetRandomSeed() :
common.cpp
,
common.h
Com_SetRenderModified() :
cvar.cpp
,
cvar.h
Com_SetServerState() :
common.cpp
,
common.h
Com_SetUserinfoModified() :
cvar.h
,
cvar.cpp
Com_SetValue() :
scripts.cpp
,
scripts.h
Com_SHA1Buffer() :
sha1.cpp
,
sha1.h
Com_SHA1File() :
sha1.cpp
,
sha1.h
Com_SHA1Input() :
sha1.cpp
,
sha1.h
Com_SHA1PadMessage() :
sha1.cpp
Com_SHA1ProcessMessageBlock() :
sha1.cpp
Com_SHA1Reset() :
sha1.h
,
sha1.cpp
Com_SHA1Result() :
sha1.cpp
,
sha1.h
Com_SHA2Csum() :
sha2.cpp
,
sha2.h
Com_SHA2File() :
sha2.cpp
,
sha2.h
Com_SHA2Finish() :
sha2.cpp
,
sha2.h
Com_SHA2Hmac() :
sha2.cpp
,
sha2.h
Com_SHA2Process() :
sha2.cpp
Com_SHA2Starts() :
sha2.h
,
sha2.cpp
Com_SHA2ToHex() :
sha2.cpp
,
sha2.h
Com_SHA2Update() :
sha2.cpp
,
sha2.h
Com_Shutdown() :
scripts.cpp
,
scripts.h
Com_SkipBlock() :
parse.cpp
,
parse.h
Com_SkipPath() :
shared.cpp
,
shared.h
Com_sprintf() :
shared.cpp
,
shared.h
Com_StripExtension() :
shared.cpp
,
shared.h
Com_Trim() :
shared.h
,
shared.cpp
Com_UFOCrashedTypeToShortName() :
scripts.cpp
,
scripts.h
Com_UFOShortNameToID() :
scripts.cpp
,
scripts.h
Com_UFOTypeToShortName() :
scripts.cpp
,
scripts.h
Com_UnParseLastToken() :
parse.cpp
,
parse.h
Com_UnregisterConstList() :
scripts.cpp
,
scripts.h
Com_UnregisterConstVariable() :
scripts.h
,
scripts.cpp
Com_UnsignedIntToBinary() :
common.cpp
,
common.h
Com_UploadCrashDump() :
common.cpp
,
common.h
Com_ValueToStr() :
scripts.cpp
,
scripts.h
Com_vPrintf() :
common.cpp
,
common.h
Com_WriteConfig_f() :
common.cpp
Com_WriteConfigToFile() :
common.cpp
,
common.h
COMP_GetComponentsByID() :
cp_component.h
,
cp_component.cpp
COMP_ParseComponents() :
cp_component.cpp
,
cp_component.h
CompareAttributes() :
unix_files.cpp
,
win_shared.cpp
CompressRouting() :
bspfile.cpp
,
bspfile.h
Con_CheckResize() :
cl_console.cpp
,
cl_console.h
Con_Clear() :
cl_console.cpp
Con_Clear_f() :
cl_console.cpp
Con_Close() :
cl_console.cpp
,
cl_console.h
Con_DrawConsole() :
cl_console.h
,
cl_console.cpp
Con_DrawInput() :
cl_console.cpp
Con_DrawString() :
cl_console.h
,
cl_console.cpp
Con_DrawText() :
cl_console.cpp
CON_FlushIn() :
unix_console.cpp
Con_Init() :
cl_console.cpp
,
cl_console.h
Con_Linefeed() :
cl_console.cpp
Con_LoadConsoleHistory() :
cl_console.cpp
,
cl_console.h
Con_Print() :
cl_console.cpp
,
cl_console.h
,
common.h
Con_SaveConsoleHistory() :
cl_console.h
,
cl_console.cpp
Con_Scroll() :
cl_console.cpp
,
cl_console.h
Con_ToggleChat_f() :
cl_console.cpp
Con_ToggleConsole_f() :
cl_console.cpp
,
cl_console.h
ConcatenateObjects() :
aselib.cpp
ConstructLevelNodes_r() :
levels.cpp
copy4() :
md4.cpp
copy64() :
md4.cpp
CopyBrush() :
bspbrush.cpp
,
bspbrush.h
CopyLump() :
bspfile.cpp
CopyWinding() :
polylib.h
,
polylib.cpp
CountBrushList() :
bspbrush.cpp
,
bspbrush.h
CP_AddCampaignCallbackCommands() :
cp_campaign.cpp
CP_AddCampaignCommands() :
cp_campaign.cpp
CP_AddItemAsCollected_f() :
cp_event_callbacks.cpp
CP_AddRadarCoverage() :
cp_overlay.cpp
,
cp_overlay.h
CP_AddTechAsResearchable_f() :
cp_event_callbacks.cpp
CP_AddWeaponAmmo() :
cp_team.cpp
,
cp_team.h
CP_AdvanceTimeBySeconds() :
cp_campaign.cpp
CP_AllowTimeScale() :
cp_time.cpp
CP_AttackUFOCarrier_f() :
cp_mission_ufocarrier.cpp
,
cp_mission_ufocarrier.h
CP_BaseAttackChooseBase() :
cp_mission_baseattack.cpp
CP_BaseAttackGoToBase() :
cp_mission_baseattack.cpp
CP_BaseAttackMissionDestroyBase() :
cp_mission_baseattack.cpp
,
cp_mission_baseattack.h
CP_BaseAttackMissionIsFailure() :
cp_mission_baseattack.cpp
,
cp_mission_baseattack.h
CP_BaseAttackMissionIsSuccess() :
cp_mission_baseattack.cpp
,
cp_mission_baseattack.h
CP_BaseAttackMissionLeave() :
cp_mission_baseattack.cpp
,
cp_mission_baseattack.h
CP_BaseAttackMissionNextStage() :
cp_mission_baseattack.cpp
,
cp_mission_baseattack.h
CP_BaseAttackMissionOnSpawn() :
cp_mission_baseattack.cpp
,
cp_mission_baseattack.h
CP_BaseAttackPrepareBattle() :
cp_mission_baseattack.cpp
CP_BaseAttackStartMission() :
cp_mission_baseattack.h
,
cp_mission_baseattack.cpp
CP_BasemissionIsSubvertingGovernmentMission() :
cp_mission_buildbase.h
,
cp_mission_buildbase.cpp
CP_BeginRescueMission() :
cp_mission_rescue.cpp
CP_BuildBaseChooseMission() :
cp_mission_buildbase.cpp
CP_BuildBaseGoToBase() :
cp_mission_buildbase.cpp
CP_BuildBaseGovernmentLeave() :
cp_mission_buildbase.cpp
CP_BuildBaseMissionBaseDestroyed() :
cp_mission_buildbase.cpp
,
cp_mission_buildbase.h
CP_BuildBaseMissionIsFailure() :
cp_mission_buildbase.cpp
,
cp_mission_buildbase.h
CP_BuildBaseMissionIsSuccess() :
cp_mission_buildbase.cpp
,
cp_mission_buildbase.h
CP_BuildBaseMissionLeave() :
cp_mission_buildbase.cpp
CP_BuildBaseMissionNextStage() :
cp_mission_buildbase.h
,
cp_mission_buildbase.cpp
CP_BuildBaseMissionOnSpawn() :
cp_mission_buildbase.cpp
,
cp_mission_buildbase.h
CP_BuildBaseSetUpBase() :
cp_mission_buildbase.cpp
CP_BuildBaseSubvertGovernment() :
cp_mission_buildbase.cpp
CP_CampaignFunctionPeriodicCall() :
cp_campaign.cpp
CP_CampaignInit() :
cp_campaign.cpp
,
cp_campaign.h
CP_CampaignRun() :
cp_campaign.cpp
,
cp_campaign.h
CP_CampaignRunMarket() :
cp_market.cpp
,
cp_market.h
CP_CampaignTriggerFunctions() :
cp_event_callbacks.cpp
,
cp_event_callbacks.h
CP_ChangeNationHappiness_f() :
cp_event_callbacks.cpp
CP_ChangeXVILevel() :
cp_overlay.cpp
,
cp_overlay.h
CP_CheckBaseAttacks() :
cp_mission_baseattack.cpp
,
cp_mission_baseattack.h
CP_CheckCampaignEvents() :
cp_event.cpp
,
cp_event.h
CP_CheckCredits() :
cp_campaign.cpp
,
cp_campaign.h
CP_CheckLostCondition() :
cp_campaign.cpp
,
cp_campaign.h
CP_CheckMissionEnd() :
cp_campaign.cpp
CP_CheckMissionLimitedInTime() :
cp_missions.cpp
,
cp_missions.h
CP_CheckMissionVisibleOnGeoscape() :
cp_missions.cpp
CP_CheckNewMissionDetectedOnGeoscape() :
cp_missions.cpp
,
cp_missions.h
CP_CheckNextStageDestination() :
cp_missions.cpp
,
cp_missions.h
CP_CheckTriggerEvent() :
cp_event.cpp
CP_ChooseCity() :
cp_mission_terror.cpp
CP_ChooseMap() :
cp_missions.cpp
,
cp_missions.h
CP_ChooseNation() :
cp_mission_harvest.cpp
CP_CleanTempInventory() :
cp_team.cpp
,
cp_team.h
CP_CleanupAircraftTeam() :
cp_team.cpp
,
cp_team.h
CP_CleanupContainerWeapons() :
cp_team.cpp
CP_CleanupTeam() :
cp_team.cpp
,
cp_team.h
CP_CountMissionOnGeoscape() :
cp_missions.cpp
,
cp_missions.h
CP_CreateBattleParameters() :
cp_missions.cpp
,
cp_missions.h
CP_CreateCivilianTeam() :
cp_missions.cpp
CP_CreateNewMission() :
cp_missions.cpp
,
cp_missions.h
CP_DateConvertLong() :
cp_time.h
,
cp_time.cpp
CP_DecreaseXVILevelEverywhere() :
cp_overlay.cpp
,
cp_overlay.h
CP_DrawRadarOverlayRow() :
cp_overlay.cpp
CP_DrawXVIOverlayPixel() :
cp_overlay.cpp
CP_DrawXVIOverlayRow() :
cp_overlay.cpp
CP_EndCampaign() :
cp_campaign.cpp
,
cp_campaign.h
CP_EndGame_f() :
cp_event_callbacks.cpp
CP_EndRescueMission() :
cp_mission_rescue.cpp
,
cp_mission_rescue.h
CP_ExecuteMissionTrigger() :
cp_mission_triggers.h
,
cp_mission_triggers.cpp
CP_FreeDynamicEventMail() :
cp_event.cpp
,
cp_event.h
CP_GameTimeFast() :
cp_time.cpp
,
cp_time.h
CP_GameTimeSlow() :
cp_time.cpp
,
cp_time.h
CP_GameTimeStop() :
cp_time.cpp
,
cp_time.h
CP_GetAlienMissionTypeByID() :
cp_parse.cpp
CP_GetAverageXVIRate() :
cp_xvi.cpp
,
cp_xvi.h
CP_GetCampaign() :
cp_campaign.h
,
cp_campaign.cpp
CP_GetCarrierMission() :
cp_mission_ufocarrier.cpp
CP_GetCircleDeltaLongitude() :
cp_overlay.cpp
CP_GetEventsByID() :
cp_event.cpp
,
cp_event.h
CP_GetMissionByID() :
cp_missions.cpp
,
cp_missions.h
CP_GetMissionByIDSilent() :
cp_missions.cpp
,
cp_missions.h
CP_GetRandomPosOnGeoscape() :
cp_geoscape.cpp
,
cp_geoscape.h
CP_GetRandomPosOnGeoscapeWithParameters() :
cp_geoscape.cpp
,
cp_geoscape.h
CP_GetSalaryUpKeepBase() :
cp_campaign.cpp
,
cp_campaign.h
CP_GetXVILevel() :
cp_overlay.cpp
,
cp_overlay.h
CP_GetXVIMapDimensions() :
cp_overlay.cpp
,
cp_overlay.h
CP_HandleNationData() :
cp_nation.cpp
,
cp_nation.h
CP_HarvestMissionGo() :
cp_mission_harvest.cpp
,
cp_mission_harvest.h
CP_HarvestMissionIsFailure() :
cp_mission_harvest.cpp
,
cp_mission_harvest.h
CP_HarvestMissionIsSuccess() :
cp_mission_harvest.cpp
CP_HarvestMissionNextStage() :
cp_mission_harvest.cpp
,
cp_mission_harvest.h
CP_HarvestMissionStart() :
cp_mission_harvest.cpp
CP_IncreaseXVILevel() :
cp_overlay.cpp
CP_InitializeRadarOverlay() :
cp_overlay.cpp
,
cp_overlay.h
CP_InitializeSpawningDelay() :
cp_missions.cpp
,
cp_missions.h
CP_InitializeXVIOverlay() :
cp_overlay.cpp
,
cp_overlay.h
CP_InitStartup() :
cp_campaign.cpp
,
cp_campaign.h
CP_InterceptAircraftMissionSet() :
cp_mission_intercept.cpp
,
cp_mission_intercept.h
CP_InterceptAttackInstallation() :
cp_mission_intercept.cpp
CP_InterceptChooseInstallation() :
cp_mission_intercept.cpp
CP_InterceptGoToInstallation() :
cp_mission_intercept.cpp
,
cp_mission_intercept.h
CP_InterceptMissionIsFailure() :
cp_mission_intercept.cpp
,
cp_mission_intercept.h
CP_InterceptMissionIsSuccess() :
cp_mission_intercept.cpp
,
cp_mission_intercept.h
CP_InterceptMissionLeave() :
cp_mission_intercept.cpp
,
cp_mission_intercept.h
CP_InterceptMissionSet() :
cp_mission_intercept.cpp
CP_InterceptNextStage() :
cp_mission_intercept.cpp
,
cp_mission_intercept.h
CP_IsAlienEquipmentSelectable() :
cp_missions.cpp
CP_IsAlienTeamForCategory() :
cp_missions.cpp
CP_IsBudgetDue() :
cp_campaign.cpp
CP_IsRunning() :
cp_campaign.cpp
,
cp_campaign.h
CP_IsTimeStopped() :
cp_time.cpp
,
cp_time.h
CP_IsXVIVisible() :
cp_xvi.cpp
,
cp_xvi.h
CP_ItemsSanityCheck() :
cp_parse.cpp
CP_LeaveRescueMission() :
cp_mission_rescue.cpp
CP_LoadMapDefStatXML() :
cp_campaign.cpp
CP_LoadXML() :
cp_campaign.cpp
,
cp_save.h
CP_MapIsSelectable() :
cp_missions.cpp
CP_MissionAddToGeoscape() :
cp_missions.cpp
,
cp_missions.h
CP_MissionBegin() :
cp_missions.cpp
,
cp_missions.h
CP_MissionChooseUFO() :
cp_missions.cpp
,
cp_missions.h
CP_MissionDisableTimeLimit() :
cp_missions.cpp
,
cp_missions.h
CP_MissionEnd() :
cp_missions.cpp
,
cp_missions.h
CP_MissionEndActions() :
cp_missions.cpp
,
cp_missions.h
CP_MissionGetMessage() :
cp_missions.cpp
CP_MissionGetMessageLevel() :
cp_missions.cpp
CP_MissionIsOver() :
cp_missions.h
,
cp_missions.cpp
CP_MissionIsOverByUFO() :
cp_missions.cpp
,
cp_missions.h
CP_MissionNotifyBaseDestroyed() :
cp_missions.cpp
,
cp_missions.h
CP_MissionNotifyInstallationDestroyed() :
cp_missions.cpp
,
cp_missions.h
CP_MissionRemove() :
cp_missions.cpp
,
cp_missions.h
CP_MissionRemoveFromGeoscape() :
cp_missions.cpp
,
cp_missions.h
CP_MissionStageEnd() :
cp_missions.h
,
cp_missions.cpp
CP_OnGeoscape() :
cp_campaign.cpp
,
cp_campaign.h
CP_ParseAlienTeam() :
cp_parse.cpp
CP_ParseCampaign() :
cp_parse.cpp
CP_ParseCampaignData() :
cp_campaign.h
,
cp_parse.cpp
CP_ParseEventTrigger() :
cp_event.cpp
,
cp_event.h
CP_ParseResearchableCampaignStates() :
cp_parse.cpp
CP_ParseResearchedCampaignItems() :
cp_parse.cpp
CP_ParseSalary() :
cp_parse.cpp
CP_ParseScriptCampaignRelated() :
cp_parse.cpp
CP_ParseScriptFirst() :
cp_parse.cpp
CP_ParseScriptSecond() :
cp_parse.cpp
CP_Popup() :
cp_popup.cpp
,
cp_popup.h
CP_RadarGet() :
cp_overlay.cpp
CP_ReadCampaignData() :
cp_campaign.h
,
cp_parse.cpp
CP_ReconMissionAerial() :
cp_mission_recon.cpp
,
cp_mission_recon.h
CP_ReconMissionChoose() :
cp_mission_recon.cpp
CP_ReconMissionGround() :
cp_mission_recon.cpp
CP_ReconMissionGroundGo() :
cp_mission_recon.cpp
,
cp_mission_recon.h
CP_ReconMissionIsFailure() :
cp_mission_recon.cpp
,
cp_mission_recon.h
CP_ReconMissionIsSuccess() :
cp_mission_recon.cpp
CP_ReconMissionLeave() :
cp_mission_recon.h
,
cp_mission_recon.cpp
CP_ReconMissionNewGroundMission() :
cp_mission_recon.cpp
CP_ReconMissionNextStage() :
cp_mission_recon.cpp
,
cp_mission_recon.h
CP_ReconMissionSelect() :
cp_mission_recon.cpp
CP_ReduceXVIEverywhere() :
cp_xvi.cpp
,
cp_xvi.h
CP_RemoveCampaignCallbackCommands() :
cp_campaign.cpp
CP_RemoveCampaignCommands() :
cp_campaign.cpp
CP_RescueNextStage() :
cp_mission_rescue.cpp
,
cp_mission_rescue.h
CP_ResetCampaignData() :
cp_campaign.cpp
,
cp_campaign.h
CP_SaveMapDefStatXML() :
cp_campaign.cpp
CP_SaveXML() :
cp_save.h
,
cp_campaign.cpp
CP_ScriptSanityCheck() :
cp_parse.cpp
,
cp_parse.h
CP_SecondConvert() :
cp_time.cpp
,
cp_time.h
CP_SelectNewMissionType() :
cp_missions.cpp
CP_SetAlienEquipmentByInterest() :
cp_missions.cpp
CP_SetAlienTeamByInterest() :
cp_missions.cpp
CP_SetEquipContainer() :
cp_team.cpp
,
cp_team.h
CP_SetGameTime() :
cp_time.cpp
CP_SetGameTime_f() :
cp_time.h
,
cp_time.cpp
CP_SetMinMaxOverlayRows() :
cp_overlay.cpp
CP_SetMissionName() :
cp_missions.cpp
CP_SetXVILevel() :
cp_overlay.cpp
,
cp_overlay.h
CP_Shutdown() :
cp_campaign.cpp
,
cp_campaign.h
CP_SpawnAlienBaseMission() :
cp_alienbase.cpp
,
cp_alienbase.h
CP_SpawnCrashSiteMission() :
cp_missions.cpp
,
cp_missions.h
CP_SpawnNewMissions() :
cp_missions.cpp
,
cp_missions.h
CP_SpawnRescueMission() :
cp_missions.cpp
,
cp_missions.h
CP_SpawnUFOCarrier_f() :
cp_mission_ufocarrier.cpp
,
cp_mission_ufocarrier.h
CP_SpreadXVI() :
cp_xvi.cpp
,
cp_xvi.h
CP_SpreadXVIAtPos() :
cp_xvi.cpp
,
cp_xvi.h
CP_StartSelectedMission() :
cp_campaign.cpp
,
cp_campaign.h
CP_StartXVISpreading_f() :
cp_xvi.cpp
,
cp_xvi.h
CP_SupplyGoToBase() :
cp_mission_supply.cpp
CP_SupplyMissionCreate() :
cp_mission_supply.cpp
CP_SupplyMissionIsFailure() :
cp_mission_supply.h
,
cp_mission_supply.cpp
CP_SupplyMissionIsSuccess() :
cp_mission_supply.h
,
cp_mission_supply.cpp
CP_SupplyMissionLeave() :
cp_mission_supply.cpp
CP_SupplyMissionNextStage() :
cp_mission_supply.cpp
,
cp_mission_supply.h
CP_SupplySetStayAtBase() :
cp_mission_supply.cpp
CP_TEAM_AssignSoldierByUCN_f() :
cp_team_callbacks.cpp
CP_TEAM_ChangeSkin_f() :
cp_team_callbacks.cpp
CP_TEAM_DeEquipActor_f() :
cp_team_callbacks.cpp
CP_TEAM_FillBDEFEmployeeList_f() :
cp_team_callbacks.cpp
CP_TEAM_FillEmployeeList_f() :
cp_team_callbacks.cpp
CP_TEAM_FillEquipSoldierList_f() :
cp_team_callbacks.cpp
CP_TEAM_InitCallbacks() :
cp_team_callbacks.cpp
,
cp_team_callbacks.h
CP_TEAM_SelectActorByUCN_f() :
cp_team_callbacks.cpp
CP_TEAM_ShutdownCallbacks() :
cp_team_callbacks.cpp
,
cp_team_callbacks.h
CP_TerrorInCity() :
cp_mission_terror.cpp
CP_TerrorMissionGo() :
cp_mission_terror.cpp
CP_TerrorMissionIsFailure() :
cp_mission_terror.cpp
,
cp_mission_terror.h
CP_TerrorMissionIsSuccess() :
cp_mission_terror.cpp
,
cp_mission_terror.h
CP_TerrorMissionNextStage() :
cp_mission_terror.h
,
cp_mission_terror.cpp
CP_TerrorMissionOnSpawn() :
cp_mission_terror.cpp
,
cp_mission_terror.h
CP_TerrorMissionStart() :
cp_mission_terror.cpp
,
cp_mission_terror.h
CP_ToDifficultyName() :
cp_cgame_callbacks.cpp
CP_TriggerEvent() :
cp_event.cpp
,
cp_event.h
CP_TriggerEventLoadXML() :
cp_event.cpp
,
cp_event.h
CP_TriggerEventSaveXML() :
cp_event.cpp
,
cp_event.h
CP_UFOCarrierMissionStart() :
cp_mission_ufocarrier.cpp
CP_UFOCarrierMissionUpdate() :
cp_mission_ufocarrier.cpp
CP_UFOCarrierNextStage() :
cp_mission_ufocarrier.cpp
,
cp_mission_ufocarrier.h
CP_UFOProceedMission() :
cp_missions.cpp
,
cp_missions.h
CP_UFORemoveFromGeoscape() :
cp_missions.cpp
,
cp_missions.h
CP_UpdateActorAircraftVar() :
cp_team.cpp
,
cp_team.h
CP_UpdateCredits() :
cp_campaign.cpp
,
cp_campaign.h
CP_UpdateMissionVisibleOnGeoscape() :
cp_missions.cpp
,
cp_missions.h
CP_UpdateNationXVIInfection() :
cp_xvi.cpp
,
cp_xvi.h
CP_UpdateTime() :
cp_time.cpp
,
cp_time.h
CP_UpdateXVIMapButton() :
cp_xvi.cpp
,
cp_xvi.h
CP_UploadRadarCoverage() :
cp_overlay.cpp
,
cp_overlay.h
CP_UploadXVI() :
cp_overlay.cpp
CP_XVIGetAlpha() :
cp_overlay.cpp
CP_XVIInit() :
cp_xvi.cpp
,
cp_xvi.h
CP_XVIMissionIsFailure() :
cp_mission_xvi.cpp
,
cp_mission_xvi.h
CP_XVIMissionIsSuccess() :
cp_mission_xvi.cpp
,
cp_mission_xvi.h
CP_XVIMissionNextStage() :
cp_mission_xvi.h
,
cp_mission_xvi.cpp
CP_XVIMissionStart() :
cp_mission_xvi.cpp
crand() :
mathlib.cpp
,
mathlib.h
CreateBase() :
test_campaign.cpp
CreateBrushWindings() :
bspbrush.cpp
CreateInstallation() :
test_campaign.cpp
CreateNewFloatPlane() :
map.cpp
createSurface() :
images.cpp
CrossProduct() :
mathlib.cpp
,
mathlib.h
CullList() :
csg.cpp
Cvar_Add_f() :
cvar.cpp
Cvar_AssertValue() :
cvar.h
,
cvar.cpp
Cvar_BitInfo() :
cvar.cpp
Cvar_ClearVars() :
cvar.cpp
,
cvar.h
Cvar_Command() :
cvar.cpp
,
cvar.h
Cvar_CompleteVariable() :
cvar.cpp
,
cvar.h
Cvar_Copy_f() :
cvar.cpp
Cvar_Define_f() :
cvar.cpp
Cvar_Del_f() :
cvar.cpp
Cvar_Delete() :
cvar.h
,
cvar.cpp
Cvar_ExecuteChangeListener() :
cvar.cpp
Cvar_FindVar() :
cvar.cpp
,
cvar.h
Cvar_FixCheatVars() :
cvar.cpp
,
cvar.h
Cvar_ForceSet() :
cvar.cpp
,
cvar.h
Cvar_FullSet() :
cvar.cpp
,
cvar.h
Cvar_Get() :
cvar.cpp
,
cvar.h
Cvar_GetChangeListener() :
cvar.cpp
Cvar_GetFirst() :
cvar.h
,
cvar.cpp
Cvar_GetInteger() :
cvar.h
,
cvar.cpp
Cvar_GetString() :
cvar.cpp
,
cvar.h
Cvar_GetValue() :
cvar.cpp
,
cvar.h
Cvar_InfoValidate() :
cvar.cpp
Cvar_Init() :
cvar.cpp
,
cvar.h
Cvar_List_f() :
cvar.cpp
Cvar_Mod_f() :
cvar.cpp
Cvar_PendingCvars() :
cvar.cpp
,
cvar.h
Cvar_RegisterChangeListener() :
cvar.cpp
,
cvar.h
Cvar_RegisterCvarListener() :
cvar.cpp
,
cvar.h
Cvar_Reset() :
cvar.cpp
,
cvar.h
Cvar_Serverinfo() :
cvar.cpp
,
cvar.h
Cvar_Set() :
cvar.cpp
,
cvar.h
Cvar_Set2() :
cvar.cpp
Cvar_Set_f() :
cvar.cpp
Cvar_SetCheckFunction() :
cvar.cpp
,
cvar.h
Cvar_SetOld_f() :
cvar.cpp
Cvar_SetValue() :
cvar.cpp
,
cvar.h
Cvar_Shutdown() :
cvar.cpp
,
cvar.h
Cvar_Switch_f() :
cvar.cpp
cvar_t_as_float() :
ui_lua_shared.cpp
cvar_t_as_integer() :
ui_lua_shared.cpp
cvar_t_as_string() :
ui_lua_shared.cpp
cvar_t_name() :
ui_lua_shared.cpp
cvar_t_set_value__SWIG_0() :
ui_lua_shared.cpp
cvar_t_set_value__SWIG_1() :
ui_lua_shared.cpp
Cvar_UnRegisterChangeListener() :
cvar.cpp
,
cvar.h
Cvar_UnRegisterCvarListener() :
cvar.cpp
,
cvar.h
Cvar_UpdateLatchedVars() :
cvar.cpp
,
cvar.h
Cvar_Userinfo() :
cvar.cpp
,
cvar.h
Cvar_VariableStringOld() :
cvar.cpp
,
cvar.h
Cvar_WriteVariables() :
common.h
,
cvar.cpp
cvarListener() :
cl_game.cpp
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