33#include "../ui_nodes.h"
34#include "../ui_parse.h"
35#include "../ui_behaviour.h"
39#include "../../client.h"
41#include "../../../common/scripts_lua.h"
43#define EXTRADATA_TYPE dataExtraData_t
44#define EXTRADATA(node) UI_EXTRADATA(node, EXTRADATA_TYPE)
45#define EXTRADATACONST(node) UI_EXTRADATACONST(node, EXTRADATA_TYPE)
49 behaviour->
name =
"data";
node behaviour, how a node work
#define UI_RegisterOveridedNodeProperty(BEHAVIOUR, NAME)
Initialize a property which override an inherited property. It is yet only used for the documentation...
#define UI_RegisterExtradataNodeProperty(BEHAVIOUR, NAME, TYPE, EXTRADATATYPE, ATTRIBUTE)
Initialize a property from extradata of node.
void * UI_SWIG_TypeQuery(const char *name)
This function queries the SWIG type table for a type information structure. It is used in combination...
SharedPtr< uiNode > UINodePtr
void UI_RegisterDataNode(uiBehaviour_t *behaviour)