55 coarseLevel.AddKeepFlag ("P", NoFactory::get(), MueLu::Final); // FIXME2: Order of Remove/Add matter (data removed otherwise). Should do something about this
56 coarseLevel.RemoveKeepFlag("P", NoFactory::get(), MueLu::UserData); // FIXME: This is a hack, I should change behavior of Level::Set() instead. FIXME3: Should not be removed if flag was there already