41#include "../game/inventory.h"
43#include "../common/http.h"
54typedef struct client_static_s {
92 char downloadServer[512];
93 char downloadReferer[32];
111#ifndef HARD_LINKED_CGAME
115#if SDL_VERSION_ATLEAST(2,0,0)
117 SDL_GLContext context;
Header file for keyboard handler.
Share stuff between the different cgame implementations.
int CL_GetClientState(void)
void CL_SetClientState(connstate_t state)
Sets the client state.
void CL_Disconnect(void)
Sets the cls.state to ca_disconnected and informs the server.
#define MAX_ACTORSKINNAME
Not cleared on a map change (static data)
int nextUniqueCharacterNumber
struct net_stream * netStream
const struct cgame_export_s * gametype
dlqueue_t * downloadQueue
unsigned int numActorSkins
This is a cvar definition. Cvars can be user modified and used in our menus e.g.