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DUECA/DUSIME
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An automatically generated class. More...
#include <SimulationState.hxx>
Public Types | |
| enum | Type { HoldCurrent , Advance , Replay , Inactive , Inactive_HoldCurrent , Calibrate_HoldCurrent , Advance_HoldCurrent , Replay_HoldCurrent , HoldCurrent_Inactive , Neutral , Undefined } |
| Enumerated type for an automatically generated object class. More... | |
| typedef SimulationState | __ThisDCOType__ |
| typedef for internal reference | |
Public Member Functions | |
| SimulationState () | |
| default constructor. | |
| SimulationState (const Type &t) | |
| Constructor with arguments. | |
| SimulationState (const SimulationState &o) | |
| copy constructor. | |
| SimulationState (::dueca::AmorphReStore &r) | |
| constructor to restore an SimulationState from amorphous storage. | |
| ~SimulationState () | |
| destructor. | |
| void | packData (::dueca::AmorphStore &s) const |
| packs the SimulationState into amorphous storage. | |
| void | packDataDiff (::dueca::AmorphStore &s, const SimulationState &ref) const |
| packs the SimulationState into amorphous storage. More... | |
| void | unPackData (::dueca::AmorphReStore &s) |
| unpacks the SimulationState from an amorphous storage. | |
| void | unPackDataDiff (::dueca::AmorphReStore &s) |
| unpacks the differences for SimulationState from an amorphous storage. | |
| bool | operator== (const SimulationState &o) const |
| Test for equality. | |
| bool | operator!= (const SimulationState &o) const |
| Test for inequality. | |
| SimulationState & | operator= (const SimulationState &o) |
| Assignment operator. | |
| std::ostream & | print (std::ostream &s) const |
| prints the SimulationState to a stream. | |
Static Public Member Functions | |
| static void * | operator new (size_t size) |
| new operator "new", which places objects not on a heap, but in one of the memory arenas. More... | |
| static void | operator delete (void *p) |
| new operator "delete", to go with the new version of operator new. | |
| static void * | operator new (size_t size, SimulationState *&o) |
| placement "new", needed for stl. | |
Public Attributes | |
| Type | t |
| the actual state | |
An automatically generated class.
Enumerated type for an automatically generated object class.
| Enumerator | |
|---|---|
| HoldCurrent | A state, shared between the SimulationModule and HardwareModule. The simulation is poised to start. |
| Advance | In this state, the simulation is running. |
| Replay | In this state, the simulation is played again with recorded input. Most modules can simply run their Advance code for this
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| Inactive | A state, exclusive for HardwareModule, in which the hardware is in the safe position, but not error code. |
| Inactive_HoldCurrent | Transition from inactive to HoldCurrent, for example lifting the simulator cab to neutral position. |
| Calibrate_HoldCurrent | A transition state during which calibration is carried out. After calibration the state transitions to HoldCurrent. |
| Advance_HoldCurrent | A transition state from Advance, participation in the simulation, back to HoldCurrent. Transitional State. |
| Replay_HoldCurrent | A transition state from Replay, back to HoldCurrent. |
| HoldCurrent_Inactive | A transition from HoldCurrent to inactive, for example going down. |
| Neutral | Not a state, for initialising combination. |
| Undefined | Undefined. |
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static |
new operator "new", which places objects not on a heap, but in one of the memory arenas.
This to speed up memory management.
| void dueca::SimulationState::packDataDiff | ( | ::dueca::AmorphStore & | s, |
| const SimulationState & | ref | ||
| ) | const |
packs the SimulationState into amorphous storage.
only differences with a previous object are packed.