#include <game.h>
Definition at line 45 of file game.h.
◆ getNum()
| int SrvPlayer::getNum |
( |
void |
| ) |
const |
|
inline |
◆ isInUse()
| bool SrvPlayer::isInUse |
( |
| ) |
const |
|
inline |
◆ isReady()
| bool SrvPlayer::isReady |
( |
| ) |
const |
|
inline |
◆ setInUse()
| void SrvPlayer::setInUse |
( |
bool |
inuse | ) |
|
|
inline |
◆ setNum()
◆ setReady()
| void SrvPlayer::setReady |
( |
bool |
ready | ) |
|
|
inline |
◆ inuse
◆ num
◆ ready
The documentation for this class was generated from the following file:
- /home/abuild/rpmbuild/SOURCES/ufoai-2.5+git20230421.7c4ccd5f9d/src/game/game.h