|
UFO: Alien Invasion
|

Files | |
| file | r_array.cpp [code] |
| Arrays are "lazily" managed to reduce glArrayPointer calls. Drawing routines should call R_SetArrayState or R_ResetArrayState somewhat early-on. | |
| file | r_array.h [code] |
| file | r_bsp.cpp [code] |
| BSP model code. | |
| file | r_corona.cpp [code] |
| file | r_corona.h [code] |
| file | r_draw.cpp [code] |
| file | r_draw.h [code] |
| file | r_entity.cpp [code] |
| file | r_entity.h [code] |
| file | r_error.h [code] |
| Error checking function. | |
| file | r_flare.cpp [code] |
| file | r_flare.h [code] |
| file | r_font.cpp [code] |
| font handling with SDL_ttf font engine | |
| file | r_font.h [code] |
| file | r_framebuffer.cpp [code] |
| Framebuffer Objects support. | |
| file | r_framebuffer.h [code] |
| file | r_geoscape.cpp [code] |
| file | r_geoscape.h [code] |
| file | r_gl.h [code] |
| OpenGL bindings. | |
| file | r_grass.cpp [code] |
| Pseudoinstanced grass generation and rendering. | |
| file | r_grass.h [code] |
| Pseudoinstanced grass generation and rendering. | |
| file | r_image.cpp [code] |
| file | r_image.h [code] |
| file | r_light.cpp [code] |
| file | r_light.h [code] |
| file | r_lighting.h [code] |
| file | r_lightmap.cpp [code] |
| file | r_lightmap.h [code] |
| lightmap definitions | |
| file | r_local.h [code] |
| local graphics definitions | |
| file | r_main.cpp [code] |
| file | r_main.h [code] |
| file | r_material.cpp [code] |
| Material related code. | |
| file | r_material.h [code] |
| Header file for the render material subsystem. | |
| file | r_matrix.cpp [code] |
| file | r_matrix.h [code] |
| file | r_mesh.cpp [code] |
| Mesh Model drawing code. | |
| file | r_mesh.h [code] |
| file | r_mesh_anim.cpp [code] |
| animation parsing and playing | |
| file | r_mesh_anim.h [code] |
| file | r_misc.cpp [code] |
| file | r_misc.h [code] |
| file | r_model.cpp [code] |
| model loading and caching | |
| file | r_model.h [code] |
| Brush model header file. | |
| file | r_model_alias.cpp [code] |
| shared alias model loading code (md2, md3) | |
| file | r_model_alias.h [code] |
| Shared alias model functions. | |
| file | r_model_brush.cpp [code] |
| brush model loading | |
| file | r_model_brush.h [code] |
| brush model loading | |
| file | r_model_md2.cpp [code] |
| md2 alias model loading | |
| file | r_model_md2.h [code] |
| md2 alias model loading | |
| file | r_model_md3.cpp [code] |
| md3 alias model loading | |
| file | r_model_md3.h [code] |
| md3 alias model loading | |
| file | r_model_obj.cpp [code] |
| obj model loading | |
| file | r_model_obj.h [code] |
| obj model loading | |
| file | r_particle.cpp [code] |
| file | r_particle.h [code] |
| Particle system header file. | |
| file | r_program.cpp [code] |
| Shader (GLSL) backend functions. | |
| file | r_program.h [code] |
| file | r_sdl.cpp [code] |
| This file contains SDL specific stuff having to do with the OpenGL refresh. | |
| file | r_sdl.h [code] |
| file | r_sphere.cpp [code] |
| Functions to generate and render spheres. | |
| file | r_sphere.h [code] |
| Functions to generate and render spheres. | |
| file | r_state.cpp [code] |
| file | r_state.h [code] |
| file | r_surface.cpp [code] |
| surface-related refresh code | |
| file | r_thread.cpp [code] |
| file | r_thread.h [code] |
| file | r_weather.cpp [code] |
| Weather effects rendering subsystem implementation. | |
| file | r_weather.h [code] |
| Weather effects rendering subsystem header file. | |