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Open CASCADE Technology 7.7.0
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Class holding the list of selected owners. More...
#include <AIS_Selection.hxx>

Public Member Functions | |
| AIS_Selection () | |
| creates a new selection. | |
| virtual void | Clear () |
| removes all the object of the selection. | |
| virtual AIS_SelectStatus | Select (const Handle< SelectMgr_EntityOwner > &theObject) |
| if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed. | |
| virtual AIS_SelectStatus | AddSelect (const Handle< SelectMgr_EntityOwner > &theObject) |
| the object is always add int the selection. faster when the number of objects selected is great. | |
| virtual void | ClearAndSelect (const Handle< SelectMgr_EntityOwner > &theObject) |
| clears the selection and adds the object in the selection. | |
| Standard_Boolean | IsSelected (const Handle< SelectMgr_EntityOwner > &theObject) const |
| checks if the object is in the selection. | |
| const AIS_NListOfEntityOwner & | Objects () const |
| Return the list of selected objects. | |
| Standard_Integer | Extent () const |
| Return the number of selected objects. | |
| Standard_Boolean | IsEmpty () const |
| Return true if list of selected objects is empty. | |
| void | Init () |
| Start iteration through selected objects. | |
| Standard_Boolean | More () const |
| Return true if iterator points to selected object. | |
| void | Next () |
| Continue iteration through selected objects. | |
| const Handle< SelectMgr_EntityOwner > & | Value () const |
| Return selected object at iterator position. | |
| virtual void | SelectOwners (const AIS_NArray1OfEntityOwner &thePickedOwners, const AIS_SelectionScheme theSelScheme, const Standard_Boolean theToAllowSelOverlap, const Handle< SelectMgr_Filter > &theFilter) |
| Select or deselect owners depending on the selection scheme. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| Standard_Integer | GetRefCount () const |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () const |
| Increments the reference counter of this object. | |
| Standard_Integer | DecrementRefCounter () const |
| Decrements the reference counter of this object; returns the decremented value. | |
Protected Member Functions | |
| virtual AIS_SelectStatus | appendOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Handle< SelectMgr_Filter > &theFilter) |
| Append the owner into the current selection if filter is Ok. | |
Protected Attributes | |
| AIS_NListOfEntityOwner | myresult |
| AIS_NListOfEntityOwner::Iterator | myIterator |
| NCollection_DataMap< Handle< SelectMgr_EntityOwner >, AIS_NListOfEntityOwner::Iterator > | myResultMap |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
| static const char * | get_type_name () |
| Returns a type descriptor about this object. | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. | |
Class holding the list of selected owners.
| AIS_Selection::AIS_Selection | ( | ) |
creates a new selection.
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virtual |
the object is always add int the selection. faster when the number of objects selected is great.
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protectedvirtual |
Append the owner into the current selection if filter is Ok.
| theOwner | [in] element to change selection state |
| theFilter | [in] context filter to skip not acceptable owners |
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virtual |
removes all the object of the selection.
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inlinevirtual |
clears the selection and adds the object in the selection.
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inline |
Return the number of selected objects.
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inline |
Start iteration through selected objects.
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inline |
Return true if list of selected objects is empty.
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inline |
checks if the object is in the selection.
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inline |
Return true if iterator points to selected object.
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inline |
Continue iteration through selected objects.
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inline |
Return the list of selected objects.
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virtual |
if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed.
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virtual |
Select or deselect owners depending on the selection scheme.
| [in] | thePickedOwners | elements to change selection state |
| [in] | theSelScheme | selection scheme, defines how owner is selected |
| [in] | theToAllowSelOverlap | selection flag, if true - overlapped entities are allowed |
| [in] | theFilter | context filter to skip not acceptable owners |
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inline |
Return selected object at iterator position.
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protected |
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protected |
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protected |