UFO: Alien Invasion
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AB_BaseSearchedByNations() :
cp_alienbase.h
,
cp_alienbase.cpp
AB_BuildBase() :
cp_alienbase.h
,
cp_alienbase.cpp
AB_CheckSupplyMissionPossible() :
cp_alienbase.h
,
cp_alienbase.cpp
AB_ChooseBaseToSupply() :
cp_alienbase.h
,
cp_alienbase.cpp
AB_DestroyBase() :
cp_alienbase.h
,
cp_alienbase.cpp
AB_GetAlienBaseNumber() :
cp_alienbase.cpp
,
cp_alienbase.h
AB_GetByIDX() :
cp_alienbase.cpp
,
cp_alienbase.h
AB_InitStartup() :
cp_alienbase.cpp
,
cp_alienbase.h
AB_LoadXML() :
cp_alienbase.cpp
,
cp_save.h
AB_SaveXML() :
cp_alienbase.cpp
,
cp_save.h
AB_SetAlienBasePosition() :
cp_alienbase.cpp
,
cp_alienbase.h
AB_Shutdown() :
cp_alienbase.cpp
,
cp_alienbase.h
AB_SupplyBase() :
cp_alienbase.cpp
,
cp_alienbase.h
AB_UpdateStealthForAllBase() :
cp_alienbase.cpp
,
cp_alienbase.h
AB_UpdateStealthForOneBase() :
cp_alienbase.cpp
AbortPrint() :
shared.h
,
ufo2map.cpp
AC_ContainmentAllowed() :
cp_aliencont.cpp
,
cp_base.h
AC_Init_f() :
cp_aliencont_callbacks.cpp
AC_InitCallbacks() :
cp_aliencont_callbacks.cpp
,
cp_aliencont_callbacks.h
AC_InitStartup() :
cp_aliencont.h
,
cp_aliencont.cpp
AC_KillAll_f() :
cp_aliencont_callbacks.cpp
AC_KillExceeding_f() :
cp_aliencont_callbacks.cpp
AC_KillOne_f() :
cp_aliencont_callbacks.cpp
AC_LoadXML() :
cp_aliencont.cpp
,
cp_save.h
AC_ShutdownCallbacks() :
cp_aliencont_callbacks.cpp
,
cp_aliencont_callbacks.h
actor1x1Box() :
routing.cpp
actor2x2Box() :
routing.cpp
ACTOR_InitStartup() :
cl_actor.cpp
,
cl_actor.h
actorL_HP() :
g_ai_lua.cpp
actorL_isarmed() :
g_ai_lua.cpp
actorL_isdead() :
g_ai_lua.cpp
actorL_isinjured() :
g_ai_lua.cpp
actorL_isvalidtarget() :
g_ai_lua.cpp
actorL_morale() :
g_ai_lua.cpp
actorL_pos() :
g_ai_lua.cpp
actorL_register() :
g_ai_lua.cpp
actorL_shoot() :
g_ai_lua.cpp
actorL_team() :
g_ai_lua.cpp
actorL_throwgrenade() :
g_ai_lua.cpp
actorL_tostring() :
g_ai_lua.cpp
actorL_TU() :
g_ai_lua.cpp
AddBrushBevels() :
map.cpp
AddBrushListToTail() :
csg.cpp
AddEpair() :
bspfile.cpp
,
bspfile.h
AddLump() :
bspfile.cpp
AddPlaneToHash() :
map.cpp
AddPointToBounds() :
mathlib.h
,
mathlib.cpp
AddPortalToNodes() :
portals.cpp
AdjustBrushesForOrigin() :
map.cpp
AI_ActorRun() :
g_ai.cpp
,
g_ai.h
AI_ActorThink() :
g_ai.cpp
AI_CalcShotDamage() :
g_ai.cpp
,
g_ai.h
AI_CheckCrouch() :
g_ai.cpp
AI_CheckFF() :
g_ai.cpp
AI_CheckForMissionTargets() :
g_ai.cpp
AI_CheckLineOfFire() :
g_ai.cpp
,
g_ai.h
AI_CheckPosition() :
g_ai.cpp
,
g_ai.h
AI_CheckRespawn() :
g_ai.cpp
,
g_ai.h
AI_CheckUsingDoor() :
g_ai.cpp
,
g_ai.h
AI_CivilianCalcActionScore() :
g_ai.cpp
AI_CreatePlayer() :
g_ai.cpp
,
g_ai.h
AI_FighterCalcActionScore() :
g_ai.cpp
AI_FighterCheckShoot() :
g_ai.cpp
,
g_ai.h
AI_FindBestFiredef() :
g_ai.cpp
AI_FindHerdLocation() :
g_ai.cpp
,
g_ai.h
AI_FindHidingLocation() :
g_ai.cpp
,
g_ai.h
AI_FindMissionLocation() :
g_ai.cpp
,
g_ai.h
AI_GetHidingTeam() :
g_ai.cpp
,
g_ai.h
AI_GetItemForShootType() :
g_ai.cpp
,
g_ai.h
AI_GetItemFromInventory() :
g_ai.cpp
AI_HasLineOfFire() :
g_ai.cpp
,
g_ai.h
AI_HideNeeded() :
g_ai.cpp
,
g_ai.h
AI_Init() :
g_ai.cpp
,
g_ai.h
AI_InitPlayer() :
g_ai.cpp
AI_IsExposed() :
g_ai.cpp
AI_IsHandForForShootTypeFree() :
g_ai.cpp
AI_IsHostile() :
g_ai.cpp
,
g_ai.h
AI_PanicCalcActionScore() :
g_ai.cpp
AI_PlayerRun() :
g_ai.cpp
AI_PrepBestAction() :
g_ai.cpp
AI_Run() :
g_ai.cpp
,
g_ai.h
AI_SearchDestroyableObject() :
g_ai.cpp
AI_SearchGrenade() :
g_ai.cpp
,
g_ai.h
AI_SetCharacterValues() :
g_ai.cpp
AI_SetEquipment() :
g_ai.cpp
AI_SetStats() :
g_ai.cpp
AI_TeamThink() :
g_ai.cpp
AI_TryToReloadWeapon() :
g_ai.cpp
,
g_ai.h
AI_TurnIntoDirection() :
g_ai.cpp
,
g_ai.h
AII_AddAmmoToSlot() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_AddItemToSlot() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_AutoAddAmmo() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_BaseCanShoot() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_CarriedItems() :
cp_aircraft.cpp
AII_CheckUpdateAircraftStats() :
cp_mapfightequip.cpp
AII_CollectAmmo() :
cp_aircraft.cpp
AII_CollectingItems() :
cp_aircraft.cpp
,
cp_aircraft.h
AII_CollectItem() :
cp_aircraft.cpp
,
cp_aircraft.h
AII_CollectItem_() :
cp_aircraft.cpp
AII_GetAircraftSlotByIDX() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_GetCraftitemTechsByType() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_GetItemWeightBySize() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_InitialiseAircraftSlots() :
cp_aircraft.cpp
AII_InitialiseSlot() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_InstallationCanShoot() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_LoadOneSlotXML() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_ReloadAircraftWeapons() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_ReloadWeapon() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_RemoveItemFromSlot() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_RemoveNextItemFromSlot() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_RepairAircraft() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_SaveOneSlotXML() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_SelectAircraftSlot() :
cp_fightequip_callbacks.cpp
,
cp_fightequip_callbacks.h
AII_SetAircraftInSlots() :
cp_aircraft.cpp
AII_UpdateAircraftStats() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_UpdateInstallationDelay() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AII_UpdateOneInstallationDelay() :
cp_mapfightequip.cpp
AII_WeaponsCanShoot() :
cp_mapfightequip.cpp
AII_WeightToName() :
cp_mapfightequip.h
,
cp_mapfightequip.cpp
AIL_actor() :
g_ai_lua.cpp
AIL_ActorThink() :
g_ai.h
,
g_ai_lua.cpp
AIL_canreload() :
g_ai_lua.cpp
AIL_class() :
g_ai_lua.cpp
AIL_Cleanup() :
g_ai.h
,
g_ai_lua.cpp
AIL_crouch() :
g_ai_lua.cpp
AIL_difficulty() :
g_ai_lua.cpp
AIL_findweapons() :
g_ai_lua.cpp
AIL_GetAIType() :
g_ai_lua.cpp
AIL_GetBestShot() :
g_ai_lua.cpp
AIL_grabweapon() :
g_ai_lua.cpp
AIL_hideneeded() :
g_ai_lua.cpp
AIL_Init() :
g_ai.h
,
g_ai_lua.cpp
AIL_InitActor() :
g_ai.h
,
g_ai_lua.cpp
AIL_InitLua() :
g_ai_lua.cpp
AIL_isfighter() :
g_ai_lua.cpp
AIL_missiontargets() :
g_ai_lua.cpp
AIL_positionapproach() :
g_ai_lua.cpp
AIL_positionflee() :
g_ai_lua.cpp
AIL_positionherd() :
g_ai_lua.cpp
AIL_positionhide() :
g_ai_lua.cpp
AIL_positionmission() :
g_ai_lua.cpp
AIL_positionshoot() :
g_ai_lua.cpp
AIL_positionwander() :
g_ai_lua.cpp
AIL_print() :
g_ai_lua.cpp
AIL_reactionfire() :
g_ai_lua.cpp
AIL_reload() :
g_ai_lua.cpp
AIL_roundsleft() :
g_ai_lua.cpp
AIL_see() :
g_ai_lua.cpp
AIL_select() :
g_ai_lua.cpp
AIL_setwaypoint() :
g_ai_lua.cpp
AIL_Shutdown() :
g_ai.h
,
g_ai_lua.cpp
AIL_squad() :
g_ai_lua.cpp
AIL_TeamThink() :
g_ai.h
,
g_ai_lua.cpp
AIL_toDistInt() :
g_ai_lua.cpp
AIL_toShotPInt() :
g_ai_lua.cpp
AIL_toSortInt() :
g_ai_lua.cpp
AIL_toTeamInt() :
g_ai_lua.cpp
AIL_toTeamString() :
g_ai_lua.cpp
AIL_toVisInt() :
g_ai_lua.cpp
AIL_toWanderPInt() :
g_ai_lua.cpp
AIL_tusforshooting() :
g_ai_lua.cpp
AIL_waypoints() :
g_ai_lua.cpp
AIL_weapontype() :
g_ai_lua.cpp
AIM_AircraftEquipAddItem_f() :
cp_fightequip_callbacks.cpp
AIM_AircraftEquipMenuClick_f() :
cp_fightequip_callbacks.cpp
AIM_AircraftEquipMenuUpdate() :
cp_fightequip_callbacks.cpp
AIM_AircraftEquipMenuUpdate_f() :
cp_fightequip_callbacks.cpp
AIM_AircraftEquipRemoveItem_f() :
cp_fightequip_callbacks.cpp
AIM_AircraftEquipSlotSelect_f() :
cp_fightequip_callbacks.cpp
AIM_AircraftEquipZoneSelect_f() :
cp_fightequip_callbacks.cpp
AIM_AircraftItemtypeByName_f() :
cp_fightequip_callbacks.cpp
AIM_AircraftItemtypeName() :
cp_fightequip_callbacks.cpp
AIM_AircraftReturnToBase_f() :
cp_aircraft_callbacks.cpp
AIM_AircraftStart_f() :
cp_aircraft_callbacks.cpp
AIM_AutoEquipAircraft() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AIM_CheckAirequipID() :
cp_fightequip_callbacks.cpp
AIM_CheckAirequipSelectedSlot() :
cp_fightequip_callbacks.cpp
AIM_CheckAirequipSelectedZone() :
cp_fightequip_callbacks.cpp
AIM_CheckTechnologyIntoSlot() :
cp_fightequip_callbacks.cpp
AIM_CrafttypeFilter() :
cp_fightequip_callbacks.cpp
AIM_DrawAircraftSlots() :
cp_fightequip_callbacks.cpp
AIM_EmphazeAmmoSlotText() :
cp_fightequip_callbacks.cpp
AIM_InitCallbacks() :
cp_fightequip_callbacks.cpp
,
cp_fightequip_callbacks.h
AIM_NoEmphazeAmmoSlotText() :
cp_fightequip_callbacks.cpp
AIM_PilotAssignedAircraft() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AIM_SelectableCraftItem() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AIM_SelectAircraft_f() :
cp_aircraft_callbacks.cpp
AIM_ShutdownCallbacks() :
cp_fightequip_callbacks.h
,
cp_fightequip_callbacks.cpp
AIM_UpdateAircraftItemList() :
cp_fightequip_callbacks.cpp
AIM_UpdateItemDescription() :
cp_fightequip_callbacks.cpp
AIR_Add() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AddEmployee() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AddToAircraftTeam() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftAllowed() :
cp_aircraft.cpp
,
cp_base.h
AIR_AircraftFillList_f() :
cp_aircraft_callbacks.cpp
AIR_AircraftGetFromIDX() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftHasEnoughFuel() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftHasEnoughFuelOneWay() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftMakeMove() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftMenuStatsValues() :
cp_aircraft.h
,
cp_aircraft.cpp
AIR_AircraftReturnToBase() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftSelect() :
cp_aircraft_callbacks.cpp
,
cp_aircraft_callbacks.h
AIR_AircraftsNotifyMissionRemoved() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftsNotifyUFORemoved() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftStatusToName() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AircraftsUFODisappear() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AssignInitial() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_AutoAddPilotToAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_BaseCountAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_BaseHasAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_CampaignRun() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_CanIntercept() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_ChangeAircraftName_f() :
cp_aircraft_callbacks.cpp
AIR_CheckMoveIntoNewHomebase() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_CorrectAircraftSlotPointers() :
cp_aircraft.cpp
AIR_CountInBaseByTemplate() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_Delete() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_DeleteAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_DestroyAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GeoSelectAircraft_f() :
cp_aircraft_callbacks.cpp
AIR_GetAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetAircraftFromBaseByIDXSafe() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetAircraftSilent() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetAircraftWeaponRanges() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetDestinationDerivativeFunction() :
cp_aircraft.cpp
AIR_GetDestinationFindRoot() :
cp_aircraft.cpp
AIR_GetDestinationFunction() :
cp_aircraft.cpp
AIR_GetDestinationWhilePursuing() :
cp_aircraft.h
,
cp_aircraft.cpp
AIR_GetFirstFromBase() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetHangarCapacityType() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetMaxAircraftWeaponRange() :
cp_mapfightequip.cpp
,
cp_mapfightequip.h
AIR_GetOperationRange() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetPilot() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetRemainingRange() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_GetSlotItems() :
cp_aircraft_callbacks.cpp
AIR_GetStorageRoom() :
cp_aircraft.cpp
AIR_GetTeamSize() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_InitCallbacks() :
cp_aircraft_callbacks.cpp
,
cp_aircraft_callbacks.h
AIR_InitStartup() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_IsAircraftInBase() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_IsAircraftOnGeoscape() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_IsEmployeeInAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_IsInAircraftTeam() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_LoadAircraftSlotsXML() :
cp_aircraft.cpp
AIR_LoadAircraftXML() :
cp_aircraft.cpp
AIR_LoadRouteXML() :
cp_aircraft.cpp
AIR_LoadXML() :
cp_aircraft.cpp
,
cp_save.h
AIR_Move() :
cp_aircraft.cpp
AIR_MoveAircraftIntoNewHomebase() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_MoveEmployeeInventoryIntoStorage() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_NewAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_ParseAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_PilotSurvivedCrash() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_PostLoadInit() :
cp_aircraft.cpp
,
cp_save.h
AIR_PostLoadInitMissions() :
cp_aircraft.cpp
AIR_Refuel() :
cp_aircraft.cpp
AIR_RemoveEmployee() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_RemoveEmployees() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_RemovePilotFromAssignedAircraft() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_ResetAircraftTeam() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_SaveAircraftSlotsXML() :
cp_aircraft.cpp
AIR_SaveAircraftXML() :
cp_aircraft.cpp
AIR_SaveRouteXML() :
cp_aircraft.cpp
AIR_SaveXML() :
cp_save.h
,
cp_aircraft.cpp
AIR_ScriptSanityCheck() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_SendAircraftPursuingUFO() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_SendAircraftToMission() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_SendAircraftToMission_f() :
cp_aircraft_callbacks.cpp
AIR_SetPilot() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_ShowAircraft_f() :
cp_aircraft_callbacks.cpp
AIR_ShowChangeHomebaseAircraft_f() :
cp_aircraft_callbacks.cpp
AIR_Shutdown() :
cp_aircraft.cpp
,
cp_aircraft.h
AIR_ShutdownCallbacks() :
cp_aircraft_callbacks.cpp
,
cp_aircraft_callbacks.h
AIR_SortByDistance() :
cp_popup.cpp
AIR_StopAircraft_f() :
cp_aircraft_callbacks.cpp
AIR_TransferItemsCarriedByCharacterToBase() :
cp_aircraft.cpp
AIRFIGHT_ActionsAfterAirfight() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_AddProjectile() :
cp_airfight.cpp
AIRFIGHT_BaseCanTargetUFO() :
cp_airfight.h
AIRFIGHT_BaseShoot() :
cp_airfight.cpp
AIRFIGHT_CampaignRunBaseDefence() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_CampaignRunProjectiles() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_CheckWeapon() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_ChooseWeapon() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_ExecuteActions() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_GetDamage() :
cp_airfight.cpp
AIRFIGHT_GetNextPointInPath() :
cp_airfight.cpp
AIRFIGHT_GetNextPointInPathFromVector() :
cp_airfight.cpp
AIRFIGHT_InitStartup() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_InstallationShoot() :
cp_airfight.cpp
AIRFIGHT_LoadXML() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_MissTarget() :
cp_airfight.cpp
AIRFIGHT_ProbabilityToHit() :
cp_airfight.cpp
AIRFIGHT_ProjectileHits() :
cp_airfight.cpp
AIRFIGHT_ProjectileReachedTarget() :
cp_airfight.cpp
AIRFIGHT_RemoveProjectile() :
cp_airfight.cpp
AIRFIGHT_RemoveProjectileAimingAircraft() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_SaveXML() :
cp_airfight.cpp
,
cp_airfight.h
AIRFIGHT_UpdateProjectileForDestroyedAircraft() :
cp_airfight.cpp
AL_AddAliens() :
cp_aliencont.cpp
,
cp_aliencont.h
AL_AddAlienTypeToAircraftCargo() :
cp_aliencont.cpp
,
cp_aliencont.h
AL_AddAlienTypeToAircraftCargo_() :
cp_cgame_callbacks.cpp
AL_CountAll() :
cp_aliencont.cpp
,
cp_aliencont.h
AllocBrush() :
bspbrush.cpp
,
bspbrush.h
AllocFace() :
faces.cpp
AllocInventoryMemory() :
test_campaign.cpp
,
test_inventory.cpp
AllocNode() :
bsp.h
,
tree.cpp
AllocPortal() :
portals.cpp
AllocTree() :
tree.cpp
,
bsp.h
AllocWinding() :
polylib.h
,
polylib.cpp
AM_AlienCollect() :
cp_auto_mission.cpp
AM_CalculateTeamScores() :
cp_auto_mission.cpp
AM_Check_f() :
cp_mission_callbacks.cpp
AM_CheckFire() :
cp_auto_mission.cpp
AM_CleanBattleParameters() :
cp_auto_mission.cpp
AM_ClearBattle() :
cp_auto_mission.cpp
AM_CreateUnitChr() :
cp_auto_mission.cpp
AM_DestroyUnitChr() :
cp_auto_mission.cpp
AM_DisplayResults() :
cp_auto_mission.cpp
AM_DoFight() :
cp_auto_mission.cpp
AM_FillTeamFromAircraft() :
cp_auto_mission.cpp
AM_FillTeamFromBattleParams() :
cp_auto_mission.cpp
AM_GetRandomActiveUnit() :
cp_auto_mission.cpp
AM_GetRandomActiveUnitOfTeam() :
cp_auto_mission.cpp
AM_GetRandomTeam() :
cp_auto_mission.cpp
AM_Go() :
cp_auto_mission.cpp
,
cp_auto_mission.h
AM_Go_f() :
cp_mission_callbacks.cpp
AM_InitStartup() :
cp_auto_mission.cpp
,
cp_auto_mission.h
AM_MoveCharacterInventoryIntoItemCargo() :
cp_auto_mission.cpp
AM_SetDefaultHostilities() :
cp_auto_mission.cpp
AM_Shutdown() :
cp_auto_mission.cpp
,
cp_auto_mission.h
AM_UnitAttackEnemy() :
cp_auto_mission.cpp
AM_UpdateSurivorsAfterBattle() :
cp_auto_mission.cpp
androidDumpBacktrace() :
android_debugger.cpp
,
android_debugger.h
AngleNormalize180() :
mathlib.h
,
mathlib.cpp
AngleNormalize360() :
mathlib.cpp
,
mathlib.h
AngleToDir() :
mathlib.cpp
,
mathlib.h
AngleVectors() :
mathlib.cpp
,
mathlib.h
ASE_Free() :
aselib.cpp
,
aselib.h
ASE_FreeGeomObject() :
aselib.cpp
ASE_GetCurrentMesh() :
aselib.cpp
ASE_GetNumSurfaces() :
aselib.cpp
,
aselib.h
ASE_GetSurfaceAnimation() :
aselib.cpp
,
aselib.h
ASE_GetSurfaceName() :
aselib.h
,
aselib.cpp
ASE_GetToken() :
aselib.cpp
ASE_KeyGEOMOBJECT() :
aselib.cpp
ASE_KeyMAP_DIFFUSE() :
aselib.cpp
ASE_KeyMATERIAL() :
aselib.cpp
ASE_KeyMATERIAL_LIST() :
aselib.cpp
ASE_KeyMESH() :
aselib.cpp
ASE_KeyMESH_FACE_LIST() :
aselib.cpp
ASE_KeyMESH_TVERTLIST() :
aselib.cpp
ASE_KeyMESH_VERTEX_LIST() :
aselib.cpp
ASE_KeyTFACE_LIST() :
aselib.cpp
ASE_Load() :
aselib.cpp
,
aselib.h
ASE_ParseBracedBlock() :
aselib.cpp
ASE_Process() :
aselib.cpp
ASE_SkipEnclosingBraces() :
aselib.cpp
ASE_SkipRestOfLine() :
aselib.cpp
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