26 #define YUILogComponent "ui"
29 #include "YUISymbols.h"
30 #include "YMenuButton.h"
31 #include "YMenuItem.h"
51 YUI_CHECK_NEW( priv );
63 const std::string & iconName )
74 const std::string & iconName )
105 propSet.
add(
YProperty( YUIProperty_Label, YStringProperty ) );
106 propSet.
add(
YProperty( YUIProperty_Items, YOtherProperty ) );
107 propSet.
add(
YProperty( YUIProperty_IconPath, YStringProperty ) );
121 else if ( propertyName == YUIProperty_Items )
return false;
138 else if ( propertyName == YUIProperty_Items )
return YPropertyValue( YOtherProperty );
void add(const YProperty &prop)
Add a property to this property set.
A set of properties to check names and types against.
bool isEmpty() const
Returns 'true' if this property set does not contain anything.
std::string stringVal() const
Methods to get the value of this property.
YPropertyType type() const
Returns the type of this property value.
Class for widget properties.
void check(const std::string &propertyName) const
Check if a property 'propertyName' exists in this property set.
Transport class for the value of simple properties.