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UFO: Alien Invasion
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this structure is left intact through an entire game it should be initialized at game library load time More...
#include <g_local.h>

Data Fields | |
| Player * | players |
| int | sv_maxplayersperteam |
| int | sv_maxentities |
| InventoryInterface | invi |
this structure is left intact through an entire game it should be initialized at game library load time
| InventoryInterface game_locals_t::invi |
Definition at line 76 of file g_local.h.
Referenced by AI_SetEquipment(), G_ActorInvMove(), G_AddItemToFloor(), G_ClientReadInventory(), G_ClientShoot(), G_ClientTeamInfo(), G_Init(), G_InventoryDropToFloorCheck(), G_InventoryRemoveItemByID(), G_InventoryToFloor(), G_Shutdown(), G_SpawnEntities(), and G_SpawnItemOnFloor().
| Player* game_locals_t::players |
Definition at line 70 of file g_local.h.
Referenced by AI_CreatePlayer(), G_GetPlayerName(), G_Init(), G_PlayerGetNextAI(), G_PlayerGetNextHuman(), and Edict::getPlayer().
| int game_locals_t::sv_maxentities |
Definition at line 74 of file g_local.h.
Referenced by G_EdictsConstruct(), G_EdictsGetNewEdict(), G_EdictsInit(), and G_Init().
| int game_locals_t::sv_maxplayersperteam |
Definition at line 73 of file g_local.h.
Referenced by G_GetPlayerName(), G_Init(), G_PlayerGetNextAI(), and G_PlayerGetNextHuman().