UFO: Alien Invasion
localEntityParse_t Struct Reference
Collaboration diagram for localEntityParse_t:
Collaboration graph

Data Fields

char classname [MAX_VAR]
 
char target [MAX_VAR]
 
char targetname [MAX_VAR]
 
char tagname [MAX_VAR]
 
char anim [MAX_VAR]
 
char model [MAX_QPATH]
 
char particle [MAX_VAR]
 
char noise [MAX_QPATH]
 
vec3_t origin
 
vec3_t angles
 
vec3_t scale
 
vec3_t color
 
vec3_t ambientNightColor
 
vec_t nightLight
 
vec2_t nightSunAngles
 
vec3_t nightSunColor
 
vec3_t ambientDayColor
 
vec_t dayLight
 
vec2_t daySunAngles
 
vec3_t daySunColor
 
vec2_t wait
 
int maxLevel
 
int maxMultiplayerTeams
 
int skin
 
int frame
 
int light
 
int spawnflags
 
float volume
 
float attenuation
 
float angle
 
int maxteams
 
const char * entStringPos
 
int entnum
 

Detailed Description

Definition at line 35 of file cl_spawn.cpp.

Field Documentation

◆ ambientDayColor

vec3_t localEntityParse_t::ambientDayColor

Definition at line 52 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ ambientNightColor

vec3_t localEntityParse_t::ambientNightColor

Definition at line 48 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ angle

float localEntityParse_t::angle

Definition at line 65 of file cl_spawn.cpp.

◆ angles

vec3_t localEntityParse_t::angles

Definition at line 45 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ anim

char localEntityParse_t::anim[MAX_VAR]

Definition at line 40 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ attenuation

float localEntityParse_t::attenuation

Definition at line 64 of file cl_spawn.cpp.

Referenced by CL_SpawnParseEntitystring(), and SP_misc_sound().

◆ classname

char localEntityParse_t::classname[MAX_VAR]

Definition at line 36 of file cl_spawn.cpp.

Referenced by CL_SpawnCall().

◆ color

vec3_t localEntityParse_t::color

Definition at line 47 of file cl_spawn.cpp.

Referenced by SP_light().

◆ dayLight

vec_t localEntityParse_t::dayLight

Definition at line 53 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ daySunAngles

vec2_t localEntityParse_t::daySunAngles

Definition at line 54 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ daySunColor

vec3_t localEntityParse_t::daySunColor

Definition at line 55 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ entnum

int localEntityParse_t::entnum

Definition at line 70 of file cl_spawn.cpp.

Referenced by CL_SpawnParseEntitystring(), and SP_misc_model().

◆ entStringPos

const char* localEntityParse_t::entStringPos

Definition at line 69 of file cl_spawn.cpp.

Referenced by CL_SpawnParseEntitystring(), and SP_misc_particle().

◆ frame

int localEntityParse_t::frame

Definition at line 60 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ light

int localEntityParse_t::light

Definition at line 61 of file cl_spawn.cpp.

Referenced by SP_light().

◆ maxLevel

int localEntityParse_t::maxLevel

Definition at line 57 of file cl_spawn.cpp.

Referenced by CL_SpawnParseEntitystring(), and SP_worldspawn().

◆ maxMultiplayerTeams

int localEntityParse_t::maxMultiplayerTeams

Definition at line 58 of file cl_spawn.cpp.

Referenced by CL_SpawnParseEntitystring(), and SP_worldspawn().

◆ maxteams

int localEntityParse_t::maxteams

Definition at line 66 of file cl_spawn.cpp.

◆ model

char localEntityParse_t::model[MAX_QPATH]

Definition at line 41 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ nightLight

vec_t localEntityParse_t::nightLight

Definition at line 49 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ nightSunAngles

vec2_t localEntityParse_t::nightSunAngles

Definition at line 50 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ nightSunColor

vec3_t localEntityParse_t::nightSunColor

Definition at line 51 of file cl_spawn.cpp.

Referenced by SP_worldspawn().

◆ noise

char localEntityParse_t::noise[MAX_QPATH]

Definition at line 43 of file cl_spawn.cpp.

Referenced by SP_misc_sound().

◆ origin

vec3_t localEntityParse_t::origin

Definition at line 44 of file cl_spawn.cpp.

Referenced by SP_light(), SP_misc_model(), SP_misc_particle(), and SP_misc_sound().

◆ particle

char localEntityParse_t::particle[MAX_VAR]

Definition at line 42 of file cl_spawn.cpp.

Referenced by SP_misc_particle().

◆ scale

vec3_t localEntityParse_t::scale

Definition at line 46 of file cl_spawn.cpp.

Referenced by CL_SpawnParseEntitystring(), and SP_misc_model().

◆ skin

int localEntityParse_t::skin

Definition at line 59 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ spawnflags

int localEntityParse_t::spawnflags

Definition at line 62 of file cl_spawn.cpp.

Referenced by SP_light(), SP_misc_model(), SP_misc_particle(), and SP_misc_sound().

◆ tagname

char localEntityParse_t::tagname[MAX_VAR]

Definition at line 39 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ target

char localEntityParse_t::target[MAX_VAR]

Definition at line 37 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ targetname

char localEntityParse_t::targetname[MAX_VAR]

Definition at line 38 of file cl_spawn.cpp.

Referenced by SP_misc_model().

◆ volume

float localEntityParse_t::volume

Definition at line 63 of file cl_spawn.cpp.

Referenced by CL_SpawnParseEntitystring(), and SP_misc_sound().

◆ wait

vec2_t localEntityParse_t::wait

Definition at line 56 of file cl_spawn.cpp.

Referenced by SP_misc_particle().


The documentation for this struct was generated from the following file: