27#define UI_MAX_SPRITES 512
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
char * image[SPRITE_STATUS_MAX]
vec2_t pos[SPRITE_STATUS_MAX]
vec4_t color[SPRITE_STATUS_MAX]
void UI_DrawSpriteInBox(bool flip, const uiSprite_t *icon, uiSpriteStatus_t status, int posX, int posY, int sizeX, int sizeY)
const value_t ui_spriteProperties[]
uiSprite_t * UI_AllocStaticSprite(const char *name) __attribute__((warn_unused_result))
Allocate an sprite to the UI static memory.
uiSprite_t * UI_GetSpriteByName(const char *name)
Return an sprite by is name.