UFO: Alien Invasion
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id() :
BodyData
implant_s() :
implant_t
incValue() :
uiAbstractValueNode
init() :
boxtrace_t
,
character_t
,
chrScoreMission_t
,
Edict
,
Inventory
,
le_t
,
ReactionFireTargetList
,
ReactionFireTargets
,
Routing
,
Step
,
trace_t
initInventory() :
InventoryInterface
initNode() :
uiAbstractOptionNode
,
uiAbstractScrollableNode
,
uiAbstractValueNode
,
uiBaseInventoryNode
,
uiContainerNode
,
uiNode
,
uiSequenceNode
,
uiVideoNode
,
uiWindowNode
initNodeDynamic() :
uiAbstractValueNode
,
uiModelNode
,
uiNode
int() :
cgame_export_t
,
cgame_import_t
,
game_export_t
,
game_import_t
INV_GetEquipmentDefinitionByID() :
cgame_import_t
INV_GetFilterType() :
cgame_import_t
Inventory() :
Inventory
InventoryInterface() :
InventoryInterface
isAmmo() :
objDef_t
isArmour() :
Item
,
objDef_t
isArmourDef() :
invDef_t
isAssigned() :
Employee
isAwayFromBase() :
Employee
isBaseDefenceItem() :
objDef_t
isCraftItem() :
objDef_t
isCrouched() :
Actor
isDazed() :
Actor
isDead() :
Actor
isEmpty() :
AiAreaSearch::LQueue
,
ItemCargo
isEnemy() :
ReactionFire
isEquipDef() :
invDef_t
isFloorDef() :
invDef_t
isHeldTwoHanded() :
Item
isHired() :
Employee
isHiredInBase() :
Employee
isInRescueZone() :
Actor
isInsane() :
Actor
isInUse() :
SrvPlayer
isInWeaponRange() :
ReactionFire
isKey() :
KeyValuePair
isLeftDef() :
invDef_t
isLifeSupported() :
AlienContainment
isLoadableInWeapon() :
objDef_t
isMoving() :
le_t
isOpponent() :
Edict
isOurRound() :
client_static_t
isPanicked() :
Actor
isParentship() :
SrvEdict
isPilot() :
Employee
isPositionIncrease() :
uiSpinnerNode
isPossible() :
ReactionFire
,
Step
isRaged() :
Actor
isReaction() :
Actor
isReady() :
SrvPlayer
isReloadable() :
Item
,
objDef_t
isRightDef() :
invDef_t
isRobot() :
Employee
isSameAs() :
Edict
,
Item
,
SrvEdict
isSamePosAs() :
Edict
isSameTeamAs() :
Edict
isSaneFiremode() :
FiremodeSettings
isScientist() :
Employee
isShaken() :
Actor
isSizeChange() :
uiAbstractScrollableNode
isSoldier() :
Employee
isState() :
Actor
isStepDownLevel() :
Routing
isStepUpLevel() :
Routing
isStunned() :
Actor
isUsable() :
place_t
isWeapon() :
Item
isWorker() :
Employee
isZero() :
AABB
,
GridBox
Item() :
Item
ItemCargo() :
ItemCargo
itemFilterTypes_t() :
cgame_import_t
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