UFO: Alien Invasion
game_locals_t Struct Reference

this structure is left intact through an entire game it should be initialized at game library load time More...

#include <g_local.h>

Collaboration diagram for game_locals_t:
Collaboration graph

Data Fields

Player * players
 
int sv_maxplayersperteam
 
int sv_maxentities
 
InventoryInterface invi
 

Detailed Description

this structure is left intact through an entire game it should be initialized at game library load time

Definition at line 69 of file g_local.h.

Field Documentation

◆ invi

◆ players

Player* game_locals_t::players

◆ sv_maxentities

int game_locals_t::sv_maxentities

Definition at line 74 of file g_local.h.

Referenced by G_EdictsConstruct(), G_EdictsGetNewEdict(), G_EdictsInit(), and G_Init().

◆ sv_maxplayersperteam

int game_locals_t::sv_maxplayersperteam

Definition at line 73 of file g_local.h.

Referenced by G_GetPlayerName(), G_Init(), G_PlayerGetNextAI(), and G_PlayerGetNextHuman().


The documentation for this struct was generated from the following file: