#include <cgame.h>
Definition at line 36 of file cgame.h.
◆ bool() [1/5]
| cgame_export_t::bool |
( |
EXPORT * |
HandleServerCommand | ) |
const |
◆ bool() [2/5]
| cgame_export_t::bool |
( |
EXPORT * |
IsItemUseable | ) |
const |
check whether the given item is usable in the current game mode
◆ bool() [3/5]
| cgame_export_t::bool |
( |
EXPORT * |
IsTeamKnown | ) |
const |
checks whether the given team is known in the particular gamemode
◆ bool() [4/5]
| cgame_export_t::bool |
( |
EXPORT * |
MapClick | ) |
const |
◆ bool() [5/5]
| cgame_export_t::bool |
( |
EXPORT * |
Spawn | ) |
|
soldier spawn functions may differ between the different gametypes
◆ GetEquipmentDefinition()
◆ GetModelForItem()
| const char *EXPORT * cgame_export_t::GetModelForItem |
( |
const char * |
string | ) |
|
◆ GetSelectedChr()
◆ GetTeamDef()
| const char *EXPORT * cgame_export_t::GetTeamDef |
( |
void |
| ) |
|
◆ int()
| cgame_export_t::int |
( |
EXPORT * |
GetChrMaxLoad | ) |
const |
if you want to have a different control on how much a soldier can carry implement this (but max is still limited to actor strength)
◆ MapInfo()
◆ void() [1/16]
| cgame_export_t::void |
( |
EXPORT * |
AddChatMessage | ) |
const |
◆ void() [2/16]
| cgame_export_t::void |
( |
EXPORT * |
DrawBaseLayout | ) |
|
◆ void() [3/16]
| cgame_export_t::void |
( |
EXPORT * |
DrawBaseLayoutTooltip | ) |
|
◆ void() [4/16]
| cgame_export_t::void |
( |
EXPORT * |
Drop | ) |
|
◆ void() [5/16]
| cgame_export_t::void |
( |
EXPORT * |
EndRoundAnnounce | ) |
|
◆ void() [6/16]
| cgame_export_t::void |
( |
EXPORT * |
Init | ) |
|
◆ void() [7/16]
| cgame_export_t::void |
( |
EXPORT * |
InitializeBattlescape | ) |
|
called after the team spawn messages where send, can e.g. be used to set initial actor states
◆ void() [8/16]
| cgame_export_t::void |
( |
EXPORT * |
InitMissionBriefing | ) |
const |
◆ void() [9/16]
| cgame_export_t::void |
( |
EXPORT * |
MapDraw | ) |
|
◆ void() [10/16]
| cgame_export_t::void |
( |
EXPORT * |
MapDrawMarkers | ) |
const |
◆ void() [11/16]
| cgame_export_t::void |
( |
EXPORT * |
NotifyEvent | ) |
|
◆ void() [12/16]
| cgame_export_t::void |
( |
EXPORT * |
Results | ) |
|
some gametypes require extra data in the results parsing (like e.g. campaign mode)
◆ void() [13/16]
| cgame_export_t::void |
( |
EXPORT * |
RunFrame | ) |
|
callback that is executed every frame
◆ void() [14/16]
| cgame_export_t::void |
( |
EXPORT * |
Shutdown | ) |
|
◆ void() [15/16]
| cgame_export_t::void |
( |
EXPORT * |
StartBattlescape | ) |
|
◆ void() [16/16]
| cgame_export_t::void |
( |
EXPORT * |
UpdateCharacterValues | ) |
const |
update character display values for game type dependent stuff
◆ bgcolor
◆ color
◆ int [1/2]
| int int cgame_export_t::int |
◆ int [2/2]
◆ isMultiplayer
| int cgame_export_t::isMultiplayer |
◆ menu
| const char* cgame_export_t::menu |
◆ missionBriefingMsgIDs
◆ msg
◆ name
| const char* cgame_export_t::name |
◆ nextmap
◆ padding
◆ pos
◆ team [1/2]
◆ team [2/2]
◆ totalMarge
◆ victoryConditionsMsgIDs
The documentation for this struct was generated from the following file: