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UFO: Alien Invasion
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Files | |
| file | chr_shared.cpp [code] |
| file | chr_shared.h [code] |
| file | g_actor.cpp [code] |
| file | g_actor.h [code] |
| file | g_ai.cpp [code] |
| Artificial Intelligence for opponents or human controlled actors that are panicked. | |
| file | g_ai.h [code] |
| Artificial Intelligence functions. | |
| file | g_ai_lua.cpp [code] |
| Artificial Intelligence. | |
| file | g_camera.cpp [code] |
| file | g_client.cpp [code] |
| Main part of the game logic. | |
| file | g_client.h [code] |
| Interface for g_client.cpp. | |
| file | g_cmds.cpp [code] |
| Player commands. | |
| file | g_combat.cpp [code] |
| All parts of the main game logic that are combat related. | |
| file | g_combat.h [code] |
| All parts of the main game logic that are combat related. | |
| file | g_edict.h [code] |
| Local definitions for game module. | |
| file | g_edicts.cpp [code] |
| functions to handle the storage of all edicts in the game module. | |
| file | g_edicts.h [code] |
| functions to handle the storage and lifecycle of all edicts in the game module. | |
| file | g_events.cpp [code] |
| file | g_events.h [code] |
| Event related headers. | |
| file | g_func.cpp [code] |
| func_* edicts | |
| file | g_func.h [code] |
| func_* edicts | |
| file | g_health.cpp [code] |
| file | g_health.h [code] |
| file | g_inventory.cpp [code] |
| file | g_inventory.h [code] |
| file | g_local.h [code] |
| Local definitions for game module. | |
| file | g_main.cpp [code] |
| Main game functions. | |
| file | g_match.cpp [code] |
| Match related functions. | |
| file | g_match.h [code] |
| Match related functions. | |
| file | g_mission.cpp [code] |
| Mission related code - king of the hill and so on. | |
| file | g_mission.h [code] |
| Mission related code - king of the hill and so on. | |
| file | g_morale.cpp [code] |
| file | g_move.cpp [code] |
| file | g_move.h [code] |
| file | g_reaction.cpp [code] |
| Reaction fire code. | |
| file | g_reaction.h [code] |
| Reaction fire system. | |
| file | g_round.cpp [code] |
| file | g_spawn.cpp [code] |
| Brings new objects into the world. | |
| file | g_spawn.h [code] |
| Brings new objects into the world. | |
| file | g_stats.cpp [code] |
| file | g_svcmds.cpp [code] |
| Server commands. | |
| file | g_trigger.cpp [code] |
| Trigger functions. | |
| file | g_trigger.h [code] |
| Trigger functions. | |
| file | g_utils.cpp [code] |
| Misc utility functions for game module. | |
| file | g_utils.h [code] |
| Misc utility functions for game module. | |
| file | g_vis.cpp [code] |
| file | g_vis.h [code] |
| file | game.h [code] |
| Interface to game library. | |
| file | inv_shared.cpp [code] |
| Common object-, inventory-, container- and firemode-related functions. | |
| file | inv_shared.h [code] |
| common object-, inventory-, container- and firemode-related functions headers. | |
| file | inventory.cpp [code] |
| file | inventory.h [code] |
| file | q_shared.cpp [code] |
| Common functions. | |
| file | q_shared.h [code] |
| Common header file. | |
| file | q_sizes.h [code] |
| file | srvedict.h [code] |
| Interface to game library. | |