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UFO: Alien Invasion
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Common header file. More...
#include "../shared/ufotypes.h"#include "../shared/shared.h"#include "../shared/mathlib.h"#include "../shared/defines.h"#include "../common/list.h"#include "inv_shared.h"#include "chr_shared.h"#include "q_sizes.h"

Go to the source code of this file.
Data Structures | |
| struct | cvarlist_t |
| struct | gametype_t |
| class | TerrainDef |
| Terrain property table entry Terrain is defined by the file map_earth_terrain.png in pics/geoscape. It is a map of the world where the different terrainTypes are drawn in different colors. The colors used in that map must have the exact RGB values as in the table, or they won't be recognized. More... | |
| class | TerrainDefs |
| struct | mapDef_t |
| struct | csi_t |
| The csi structure is the client-server-information structure which contains all the static data needed by the server and the client. More... | |
Macros | |
| #define | TEAM_NO_ACTIVE -1 |
| #define | TEAM_CIVILIAN 0 |
| #define | TEAM_PHALANX 1 |
| #define | TEAM_ALIEN 7 |
| #define | TEAM_MAX_HUMAN TEAM_ALIEN - 1 |
| #define | EVENT_INSTANTLY 0x80 |
| #define | DOOR_ROTATION_ANGLE 90 |
| #define | ST_RIGHT 0 |
| The right hand should be used for shooting. More... | |
| #define | ST_RIGHT_REACTION 1 |
| The right hand reaction fire should be used for shooting. More... | |
| #define | ST_LEFT 2 |
| The left hand should be used for shooting. More... | |
| #define | ST_LEFT_REACTION 3 |
| The left hand reaction fire should be used for shooting. More... | |
| #define | ST_HEADGEAR 4 |
| The headgear slot item should be used when shooting/using the item in the slot. More... | |
| #define | ST_NUM_SHOOT_TYPES 5 |
| Amount of shoottypes available. More... | |
| #define | IS_SHOT_REACTION(x) ((x) == ST_RIGHT_REACTION || (x) == ST_LEFT_REACTION) |
| Determine whether the selected shoot type is for reaction fire. More... | |
| #define | IS_SHOT_LEFT(x) ((x) == ST_LEFT || (x) == ST_LEFT_REACTION) |
| Determine whether the selected shoot type is for the item in the left hand, either shooting or reaction fire. More... | |
| #define | IS_SHOT_RIGHT(x) ((x) == ST_RIGHT || (x) == ST_RIGHT_REACTION) |
| Determine whether the selected shoot type is for the item in the right hand, either shooting or reaction fire. More... | |
| #define | IS_SHOT_HEADGEAR(x) ((x) == ST_HEADGEAR) |
| Determine whether the selected shoot type is for the item in the headgear slot. More... | |
| #define | SF_IMPACT 1 |
| #define | SF_BODY 2 |
| #define | SF_BOUNCING 4 |
| #define | SF_BOUNCED 8 |
| #define | SKIP_LOCAL_ENTITY (-1) |
| #define | MAX_DEATH 3 |
| #define | STATE_PUBLIC 0x00FF |
| #define | STATE_DEAD 0x0003 |
| #define | STATE_CROUCHED 0x0004 |
| #define | STATE_PANIC 0x0008 |
| #define | STATE_RAGE 0x0010 |
| #define | STATE_INSANE 0x0020 |
| #define | STATE_STUN 0x0043 |
| #define | STATE_DAZED 0x0080 |
| #define | STATE_REACTION 0x0300 |
| #define | STATE_SHAKEN 0x0400 |
| #define | STATE_XVI 0x0800 |
| #define | GRAVITY 500.0 |
| #define | MAX_SKILL 100 |
| #define | MAX_MAXHP 255 |
| #define | MIN_TU 39 |
| #define | WEIGHT_LIGHT 0.2f |
| #define | WEIGHT_HEAVY 0.5f |
| #define | WEIGHT_NORMAL_PENALTY 0.3f |
| #define | WEIGHT_HEAVY_PENALTY 0.6f |
| #define | WEIGHT_FACTOR 1000.0f |
| #define | GET_ENCUMBRANCE_PENALTY(weight, max) (1.0f - ((weight) > (max) * WEIGHT_FACTOR * WEIGHT_HEAVY ? WEIGHT_HEAVY_PENALTY : (weight) > (max) * WEIGHT_FACTOR * WEIGHT_LIGHT ? WEIGHT_NORMAL_PENALTY : 0.0f)) |
| #define | GET_ACC(ab, sk, pn) ((pn) - (((float)(ab) - 10) / (MAX_SKILL / 2) + ((float)(sk) - 10) / (MAX_SKILL / 2)) / 2) |
| #define | GET_MORALE(ab) (std::min((100 + (ab) * 150/MAX_SKILL), 255)) |
| #define | GET_TU(ab, md) (MIN_TU * (md) + (ab) * 20 / MAX_SKILL) |
| #define | DOOR_OPEN_REVERSE 4 |
| #define | GET_SLIDING_DOOR_SHIFT_VECTOR(dir, speed, vecout) do { const bool reverse = (dir) & DOOR_OPEN_REVERSE; VectorClear(vecout); vecout[dir & 3] = reverse ? -speed : speed; } while (0); |
| #define | MAX_TILESTRINGS 8 |
| #define | MAX_CLIENTS 256 /* absolute limit */ |
| #define | MAX_GENERAL (MAX_CLIENTS*2) /* general config strings */ |
| #define | MAX_ENTITYSTRINGS 2 |
| #define | CS_NAME 0 |
| #define | CS_MAPTITLE 1 |
| #define | CS_MAXCLIENTS 2 |
| #define | CS_MAPCHECKSUM 3 |
| #define | CS_MAXSOLDIERSPERTEAM 4 |
| #define | CS_MAXSOLDIERSPERPLAYER 5 |
| #define | CS_ENABLEMORALE 6 |
| #define | CS_MAXTEAMS 7 |
| #define | CS_PLAYERCOUNT 8 |
| #define | CS_VERSION 9 |
| #define | CS_UFOCHECKSUM 10 |
| #define | CS_OBJECTAMOUNT 11 |
| #define | CS_LIGHTMAP 12 |
| #define | CS_MAPZONE 13 |
| #define | CS_VICTORY_CONDITIONS 14 |
| #define | CS_ENTITYSTRING 15 |
| #define | CS_TILES (CS_ENTITYSTRING+MAX_ENTITYSTRINGS) |
| #define | CS_POSITIONS (CS_TILES+MAX_TILESTRINGS) |
| #define | CS_MODELS (CS_POSITIONS+MAX_TILESTRINGS) |
| #define | CS_PLAYERNAMES (CS_MODELS+MAX_MODELS) |
| #define | CS_GENERAL (CS_PLAYERNAMES+MAX_CLIENTS) |
| #define | MAX_CONFIGSTRINGS (CS_GENERAL+MAX_GENERAL) |
| #define | MAX_GAMETYPES 16 |
| #define | MAX_CVARLISTINGAMETYPE 16 |
| #define | MAX_TERRAINDEFS 16 |
| Terrain property table Terrain is defined by the file map_earth_terrain.png in pics/geoscape. It is a map of the world where the different terrainTypes are drawn in different colors. The colors used in that map must have the exact RGB values as in the table, or they won't be recognized. More... | |
| #define | MapDef_ForeachCondition(var, condition) |
| #define | MapDef_Foreach(var) MapDef_ForeachCondition(var, 1) |
| #define | REJ_PASSWORD_REQUIRED_OR_INCORRECT "Password required or incorrect." |
| Reject messages that are send to the client from the game module. More... | |
| #define | BAD_RCON_PASSWORD "Bad rcon_password." |
| #define | REJ_BANNED "Banned." |
| #define | REJ_SERVER_FULL "Server is full." |
| #define | REJ_SERVER_VERSION_MISMATCH "The server is running a different version of the game." |
| #define | REJ_GAME_ALREADY_STARTED "Game has started already." |
| #define | REJ_CONNECTION_REFUSED "Connection refused." |
| #define | SV_CMD_CONNECT "connect" |
| #define | SV_CMD_RCON "rcon" |
| #define | SV_CMD_STATUS "status" |
| #define | SV_CMD_TEAMINFO "teaminfo" |
| #define | SV_CMD_INFO "info" |
| #define | SV_CMD_PRINT "print" |
| #define | SV_CMD_ACK "ack" |
| #define | CL_CMD_PING "ping" |
| #define | CL_CMD_ECHO "echo" |
| #define | CL_PRECACHE "precache" |
| #define | CL_SPAWNSOLDIERS "spawnsoldiers" |
| #define | CL_STARTMATCH "startmatch" |
| #define | CL_CMD_COMMAND "cmd" |
| #define | CL_CMD_CLIENT_CONNECT "client_connect" |
| #define | NET_STATE_NEW "new" |
| #define | NET_STATE_BEGIN "begin" |
| #define | NET_STATE_STARTMATCH "startmatch" |
| #define | NET_STATE_DISCONNECT "disconnect" |
| #define | NET_STATE_INFO "info" |
Typedefs | |
| typedef int32_t | shoot_types_t |
Available shoot types - also see the ST_ constants. More... | |
Functions | |
| void | Sys_Error (const char *error,...) __attribute__((noreturn |
| void | format (__printf__, 1, 2))) |
| void | Com_Printf (const char *msg,...) __attribute__((format(__printf__ |
| void void | Com_DPrintf (int level, const char *msg,...) __attribute__((format(__printf__ |
| int | Com_GetMapDefNumber (void) |
| mapDef_t * | Com_GetMapDefByIDX (int index) |
| mapDef_t * | Com_GetMapDefinitionByID (const char *mapDefID) |
Variables | |
| const char * | pa_format [PA_NUM_EVENTS] |
| Player action format strings for netchannel transfer. More... | |
| csi_t | csi |
Common header file.
Definition in file q_shared.h.
| #define BAD_RCON_PASSWORD "Bad rcon_password." |
Definition at line 581 of file q_shared.h.
| #define CL_CMD_CLIENT_CONNECT "client_connect" |
Definition at line 606 of file q_shared.h.
| #define CL_CMD_COMMAND "cmd" |
Definition at line 605 of file q_shared.h.
| #define CL_CMD_ECHO "echo" |
Definition at line 598 of file q_shared.h.
| #define CL_CMD_PING "ping" |
Definition at line 597 of file q_shared.h.
| #define CL_PRECACHE "precache" |
Definition at line 601 of file q_shared.h.
| #define CL_SPAWNSOLDIERS "spawnsoldiers" |
Definition at line 602 of file q_shared.h.
| #define CL_STARTMATCH "startmatch" |
Definition at line 603 of file q_shared.h.
| #define CS_ENABLEMORALE 6 |
enable the morale states in multiplayer
Definition at line 315 of file q_shared.h.
| #define CS_ENTITYSTRING 15 |
additional worldspawn settings
Definition at line 324 of file q_shared.h.
| #define CS_GENERAL (CS_PLAYERNAMES+MAX_CLIENTS) |
Definition at line 329 of file q_shared.h.
| #define CS_LIGHTMAP 12 |
which lightmap to use
Definition at line 321 of file q_shared.h.
| #define CS_MAPCHECKSUM 3 |
for catching cheater maps
Definition at line 312 of file q_shared.h.
| #define CS_MAPTITLE 1 |
display map title string - translated client side
Definition at line 310 of file q_shared.h.
| #define CS_MAPZONE 13 |
for terrain texture replacement
Definition at line 322 of file q_shared.h.
| #define CS_MAXCLIENTS 2 |
Definition at line 311 of file q_shared.h.
| #define CS_MAXSOLDIERSPERPLAYER 5 |
max soldiers per player when in teamplay mode
Definition at line 314 of file q_shared.h.
| #define CS_MAXSOLDIERSPERTEAM 4 |
max soldiers per team
Definition at line 313 of file q_shared.h.
| #define CS_MAXTEAMS 7 |
how many multiplayer teams for this map
Definition at line 316 of file q_shared.h.
| #define CS_MODELS (CS_POSITIONS+MAX_TILESTRINGS) |
Definition at line 327 of file q_shared.h.
| #define CS_NAME 0 |
config strings are a general means of communication from the server to all connected clients. Each config string can usually be at most MAX_TOKEN_CHARS characters, but some of them (eg. CS_TILES) can span a multiple of that.
Definition at line 309 of file q_shared.h.
| #define CS_OBJECTAMOUNT 11 |
amount of defined objects in the script files
Definition at line 320 of file q_shared.h.
| #define CS_PLAYERCOUNT 8 |
amount of already connected players
Definition at line 317 of file q_shared.h.
| #define CS_PLAYERNAMES (CS_MODELS+MAX_MODELS) |
Definition at line 328 of file q_shared.h.
| #define CS_POSITIONS (CS_TILES+MAX_TILESTRINGS) |
Definition at line 326 of file q_shared.h.
| #define CS_TILES (CS_ENTITYSTRING+MAX_ENTITYSTRINGS) |
Definition at line 325 of file q_shared.h.
| #define CS_UFOCHECKSUM 10 |
checksum of ufo files
Definition at line 319 of file q_shared.h.
| #define CS_VERSION 9 |
what is the servers version
Definition at line 318 of file q_shared.h.
| #define CS_VICTORY_CONDITIONS 14 |
a list of msgids seperated by ,
Definition at line 323 of file q_shared.h.
| #define DOOR_OPEN_REVERSE 4 |
Definition at line 293 of file q_shared.h.
| #define DOOR_ROTATION_ANGLE 90 |
Definition at line 187 of file q_shared.h.
| #define EVENT_INSTANTLY 0x80 |
add this flag for instant event execution
Definition at line 73 of file q_shared.h.
| #define GET_ACC | ( | ab, | |
| sk, | |||
| pn | |||
| ) | ((pn) - (((float)(ab) - 10) / (MAX_SKILL / 2) + ((float)(sk) - 10) / (MAX_SKILL / 2)) / 2) |
Definition at line 289 of file q_shared.h.
| #define GET_ENCUMBRANCE_PENALTY | ( | weight, | |
| max | |||
| ) | (1.0f - ((weight) > (max) * WEIGHT_FACTOR * WEIGHT_HEAVY ? WEIGHT_HEAVY_PENALTY : (weight) > (max) * WEIGHT_FACTOR * WEIGHT_LIGHT ? WEIGHT_NORMAL_PENALTY : 0.0f)) |
Definition at line 287 of file q_shared.h.
| #define GET_MORALE | ( | ab | ) | (std::min((100 + (ab) * 150/MAX_SKILL), 255)) |
Definition at line 290 of file q_shared.h.
| #define GET_SLIDING_DOOR_SHIFT_VECTOR | ( | dir, | |
| speed, | |||
| vecout | |||
| ) | do { const bool reverse = (dir) & DOOR_OPEN_REVERSE; VectorClear(vecout); vecout[dir & 3] = reverse ? -speed : speed; } while (0); |
Definition at line 294 of file q_shared.h.
Definition at line 291 of file q_shared.h.
| #define GRAVITY 500.0 |
Definition at line 276 of file q_shared.h.
| #define IS_SHOT_HEADGEAR | ( | x | ) | ((x) == ST_HEADGEAR) |
Determine whether the selected shoot type is for the item in the headgear slot.
Definition at line 245 of file q_shared.h.
| #define IS_SHOT_LEFT | ( | x | ) | ((x) == ST_LEFT || (x) == ST_LEFT_REACTION) |
Determine whether the selected shoot type is for the item in the left hand, either shooting or reaction fire.
Definition at line 241 of file q_shared.h.
| #define IS_SHOT_REACTION | ( | x | ) | ((x) == ST_RIGHT_REACTION || (x) == ST_LEFT_REACTION) |
Determine whether the selected shoot type is for reaction fire.
Definition at line 239 of file q_shared.h.
| #define IS_SHOT_RIGHT | ( | x | ) | ((x) == ST_RIGHT || (x) == ST_RIGHT_REACTION) |
Determine whether the selected shoot type is for the item in the right hand, either shooting or reaction fire.
Definition at line 243 of file q_shared.h.
| #define MapDef_Foreach | ( | var | ) | MapDef_ForeachCondition(var, 1) |
Definition at line 505 of file q_shared.h.
| #define MapDef_ForeachCondition | ( | var, | |
| condition | |||
| ) |
Definition at line 501 of file q_shared.h.
| #define MAX_CLIENTS 256 /* absolute limit */ |
Definition at line 299 of file q_shared.h.
| #define MAX_CONFIGSTRINGS (CS_GENERAL+MAX_GENERAL) |
Definition at line 330 of file q_shared.h.
| #define MAX_CVARLISTINGAMETYPE 16 |
Definition at line 335 of file q_shared.h.
| #define MAX_DEATH 3 |
Definition at line 257 of file q_shared.h.
| #define MAX_ENTITYSTRINGS 2 |
Definition at line 301 of file q_shared.h.
| #define MAX_GAMETYPES 16 |
game types
Definition at line 333 of file q_shared.h.
| #define MAX_GENERAL (MAX_CLIENTS*2) /* general config strings */ |
Definition at line 300 of file q_shared.h.
| #define MAX_MAXHP 255 |
Definition at line 279 of file q_shared.h.
| #define MAX_SKILL 100 |
Definition at line 278 of file q_shared.h.
| #define MAX_TERRAINDEFS 16 |
Terrain property table Terrain is defined by the file map_earth_terrain.png in pics/geoscape. It is a map of the world where the different terrainTypes are drawn in different colors. The colors used in that map must have the exact RGB values as in the table, or they won't be recognized.
Definition at line 388 of file q_shared.h.
| #define MAX_TILESTRINGS 8 |
Definition at line 298 of file q_shared.h.
| #define MIN_TU 39 |
Definition at line 280 of file q_shared.h.
| #define NET_STATE_BEGIN "begin" |
Definition at line 609 of file q_shared.h.
| #define NET_STATE_DISCONNECT "disconnect" |
Definition at line 611 of file q_shared.h.
| #define NET_STATE_INFO "info" |
Definition at line 612 of file q_shared.h.
| #define NET_STATE_NEW "new" |
Definition at line 608 of file q_shared.h.
| #define NET_STATE_STARTMATCH "startmatch" |
Definition at line 610 of file q_shared.h.
| #define REJ_BANNED "Banned." |
Definition at line 582 of file q_shared.h.
| #define REJ_CONNECTION_REFUSED "Connection refused." |
Definition at line 586 of file q_shared.h.
| #define REJ_GAME_ALREADY_STARTED "Game has started already." |
Definition at line 585 of file q_shared.h.
| #define REJ_PASSWORD_REQUIRED_OR_INCORRECT "Password required or incorrect." |
Reject messages that are send to the client from the game module.
Definition at line 580 of file q_shared.h.
| #define REJ_SERVER_FULL "Server is full." |
Definition at line 583 of file q_shared.h.
| #define REJ_SERVER_VERSION_MISMATCH "The server is running a different version of the game." |
Definition at line 584 of file q_shared.h.
| #define SF_BODY 2 |
impact on actors
Definition at line 249 of file q_shared.h.
| #define SF_BOUNCED 8 |
at least hit the ground once and can now start to bounce
Definition at line 251 of file q_shared.h.
| #define SF_BOUNCING 4 |
item should bounce around (like grenades)
Definition at line 250 of file q_shared.h.
| #define SF_IMPACT 1 |
impact on none actor objects
Definition at line 248 of file q_shared.h.
| #define SKIP_LOCAL_ENTITY (-1) |
Definition at line 255 of file q_shared.h.
| #define ST_HEADGEAR 4 |
The headgear slot item should be used when shooting/using the item in the slot.
Definition at line 231 of file q_shared.h.
| #define ST_LEFT 2 |
The left hand should be used for shooting.
Definition at line 221 of file q_shared.h.
| #define ST_LEFT_REACTION 3 |
The left hand reaction fire should be used for shooting.
Definition at line 226 of file q_shared.h.
| #define ST_NUM_SHOOT_TYPES 5 |
| #define ST_RIGHT 0 |
The right hand should be used for shooting.
Definition at line 211 of file q_shared.h.
| #define ST_RIGHT_REACTION 1 |
The right hand reaction fire should be used for shooting.
Definition at line 216 of file q_shared.h.
| #define STATE_CROUCHED 0x0004 |
Definition at line 263 of file q_shared.h.
| #define STATE_DAZED 0x0080 |
dazed and unable to move
Definition at line 269 of file q_shared.h.
| #define STATE_DEAD 0x0003 |
| #define STATE_INSANE 0x0020 |
Definition at line 267 of file q_shared.h.
| #define STATE_PANIC 0x0008 |
Definition at line 264 of file q_shared.h.
| #define STATE_PUBLIC 0x00FF |
mask to separate private flags from events
Definition at line 261 of file q_shared.h.
| #define STATE_RAGE 0x0010 |
pretty self-explaining
Definition at line 266 of file q_shared.h.
| #define STATE_REACTION 0x0300 |
reaction fire
Definition at line 272 of file q_shared.h.
| #define STATE_SHAKEN 0x0400 |
forced reaction fire
Definition at line 273 of file q_shared.h.
| #define STATE_STUN 0x0043 |
stunned - includes death
Definition at line 268 of file q_shared.h.
| #define STATE_XVI 0x0800 |
controlled by the other team
Definition at line 274 of file q_shared.h.
| #define SV_CMD_ACK "ack" |
Definition at line 596 of file q_shared.h.
| #define SV_CMD_CONNECT "connect" |
Definition at line 588 of file q_shared.h.
| #define SV_CMD_INFO "info" |
Definition at line 592 of file q_shared.h.
| #define SV_CMD_PRINT "print" |
Definition at line 593 of file q_shared.h.
| #define SV_CMD_RCON "rcon" |
Definition at line 589 of file q_shared.h.
| #define SV_CMD_STATUS "status" |
Definition at line 590 of file q_shared.h.
| #define SV_CMD_TEAMINFO "teaminfo" |
Definition at line 591 of file q_shared.h.
| #define TEAM_ALIEN 7 |
Definition at line 63 of file q_shared.h.
| #define TEAM_CIVILIAN 0 |
Definition at line 61 of file q_shared.h.
| #define TEAM_MAX_HUMAN TEAM_ALIEN - 1 |
Definition at line 64 of file q_shared.h.
| #define TEAM_NO_ACTIVE -1 |
Definition at line 60 of file q_shared.h.
| #define TEAM_PHALANX 1 |
Definition at line 62 of file q_shared.h.
| #define WEIGHT_FACTOR 1000.0f |
Definition at line 285 of file q_shared.h.
| #define WEIGHT_HEAVY 0.5f |
Definition at line 282 of file q_shared.h.
| #define WEIGHT_HEAVY_PENALTY 0.6f |
Definition at line 284 of file q_shared.h.
| #define WEIGHT_LIGHT 0.2f |
Definition at line 281 of file q_shared.h.
| #define WEIGHT_NORMAL_PENALTY 0.3f |
Definition at line 283 of file q_shared.h.
| typedef int32_t shoot_types_t |
Available shoot types - also see the ST_ constants.
Definition at line 206 of file q_shared.h.
| enum camera_type_t |
| Enumerator | |
|---|---|
| CAMERA_MOBILE | |
| CAMERA_STATIONARY | |
| CAMERA_MAX | |
| CAMERA_ENSURE_32BIT | |
Definition at line 178 of file q_shared.h.
| enum entity_type_t |
Definition at line 145 of file q_shared.h.
| enum event_t |
Possible event values.
Definition at line 79 of file q_shared.h.
| enum player_action_t |
| Enumerator | |
|---|---|
| PA_NULL | |
| PA_TURN | |
| PA_MOVE | |
| PA_STATE | |
| PA_SHOOT | |
| PA_USE | |
| PA_INVMOVE | |
| PA_REACT_SELECT | |
| PA_RESERVE_STATE | |
| PA_NUM_EVENTS | |
Definition at line 189 of file q_shared.h.
Definition at line 64 of file cl_game_campaign.cpp.
References cgi, cgame_import_t::csi, csi, index, and csi_t::mds.
Referenced by Com_ParseMapDefinition(), GAME_GetCurrentSelectedMap(), and UI_MapInfoGetNext().
| mapDef_t * Com_GetMapDefinitionByID | ( | const char * | mapDefID | ) |
Definition at line 3598 of file scripts.cpp.
Definition at line 60 of file cl_game_campaign.cpp.
References cgi, cgame_import_t::csi, csi, and csi_t::numMDs.
| void Com_Printf | ( | const char * | msg, |
| ... | |||
| ) |
| void format | ( | __printf__ | , |
| 1 | , | ||
| 2 | |||
| ) |
Referenced by Cbuf_AddText(), Check_Printf(), Com_Printf(), G_ClientAction(), G_PrintStats(), GAME_AddChatMessage(), GAME_NET_OOB_Printf(), GAME_NET_OOB_Printf2(), GAME_UI_Popup(), NET_OOB_Printf(), NET_ReadFormat(), NET_SkipFormat(), NET_VPrintf(), NET_vReadFormat(), NET_vWriteFormat(), NET_WriteFormat(), non_fatal(), Q_strcat(), Q_vsnprintf(), report(), SV_LogAdd(), SV_ReadFormat(), SV_WriteFormat(), va(), and Verb_Printf().
| void Sys_Error | ( | const char * | error, |
| ... | |||
| ) |
|
extern |
Definition at line 39 of file common.cpp.
Referenced by CL_ActorAdd(), CL_ActorAppear(), CL_CanMultiplayerStart(), CL_InitAfter(), CL_PrecacheCharacterModels(), CL_TeamDefInitMenu(), CL_ViewLoadMedia(), CL_ViewPrecacheModels(), Com_AddObjectLinks(), Com_GameTypeList_f(), Com_GetBodyTemplateByID(), Com_GetCharacterTemplateByID(), Com_GetMapDefByIDX(), Com_GetMapDefNumber(), Com_GetNameListByID(), Com_GetTeamDefinitionByID(), Com_GetUGVByID(), Com_GetUGVByIDSilent(), Com_ParseActorNames(), Com_ParseArmourOrResistance(), Com_ParseBodyTemplate(), Com_ParseCharacterTemplate(), Com_ParseDamageTypes(), Com_ParseEquipment(), Com_ParseGameTypes(), Com_ParseImplant(), Com_ParseInventory(), Com_ParseItem(), Com_ParseMapDefinition(), Com_ParseScripts(), Com_ParseTeam(), Com_ParseTerrainDefinition(), Com_ParseUGVs(), Com_ParseValue(), Com_SetGameType(), Com_ValueToStr(), GAME_ChangeEquip(), GAME_GetImportData(), GAME_LoadItem(), GAME_SaveTeam(), GAME_SetMode(), GAME_Spawn(), GAME_SwitchCurrentSelectedMap(), INV_EquipmentDefSanityCheck(), INV_GetEquipmentDefinitionByID(), INV_ItemDescription(), INV_UpdateObject_f(), LE_AddProjectile(), LET_Projectile(), PR_UpdateProductionList(), Qcommon_Init(), ResetInventoryList(), RS_InitTree(), S_PrecacheSamples(), SV_InitGameProgs(), SV_Map(), TEST_F(), TEST_Init(), GameTest::testCountSpawnpointsForMapInMultiplayerMode(), UI_BaseInventoryNodeDrawItems(), UI_BaseInventoryNodeGetItem(), UI_ContainerItemIteratorNext(), UI_ContainerNodeUpdateEquipment(), UI_MapInfo(), UI_MapInfoGetNext(), UI_RequestMapList_f(), and UI_SelectMap_f().
|
extern |
Player action format strings for netchannel transfer.
Definition at line 34 of file q_shared.cpp.
Referenced by G_ClientAction(), and MSG_Write_PA().