OpenSceneGraph  3.4.1
Namespaces | Macros
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Namespaces

 osgManipulator
 The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
 

Macros

#define OSGMANIPULATOR_EXPORT_   1
 
#define OSGMANIPULATOR_EXPORT
 
#define META_OSGMANIPULATOR_Object(library, name)
 

Macro Definition Documentation

#define META_OSGMANIPULATOR_Object (   library,
  name 
)
Value:
virtual osg::Object* cloneType() const { return new name (); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; }\
virtual const char* className() const { return #name; }
#define NULL
Definition: Export:59
T * cloneType(const T *t)
Definition: Object:288
Base class/standard interface for objects which require IO support, cloning and reference counting...
Definition: Object:56
#define OSGMANIPULATOR_EXPORT
#define OSGMANIPULATOR_EXPORT_   1

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