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Copyright: 2013-2015, NVIDIA CORPORATION
License: NVIDIA-Proprietary
 NVIDIA - End User License Agreement
 .
 IMPORTANT NOTICE - PLEASE READ THIS AGREEMENT CAREFULLY BEFORE USING
 THE SOFTWARE. USE OF THIS SOFTWARE IS SUBJECT TO THIS AGREEMENT. YOU
 WILL BE ASKED TO REVIEW AND EITHER ACCEPT OR NOT ACCEPT THE TERMS OF
 THIS AGREEMENT.
 .
 This NVIDIA - End User License Agreement ("Agreement") is a legal
 agreement between you ("Licensee" or "You") and NVIDIA Corporation
 ("NVIDIA") which governs the use of the referenced NVIDIA software and
 any related documentation provided or otherwise made available to you
 hereunder ("Software"). By downloading, installing, or otherwise using
 the Software, you agree to be bound by the terms of this Agreement. If You
 do not agree to the terms of this Agreement, do not download, install or
 otherwise use the Software. If You are entering into this Agreement on
 behalf of a company or other legal entity, You represent that You have
 the legal authority to bind the entity to this Agreement, in which case
 "You" will mean the entity You represent.
 .
 The Software is protected by copyright laws and international copyright
 treaties, as well as other intellectual property laws and treaties. The
 Software is not sold, and instead is only licensed for use, strictly in
 accordance with this document. This Agreement sets forth the terms and
 conditions of the Software only.
 .
 SECTION 1 - LICENSE
 .
 1.1 License Grant. Provided that Licensee is in compliance with the
 terms and conditions of this Agreement, NVIDIA grants to Licensee
 a nonexclusive, non-transferable, worldwide, revocable, limited,
 royalty-free, fully paid-up license to the Software, in source code and/or
 object code form, to: (i) install, use, modify and reproduce the Software,
 in accordance with the associated documentation, solely within Licensee's
 Enterprise for Licensee's own internal use.  "Enterprise" shall mean
 individual use by Licensee or any legal entity (such as a corporation
 or university) and the subsidiaries it owns by more than 50 percent.
 For the avoidance of doubt, any work performed or produced as a result
 of use of the Software cannot be performed or produced for the benefit
 of other parties for a fee, compensation or any other reimbursement
 or remuneration.
 .
 1.2 Limitations. Unless otherwise authorized in the Agreement, Licensee
 shall not otherwise (a) assign, sublicense, lease, or in any other way
 transfer or disclose Software to any third party; (b) reverse-compile,
 disassemble, reverse-engineer, or in any manner attempt to derive the
 source code of the Software from the object code portions of the Software;
 (c) remove, alter, cover or obscure any proprietary notice that appears
 on or with the Software or any copies thereof; (d) use the Software or
 allow its use, transfer, transmission or export in violation of any export
 control laws or regulations administered by the United States government;
 (e) distribute or transfer the Software to third parties in any manner;
 or (f) use the Software in any manner that would cause the Software
 to become subject to an Open Source License.  "Open Source License"
 includes, without limitation, a software license that requires as a
 condition of use, modification, and/or distribution of such software
 that the Software be (i) disclosed or distributed in source code form;
 (ii) be licensed for the purpose of making derivative works; or (iii)
 be redistributable at no charge.
 .
 1.3 No Other License. Except as expressly stated in this Agreement,
 no license or right is granted to Licensee directly or by implication,
 inducement, estoppel or otherwise. NVIDIA shall have the right to
 inspect or have an independent auditor inspect Licensee's relevant
 records to verify Licensee's compliance with the terms and conditions
 of this Agreement.
 .
 1.4 _Third Party Technology_.  Licensee acknowledges and agrees that the
 Software may include or incorporate third party technology (collectively,
 "Third Party Components").  If the Software includes or incorporates Third
 Party Components, then the third-party pass-through terms and conditions
 ("Third Party Terms") for the particular Third Party Component contained
 in or included with the Software shall be incorporated by reference
 into this Agreement. In the event of any conflict between the terms in
 this Agreement and the Third Party Terms, the Third Party Terms shall
 govern. Copyright to Third Party Components are held by the copyright
 holders indicated in the copyright notices indicated in the corresponding
 Software documentation.
 .
 SECTION 2 - CONFIDENTIALITY
 .
 2.1 Confidential Information. Licensee acknowledges and agrees that the
 Software, documentation and other information (if such other information
 is identified as confidential or should be reasonably recognized as
 confidential under the circumstances) provided to Licensee by NVIDIA
 hereunder (collectively, "Confidential Information") constitute the
 confidential and proprietary information of NVIDIA and that Licensee's
 protection thereof is an essential condition to Licensee's use and
 possession of the Software. Licensee shall retain all Confidential
 Information in strict confidence and not disclose it to any third party
 or use it in any way except as permitted by this Agreement. Licensee
 shall exercise at least the same amount of diligence in preserving the
 secrecy of the Confidential Information as it uses in preserving the
 secrecy of its own most valuable confidential information, but in no
 event less than reasonable diligence. Notwithstanding the foregoing,
 all documents and other tangible objects containing or representing
 NVIDIA Confidential Information and all copies thereof which are in the
 possession of Licensee shall be and remain the property of NVIDIA and
 shall be promptly returned to NVIDIA upon termination of this Agreement.
 .
 2.2 Contractor. If Licensee wishes to have a third party consultant or
 subcontractor ("Contractor") perform work on Licensee's behalf which
 involves access to or use of Software, Licensee shall obtain a written
 confidentiality agreement from the Contractor which contains terms
 and obligations with respect to access to or use of Software no less
 restrictive than those set forth in this Agreement and excluding any
 distribution or sublicense rights, and use for any other purpose than
 permitted in this Agreement. Otherwise, Licensee shall not disclose
 the terms or existence of this Agreement or use NVIDIA's name in any
 publications, advertisements, or other announcements without NVIDIA's
 prior written consent. Unless otherwise provided in this Agreement,
 Licensee does not have any rights to use any NVIDIA trademarks or logos.
 .
 SECTION 3 - OWNERSHIP OF SOFTWARE AND INTELLECTUAL PROPERTY RIGHTS
 .
 3.1 Ownership. All rights, title and interest to all copies of
 the Software remain with NVIDIA, subsidiaries, licensors, or its
 suppliers. The Software is copyrighted and protected by the laws of the
 United States and other countries, and international treaty provisions.
 Licensee may not remove any copyright notices from the Software. NVIDIA
 may make changes to the Software, or to items referenced therein, at
 any time and without notice, but is not obligated to support or update
 the Software. Except as otherwise expressly provided, NVIDIA grants no
 express or implied right under any NVIDIA patents, copyrights, trademarks,
 or other intellectual property rights.
 .
 RESTRICTED RIGHTS NOTICE. Software has been developed entirely at
 private expense and is commercial computer software provided with
 RESTRICTED RIGHTS. Use, duplication or disclosure by the U.S. Government
 or a U.S. Government subcontractor is subject to the restrictions set
 forth in the Agreement under which Software was obtained pursuant to
 DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2)
 of the Commercial Computer Software - Restricted Rights clause at FAR
 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San
 Tomas Expressway, Santa Clara, CA 95050.
 .
 3.2 Feedback. Licensee has no obligation to give NVIDIA any suggestions,
 comments or other feedback ("Feedback") relating to the Software. However,
 NVIDIA may use and include any Feedback that Licensee voluntarily provides
 to improve the Software or other related NVIDIA technologies. Accordingly,
 if Licensee provides Feedback, Licensee agrees NVIDIA and its
 licensees may freely use, reproduce, license, distribute, and otherwise
 commercialize the Feedback in the Software or other related technologies
 without the payment of any royalties or fees.  Further, NVIDIA is entitled
 to use any information provided by Customer in connection with Feedback
 for any purpose, including in any NVIDIA products.  All Feedback becomes
 the sole property of NVIDIA and may be used in any manner NVIDIA sees fit,
 and Customer hereby assigns to NVIDIA all of its right, title and interest
 in any Feedback.  NVIDIA has no obligation to respond to Feedback or to
 incorporate Feedback into the Software or Documentation.
 .
 SECTION 4 - NO WARRANTIES
 .
 THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED WARRANTY
 OF ANY KIND, INCLUDING WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT,
 OR FITNESS FOR A PARTICULAR PURPOSE. NVIDIA DOES NOT REPRESENT OR WARRANT
 THAT THE SOFTWARE WILL MEET LICENSEE'S REQUIREMENT OR THAT THE OPERATION
 OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE.
 .
 SECTION 5 - LIMITATION OF LIABILITY
 .
 IN NO EVENT SHALL NVIDIA, ITS SUBSIDIARIES, LICENSORS, OR SUPPLIERS BE
 LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL
 DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, LOSS OF USE, LOSS
 OF DATA, BUSINESS INTERUPTION OR LOST PROFITS) IN CONNECTION WITH THIS
 AGREEMENT OR ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE,
 EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME
 JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR IMPLIED
 WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION
 MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM
 JURISDICTION TO JURISDICTION. IN NO EVENT SHALL WILL NVIDIA'S AGGREGATE
 LIABILITY ARISING OUT OF THIS AGREEMENT EXCEED ONE HUNDRED UNITED STATES
 DOLLARS (USD$100). THE LICENSEE IS SOLELY RESPONSIBLE FOR THE PROTECTION
 AND BACK-UP OF ALL DATA AND SOFTWARE.
 .
 SECTION 6 - TERM AND TERMINATION
 .
 6.1 Term. This Agreement is effective from the date you click "Accept"
 and shall continue in effect until terminated by NVIDIA in accordance
 with Section 6.2 (Termination).
 .
 6.2 Termination. In the event of actual or threatened breach of this
 Agreement by Licensee, NVIDIA may terminate this Agreement and the
 licenses granted hereunder, in addition to any other remedies it may
 have. If Licensee commences or participates in any legal proceeding
 against NVIDIA, then NVIDIA may, in its sole discretion, suspend or
 terminate all license grants and any other rights provided under this
 Agreement. Upon termination, Licensee shall immediately cease using and
 immediately return all copies of the Software to NVIDIA, or destroy
 the Software and certify to NVIDIA in writing that such actions have
 been completed.
 .
 6.3 Survival. Those provisions in this Agreement, which by their nature
 need to survive the termination or expiration of this Agreement, shall
 survive termination or expiration of the Agreement, including but not
 limited to Sections 2, 3, 4, 5, 6.2, 6.3, and 7.
 .
 SECTION 7 - MISCELLANEOUS
 .
 This Agreement shall be deemed to have been made in, and shall be
 construed pursuant to, the laws of the State of Delaware. The state
 and/or federal courts residing in Santa Clara County, California shall
 have exclusive jurisdiction over any dispute or claim arising out of this
 Agreement. This Agreement is the final, complete and exclusive agreement
 between the parties relating to the subject matter hereof, and supersedes
 all prior or contemporaneous understandings and agreements relating to
 such subject matter, whether oral or written. If any provision of this
 Agreement is inconsistent with, or cannot be fully enforced under,
 the law, such provision will be construed as limited to the extent
 necessary to be consistent with and fully enforceable under the law.
 This Agreement, and Licensee's rights and obligations herein, may not be
 assigned, subcontracted, delegated, or otherwise transferred by Licensee
 without NVIDIA's prior written consent, and any attempted assignment,
 subcontract, delegation, or transfer in violation of the foregoing will
 be null and void.  The terms of this Agreement shall be binding upon
 permitted assignees. The Parties acknowledge that they are independent
 contractors and no other relationship, including partnership, joint
 venture, employment, franchise, master/servant or principal/agent, is
 intended by this Agreement. Neither Party shall have the right to bind or
 obligate the other. Failure by either Party to enforce any provision of
 this Agreement will not be deemed a waiver of future enforcement of that
 or any other provision. Licensee shall not ship, transfer or export the
 Software into any country, or use the Software in any manner, prohibited
 by the United States Bureau of Industry and Security or any export laws,
 restrictions or regulations.
