19#ifndef __VKD3D_SHADER_H
20#define __VKD3D_SHADER_H
45 VKD3D_SHADER_API_VERSION_1_0,
46 VKD3D_SHADER_API_VERSION_1_1,
47 VKD3D_SHADER_API_VERSION_1_2,
48 VKD3D_SHADER_API_VERSION_1_3,
49 VKD3D_SHADER_API_VERSION_1_4,
50 VKD3D_SHADER_API_VERSION_1_5,
51 VKD3D_SHADER_API_VERSION_1_6,
52 VKD3D_SHADER_API_VERSION_1_7,
53 VKD3D_SHADER_API_VERSION_1_8,
54 VKD3D_SHADER_API_VERSION_1_9,
55 VKD3D_SHADER_API_VERSION_1_10,
56 VKD3D_SHADER_API_VERSION_1_11,
57 VKD3D_SHADER_API_VERSION_1_12,
58 VKD3D_SHADER_API_VERSION_1_13,
59 VKD3D_SHADER_API_VERSION_1_14,
60 VKD3D_SHADER_API_VERSION_1_15,
61 VKD3D_SHADER_API_VERSION_1_16,
62 VKD3D_SHADER_API_VERSION_1_17,
63 VKD3D_SHADER_API_VERSION_1_18,
64 VKD3D_SHADER_API_VERSION_1_19,
65 VKD3D_SHADER_API_VERSION_2_0,
67 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
142 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
180 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
181 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
182 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
183 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
184 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
185 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
193 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
199 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
200 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
289 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLAGS),
303 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS),
425 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
463 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
512 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
536enum vkd3d_shader_binding_flag
538 VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
539 VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
541 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
609 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_FRAGMENT_MODE),
648 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_SOURCE),
657 VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
673 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
682 VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
695 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
704 VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
822 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_1,
823 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_2,
824 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_3,
825 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_4,
826 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_5,
827 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_6,
828 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_7,
1029 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_1,
1030 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_2,
1031 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_3,
1032 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_4,
1033 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_5,
1053 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_1,
1054 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_2,
1055 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_3,
1056 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_4,
1057 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_5,
1077 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_1,
1078 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_2,
1079 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_3,
1080 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_4,
1081 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_5,
1102 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
1285 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_D3DBC_CONSTANT_REGISTER),
1330#define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
1382 unsigned int offset;
1455 unsigned int stream_index;
1456 const char *semantic_name;
1457 unsigned int semantic_index;
1458 uint8_t component_index;
1459 uint8_t component_count;
1460 uint8_t output_slot;
1470 unsigned int element_count;
1471 const unsigned int *buffer_strides;
1472 unsigned int buffer_stride_count;
1477 unsigned int static_offset;
1478 unsigned int dynamic_offset_index;
1595 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
1611 VKD3D_SHADER_TARGET_SPIRV_TEXT,
1640 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
1660 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
1710 VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
1711 VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
1712 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0,
1716 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
1721 VKD3D_SHADER_SPIRV_EXTENSION_NONE,
1722 VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
1734 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
1743 const char *entry_point;
1748 unsigned int extension_count;
1751 unsigned int parameter_count;
1753 bool dual_source_blending;
1754 const unsigned int *output_swizzles;
1755 unsigned int output_swizzle_count;
1758enum vkd3d_shader_tessellator_output_primitive
1760 VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
1761 VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
1762 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
1763 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
1765 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
1768enum vkd3d_shader_tessellator_partitioning
1770 VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
1771 VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
1772 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
1773 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
1775 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
1784 enum vkd3d_shader_tessellator_output_primitive output_primitive;
1785 enum vkd3d_shader_tessellator_partitioning partitioning;
1948enum vkd3d_shader_filter
1950 VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
1951 VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
1952 VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
1953 VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
1954 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
1955 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
1956 VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
1957 VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
1958 VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
1959 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
1960 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
1961 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
1962 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
1963 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
1964 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
1965 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
1966 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
1967 VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
1968 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1969 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1970 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1971 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1972 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1973 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1974 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1975 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1976 VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1977 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1978 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1979 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1980 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1981 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1982 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1983 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1984 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1985 VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1987 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
1990enum vkd3d_shader_texture_address_mode
1992 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
1993 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
1994 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
1995 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
1996 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
1998 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
2001enum vkd3d_shader_comparison_func
2003 VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
2004 VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
2005 VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
2006 VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
2007 VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
2008 VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
2009 VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
2010 VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
2012 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
2015enum vkd3d_shader_static_border_colour
2017 VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
2018 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
2019 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
2021 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
2026 enum vkd3d_shader_filter filter;
2027 enum vkd3d_shader_texture_address_mode address_u;
2028 enum vkd3d_shader_texture_address_mode address_v;
2029 enum vkd3d_shader_texture_address_mode address_w;
2031 unsigned int max_anisotropy;
2032 enum vkd3d_shader_comparison_func comparison_func;
2033 enum vkd3d_shader_static_border_colour border_colour;
2036 unsigned int shader_register;
2037 unsigned int register_space;
2044 unsigned int descriptor_count;
2045 unsigned int base_shader_register;
2046 unsigned int register_space;
2047 unsigned int descriptor_table_offset;
2052 unsigned int descriptor_range_count;
2058 unsigned int shader_register;
2059 unsigned int register_space;
2060 unsigned int value_count;
2065 unsigned int shader_register;
2066 unsigned int register_space;
2069enum vkd3d_shader_root_parameter_type
2071 VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
2072 VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
2073 VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
2074 VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
2075 VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
2077 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
2082 enum vkd3d_shader_root_parameter_type parameter_type;
2092enum vkd3d_shader_root_signature_flags
2094 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
2095 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
2096 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
2097 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
2098 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
2099 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
2100 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
2101 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
2103 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
2108 unsigned int parameter_count;
2110 unsigned int static_sampler_count;
2112 enum vkd3d_shader_root_signature_flags flags;
2116enum vkd3d_shader_root_descriptor_flags
2118 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
2119 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
2120 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
2121 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
2123 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
2128 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
2129 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
2130 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
2131 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
2132 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
2136 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
2142 unsigned int descriptor_count;
2143 unsigned int base_shader_register;
2144 unsigned int register_space;
2146 unsigned int descriptor_table_offset;
2151 unsigned int descriptor_range_count;
2157 unsigned int shader_register;
2158 unsigned int register_space;
2159 enum vkd3d_shader_root_descriptor_flags flags;
2164 enum vkd3d_shader_root_parameter_type parameter_type;
2176 unsigned int parameter_count;
2178 unsigned int static_sampler_count;
2180 enum vkd3d_shader_root_signature_flags flags;
2183enum vkd3d_shader_root_signature_version
2185 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
2186 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
2188 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
2193 enum vkd3d_shader_root_signature_version version;
2233 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
2268 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
2292 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
2382 unsigned int resource_space;
2383 unsigned int resource_index;
2384 unsigned int sampler_space;
2385 unsigned int sampler_index;
2456 unsigned int x, y, z;
2473 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DENORMAL_MODE),
2583 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
2611 VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
2612 VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
2613 VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
2614 VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
2615 VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
2616 VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
2636 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
2645 VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
2655 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
2712 VKD3D_SHADER_SWIZZLE_X = 0x0,
2713 VKD3D_SHADER_SWIZZLE_Y = 0x1,
2714 VKD3D_SHADER_SWIZZLE_Z = 0x2,
2715 VKD3D_SHADER_SWIZZLE_W = 0x3,
2717 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
2764#define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
2766#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
2777#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
2778 (VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \
2779 | VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \
2780 | VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \
2781 | VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3))
2784#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
2961#ifdef LIBVKD3D_SHADER_SOURCE
2962# define VKD3D_SHADER_API VKD3D_EXPORT
2964# define VKD3D_SHADER_API VKD3D_IMPORT
2967#ifndef VKD3D_SHADER_NO_PROTOTYPES
3560typedef const char *(*PFN_vkd3d_shader_get_version)(
unsigned int *major,
unsigned int *minor);
3602 unsigned int semantic_index,
unsigned int stream_index);
A generic structure containing a GPU shader, in text or byte-code format.
Definition vkd3d_shader.h:468
const void * code
Pointer to the code.
Definition vkd3d_shader.h:483
size_t size
Size of code, in bytes.
Definition vkd3d_shader.h:485
This structure describes a single resource-sampler pair.
Definition vkd3d_shader.h:2381
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i....
Definition vkd3d_shader.h:1339
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:1360
unsigned int resource_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:1346
unsigned int sampler_index
Register index of the Direct3D sampler.
Definition vkd3d_shader.h:1353
unsigned int sampler_space
Register space of the Direct3D sampler.
Definition vkd3d_shader.h:1351
unsigned int resource_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:1344
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition vkd3d_shader.h:1357
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:1355
A chained structure containing compilation parameters.
Definition vkd3d_shader.h:1667
const struct vkd3d_shader_compile_option * options
Pointer to an array of compilation options.
Definition vkd3d_shader.h:1695
struct vkd3d_shader_code source
Input source code or byte code.
Definition vkd3d_shader.h:1678
enum vkd3d_shader_log_level log_level
Minimum severity of messages returned from the shader function.
Definition vkd3d_shader.h:1700
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO.
Definition vkd3d_shader.h:1669
const char * source_name
Name of the initial source file, which may be used in error messages or debug information.
Definition vkd3d_shader.h:1705
unsigned int option_count
Size, in elements, of options.
Definition vkd3d_shader.h:1697
enum vkd3d_shader_source_type source_type
Format of the input code passed in source.
Definition vkd3d_shader.h:1681
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1675
enum vkd3d_shader_target_type target_type
Desired output format.
Definition vkd3d_shader.h:1683
Various settings which may affect shader compilation or scanning, passed as part of struct vkd3d_shad...
Definition vkd3d_shader.h:434
unsigned int value
A value associated with the option.
Definition vkd3d_shader.h:441
enum vkd3d_shader_compile_option_name name
Name of the option.
Definition vkd3d_shader.h:436
A chained structure containing legacy Direct3D bytecode compilation parameters.
Definition vkd3d_shader.h:2514
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_D3DBC_SOURCE_INFO.
Definition vkd3d_shader.h:2516
uint32_t shadow_samplers
A mask indicating which samplers should be shadow (i.e.
Definition vkd3d_shader.h:2551
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2518
enum vkd3d_shader_resource_type texture_dimensions[6]
The dimension of each texture bound to the shader.
Definition vkd3d_shader.h:2531
A common structure describing the bind point of a descriptor or descriptor array in the target enviro...
Definition vkd3d_shader.h:520
unsigned int binding
The binding index of the descriptor.
Definition vkd3d_shader.h:527
unsigned int count
The size of this descriptor array.
Definition vkd3d_shader.h:533
unsigned int set
The set of the descriptor.
Definition vkd3d_shader.h:525
Describes a single shader descriptor; returned as part of struct vkd3d_shader_scan_descriptor_info.
Definition vkd3d_shader.h:2300
enum vkd3d_shader_resource_type resource_type
Resource type, if applicable, including its dimension.
Definition vkd3d_shader.h:2311
unsigned int register_index
Register index of the descriptor.
Definition vkd3d_shader.h:2309
enum vkd3d_shader_resource_data_type resource_data_type
Data type contained in the resource (for example, float or integer).
Definition vkd3d_shader.h:2313
enum vkd3d_shader_descriptor_type type
Type of the descriptor (for example, SRV, CBV, UAV, or sampler).
Definition vkd3d_shader.h:2302
unsigned int count
Size of this descriptor array, or 1 if a single descriptor.
Definition vkd3d_shader.h:2323
unsigned int flags
Bitwise combination of zero or more members of vkd3d_shader_descriptor_info_flag.
Definition vkd3d_shader.h:2318
unsigned int register_space
Register space of the resource, or 0 if the shader does not support multiple register spaces.
Definition vkd3d_shader.h:2307
A chained structure containing descriptor offsets.
Definition vkd3d_shader.h:1493
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1497
const struct vkd3d_shader_descriptor_offset * uav_counter_offsets
Pointer to an array of offsets into the descriptor arrays referenced by the 'uav_counters' array in s...
Definition vkd3d_shader.h:1556
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO.
Definition vkd3d_shader.h:1495
unsigned int descriptor_table_offset
Byte offset within the push constants of an array of 32-bit descriptor array offsets.
Definition vkd3d_shader.h:1504
unsigned int descriptor_table_count
Size, in elements, of the descriptor table push constant array.
Definition vkd3d_shader.h:1506
const struct vkd3d_shader_descriptor_offset * binding_offsets
Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
Definition vkd3d_shader.h:1549
Definition vkd3d_shader.h:1476
Definition vkd3d_shader.h:2140
Definition vkd3d_shader.h:2042
A description of a DXBC blob, as returned by vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:2739
size_t section_count
The number of sections contained in the DXBC.
Definition vkd3d_shader.h:2755
struct vkd3d_shader_dxbc_section_desc * sections
Descriptions of the sections contained in the DXBC.
Definition vkd3d_shader.h:2757
uint32_t tag
The DXBC tag.
Definition vkd3d_shader.h:2744
size_t size
The total size of the DXBC blob.
Definition vkd3d_shader.h:2753
uint32_t checksum[4]
A checksum of the DXBC contents.
Definition vkd3d_shader.h:2746
unsigned int version
The DXBC version.
Definition vkd3d_shader.h:2751
A description of a DXBC section.
Definition vkd3d_shader.h:2726
uint32_t tag
The section tag.
Definition vkd3d_shader.h:2728
struct vkd3d_shader_code data
The contents of the section.
Definition vkd3d_shader.h:2730
A chained structure containing HLSL compilation parameters.
Definition vkd3d_shader.h:1926
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO.
Definition vkd3d_shader.h:1928
const char * profile
Pointer to a null-terminated string containing the target shader profile.
Definition vkd3d_shader.h:1944
const char * entry_point
Optional pointer to a null-terminated string containing the shader entry point.
Definition vkd3d_shader.h:1938
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1930
A chained structure describing the interface between a compiled shader and the target environment.
Definition vkd3d_shader.h:1426
unsigned int combined_sampler_count
Size, in elements, of combined_samplers.
Definition vkd3d_shader.h:1445
const struct vkd3d_shader_resource_binding * bindings
Pointer to an array of bindings for shader resource descriptors.
Definition vkd3d_shader.h:1433
const struct vkd3d_shader_push_constant_buffer * push_constant_buffers
Pointer to an array of bindings for push constant buffers.
Definition vkd3d_shader.h:1438
const struct vkd3d_shader_uav_counter_binding * uav_counters
Pointer to an array of bindings for UAV counters.
Definition vkd3d_shader.h:1448
unsigned int binding_count
Size, in elements, of bindings.
Definition vkd3d_shader.h:1435
unsigned int push_constant_buffer_count
Size, in elements, of push_constant_buffers.
Definition vkd3d_shader.h:1440
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1430
const struct vkd3d_shader_combined_resource_sampler * combined_samplers
Pointer to an array of bindings for combined samplers.
Definition vkd3d_shader.h:1443
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
Definition vkd3d_shader.h:1428
unsigned int uav_counter_count
Size, in elements, of uav_counters.
Definition vkd3d_shader.h:1450
A single preprocessor macro, passed as part of struct vkd3d_shader_preprocess_info.
Definition vkd3d_shader.h:1793
const char * name
Pointer to a null-terminated string containing the name of a macro.
Definition vkd3d_shader.h:1799
const char * value
Optional pointer to a null-terminated string containing the expansion of the macro.
Definition vkd3d_shader.h:1805
An individual shader parameter.
Definition vkd3d_shader.h:1235
enum vkd3d_shader_parameter_type type
How the parameter will be provided to the shader.
Definition vkd3d_shader.h:1239
struct vkd3d_shader_parameter_immediate_constant1 immediate_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT.
Definition vkd3d_shader.h:1251
struct vkd3d_shader_parameter_specialization_constant specialization_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
Definition vkd3d_shader.h:1256
enum vkd3d_shader_parameter_data_type data_type
The data type of the supplied parameter, which determines how it is to be interpreted.
Definition vkd3d_shader.h:1244
struct vkd3d_shader_parameter_buffer buffer
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_BUFFER.
Definition vkd3d_shader.h:1261
enum vkd3d_shader_parameter_name name
The builtin parameter to be mapped.
Definition vkd3d_shader.h:1237
The linkage of a parameter specified through a uniform buffer, used in struct vkd3d_shader_parameter1...
Definition vkd3d_shader.h:1181
uint32_t offset
The byte offset of the parameter within the buffer.
Definition vkd3d_shader.h:1190
unsigned int set
The set of the uniform buffer descriptor.
Definition vkd3d_shader.h:1186
unsigned int binding
The binding index of the uniform buffer descriptor.
Definition vkd3d_shader.h:1188
Interface information regarding a builtin shader parameter.
Definition vkd3d_shader.h:2949
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO.
Definition vkd3d_shader.h:2951
unsigned int parameter_count
Size, in elements, of parameters.
Definition vkd3d_shader.h:2958
const struct vkd3d_shader_parameter1 * parameters
Pointer to an array of dynamic parameters for this shader instance.
Definition vkd3d_shader.h:2956
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2953
The linkage of a specialization constant parameter, used in struct vkd3d_shader_parameter and struct ...
Definition vkd3d_shader.h:1165
uint32_t id
The ID of the specialization constant.
Definition vkd3d_shader.h:1173
An individual shader parameter.
Definition vkd3d_shader.h:1206
A chained structure containing preprocessing parameters.
Definition vkd3d_shader.h:1866
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO.
Definition vkd3d_shader.h:1868
const struct vkd3d_shader_macro * macros
Pointer to an array of predefined macros.
Definition vkd3d_shader.h:1880
void * include_context
User-defined pointer which will be passed unmodified to the pfn_open_include and pfn_close_include ca...
Definition vkd3d_shader.h:1911
unsigned int macro_count
Size, in elements, of macros.
Definition vkd3d_shader.h:1882
PFN_vkd3d_shader_open_include pfn_open_include
Optional pointer to a callback function, which will be called in order to evaluate #include directive...
Definition vkd3d_shader.h:1896
PFN_vkd3d_shader_close_include pfn_close_include
Optional pointer to a callback function, which will be called whenever an included file is closed.
Definition vkd3d_shader.h:1906
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1870
Describes the mapping of a Direct3D constant buffer to a range of push constants in the target enviro...
Definition vkd3d_shader.h:1392
unsigned int register_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:1399
unsigned int size
Size, in bytes, of the target push constants.
Definition vkd3d_shader.h:1406
unsigned int register_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:1397
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:1401
unsigned int offset
Offset, in bytes, of the target push constants.
Definition vkd3d_shader.h:1404
Describes the mapping of a single resource or resource array to its binding point in the target envir...
Definition vkd3d_shader.h:1304
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:1327
unsigned int register_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:1311
enum vkd3d_shader_descriptor_type type
The type of this descriptor.
Definition vkd3d_shader.h:1306
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition vkd3d_shader.h:1324
unsigned int register_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:1320
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:1322
Definition vkd3d_shader.h:2057
Definition vkd3d_shader.h:2156
Definition vkd3d_shader.h:2150
Definition vkd3d_shader.h:2051
Definition vkd3d_shader.h:2064
Definition vkd3d_shader.h:2163
Definition vkd3d_shader.h:2081
Definition vkd3d_shader.h:2175
Definition vkd3d_shader.h:2107
A chained structure describing the resource-sampler pairs used by a shader.
Definition vkd3d_shader.h:2409
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO.
Definition vkd3d_shader.h:2411
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2413
unsigned int combined_sampler_count
The number of resource-sampler pairs in combined_samplers.
Definition vkd3d_shader.h:2418
struct vkd3d_shader_combined_resource_sampler_info * combined_samplers
Pointer to an array of resource-sampler pairs.
Definition vkd3d_shader.h:2416
A chained structure describing how a shader expects denormal floating-point values to be handled.
Definition vkd3d_shader.h:2485
enum vkd3d_shader_denormal_mode f64_denormal_mode
The denormal mode for f64 (double) numbers.
Definition vkd3d_shader.h:2496
enum vkd3d_shader_denormal_mode f32_denormal_mode
The denormal mode for f32 (float) numbers.
Definition vkd3d_shader.h:2494
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DENORMAL_MODE_INFO.
Definition vkd3d_shader.h:2487
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2489
enum vkd3d_shader_denormal_mode f16_denormal_mode
The denormal mode for f16 (half) numbers.
Definition vkd3d_shader.h:2492
A chained structure enumerating the descriptors declared by a shader.
Definition vkd3d_shader.h:2360
enum vkd3d_shader_structure_type type
Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
Definition vkd3d_shader.h:2364
const void * next
Input; optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2366
unsigned int descriptor_count
Output; size, in elements, of descriptors.
Definition vkd3d_shader.h:2371
struct vkd3d_shader_descriptor_info * descriptors
Output; returns a pointer to an array of descriptors.
Definition vkd3d_shader.h:2369
A chained structure describing the tessellation information in a hull shader.
Definition vkd3d_shader.h:2429
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2433
enum vkd3d_shader_tessellator_output_primitive output_primitive
The tessellation output primitive.
Definition vkd3d_shader.h:2436
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO.
Definition vkd3d_shader.h:2431
enum vkd3d_shader_tessellator_partitioning partitioning
The tessellation partitioning mode.
Definition vkd3d_shader.h:2438
A chained structure containing descriptions of shader inputs and outputs.
Definition vkd3d_shader.h:2839
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2843
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO.
Definition vkd3d_shader.h:2841
struct vkd3d_shader_signature patch_constant
The shader patch constant varyings.
Definition vkd3d_shader.h:2852
struct vkd3d_shader_signature output
The shader output varyings.
Definition vkd3d_shader.h:2849
struct vkd3d_shader_signature input
The shader input varyings.
Definition vkd3d_shader.h:2846
A chained structure describing the thread group size in a compute shader.
Definition vkd3d_shader.h:2449
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_THREAD_GROUP_SIZE_INFO.
Definition vkd3d_shader.h:2451
unsigned int x
The thread group size in the x/y/z direction.
Definition vkd3d_shader.h:2456
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2453
A single shader varying, returned as part of struct vkd3d_shader_signature.
Definition vkd3d_shader.h:2662
unsigned int semantic_index
Semantic index, or 0 if the semantic is not indexed.
Definition vkd3d_shader.h:2666
enum vkd3d_shader_sysval_semantic sysval_semantic
System value semantic.
Definition vkd3d_shader.h:2676
unsigned int stream_index
Stream index of a geometry shader output semantic.
Definition vkd3d_shader.h:2671
unsigned int used_mask
Subset of mask which the shader reads from or writes to.
Definition vkd3d_shader.h:2689
enum vkd3d_shader_component_type component_type
Data type.
Definition vkd3d_shader.h:2678
enum vkd3d_shader_minimum_precision min_precision
Minimum interpolation precision.
Definition vkd3d_shader.h:2691
unsigned int register_index
Register index.
Definition vkd3d_shader.h:2680
unsigned int mask
Mask of the register components allocated to this varying.
Definition vkd3d_shader.h:2682
const char * semantic_name
Semantic name.
Definition vkd3d_shader.h:2664
Description of a shader input or output signature.
Definition vkd3d_shader.h:2702
struct vkd3d_shader_signature_element * elements
Pointer to an array of varyings.
Definition vkd3d_shader.h:2704
unsigned int element_count
Size, in elements, of elements.
Definition vkd3d_shader.h:2706
Definition vkd3d_shader.h:1780
Definition vkd3d_shader.h:1739
Definition vkd3d_shader.h:2025
Describes the mapping of a single Direct3D UAV counter.
Definition vkd3d_shader.h:1369
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the UAV counter is visible.
Definition vkd3d_shader.h:1378
unsigned int register_space
Register space of the Direct3D UAV descriptor.
Definition vkd3d_shader.h:1374
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:1381
unsigned int register_index
Register index of the Direct3D UAV descriptor.
Definition vkd3d_shader.h:1376
A chained structure which describes how output varyings in this shader stage should be mapped to inpu...
Definition vkd3d_shader.h:2901
unsigned int varying_count
The number of registers provided in varying_map.
Definition vkd3d_shader.h:2920
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO.
Definition vkd3d_shader.h:2903
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2905
const struct vkd3d_shader_varying_map * varying_map
A mapping of output varyings in this shader stage to input varyings in the next shader stage.
Definition vkd3d_shader.h:2918
Describes the mapping of a output varying register in a shader stage, to an input varying register in...
Definition vkd3d_shader.h:2862
unsigned int input_register_index
The register index of the input varying to map this register to.
Definition vkd3d_shader.h:2871
unsigned int input_mask
The mask consumed by the destination register.
Definition vkd3d_shader.h:2873
unsigned int output_signature_index
The signature index (in the output signature) of the output varying.
Definition vkd3d_shader.h:2869
Definition vkd3d_shader.h:2192
VKD3D_SHADER_API struct vkd3d_shader_signature_element * vkd3d_shader_find_signature_element(const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index)
Find a single element of a parsed input signature.
vkd3d_shader_d3dbc_constant_register
Symbolic register indices for mapping uniform constant register sets in legacy Direct3D bytecode to c...
Definition vkd3d_shader.h:1277
@ VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER
The boolean constant register set, b# in Direct3D assembly.
Definition vkd3d_shader.h:1283
@ VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER
The float constant register set, c# in Direct3D assembly.
Definition vkd3d_shader.h:1279
@ VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER
The integer constant register set, i# in Direct3D assembly.
Definition vkd3d_shader.h:1281
vkd3d_shader_compile_option_name
Definition vkd3d_shader.h:307
@ VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION
If value is nonzero, emit a compile warning warn when vectors or matrices are truncated in an implici...
Definition vkd3d_shader.h:394
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV
value is a member of enum vkd3d_shader_compile_option_typed_uav.
Definition vkd3d_shader.h:323
@ VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY
This option is used to enable various backward compatibility features.
Definition vkd3d_shader.h:352
@ VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER
This option specifies default matrix packing order for HLSL sources.
Definition vkd3d_shader.h:344
@ VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F32
Override the denormal mode for f32 (float) numbers.
Definition vkd3d_shader.h:416
@ VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F16
Override the denormal mode for f16 (half) numbers.
Definition vkd3d_shader.h:409
@ VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT
If value is non-zero compilation will produce a child effect using shared object descriptions,...
Definition vkd3d_shader.h:383
@ VKD3D_SHADER_COMPILE_OPTION_API_VERSION
value is a member of enum vkd3d_shader_api_version.
Definition vkd3d_shader.h:321
@ VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE
If value is nonzero, write the point size for Vulkan tessellation and geometry shaders.
Definition vkd3d_shader.h:335
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV
value is a member of enum vkd3d_shader_compile_option_buffer_uav.
Definition vkd3d_shader.h:317
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN
This option specifies the origin of fragment coordinates for SPIR-V targets.
Definition vkd3d_shader.h:362
@ VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F64
Override the denormal mode for f64 (double) numbers.
Definition vkd3d_shader.h:423
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE
This option specifies the shader features available in the target environment.
Definition vkd3d_shader.h:372
@ VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG
If value is nonzero, do not include debug information in the compiled shader.
Definition vkd3d_shader.h:315
@ VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS
If value is nonzero, empty constant buffers descriptions are written out in the output effect binary.
Definition vkd3d_shader.h:402
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING
value is a member of enum vkd3d_shader_compile_option_formatting_flags.
Definition vkd3d_shader.h:319
static uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x, enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z, enum vkd3d_shader_swizzle_component w)
Build a vkd3d-shader swizzle with the given components.
Definition vkd3d_shader.h:2787
vkd3d_shader_compile_option_formatting_flags
Definition vkd3d_shader.h:179
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES
Emit the signatures when disassembling a shader.
Definition vkd3d_shader.h:191
void(* PFN_vkd3d_shader_free_dxbc)(struct vkd3d_shader_dxbc_desc *dxbc)
Type of vkd3d_shader_free_dxbc().
Definition vkd3d_shader.h:3614
int(* PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Type of vkd3d_shader_convert_root_signature().
Definition vkd3d_shader.h:3587
void(* PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Type of vkd3d_shader_build_varying_map().
Definition vkd3d_shader.h:3623
vkd3d_shader_resource_data_type
The type of the data contained in a shader resource, returned as part of struct vkd3d_shader_descript...
Definition vkd3d_shader.h:2241
@ VKD3D_SHADER_RESOURCE_DATA_NONE
The descriptor has no relevant data type.
Definition vkd3d_shader.h:2246
@ VKD3D_SHADER_RESOURCE_DATA_DOUBLE
IEEE double-precision floating-point.
Definition vkd3d_shader.h:2260
@ VKD3D_SHADER_RESOURCE_DATA_MIXED
Undefined/type-less.
Definition vkd3d_shader.h:2258
@ VKD3D_SHADER_RESOURCE_DATA_SNORM
Signed normalized integer.
Definition vkd3d_shader.h:2250
@ VKD3D_SHADER_RESOURCE_DATA_CONTINUED
Continuation of the previous component.
Definition vkd3d_shader.h:2266
@ VKD3D_SHADER_RESOURCE_DATA_UINT
Unsigned integer.
Definition vkd3d_shader.h:2254
@ VKD3D_SHADER_RESOURCE_DATA_FLOAT
IEEE single-precision floating-point.
Definition vkd3d_shader.h:2256
@ VKD3D_SHADER_RESOURCE_DATA_UNORM
Unsigned normalized integer.
Definition vkd3d_shader.h:2248
@ VKD3D_SHADER_RESOURCE_DATA_INT
Signed integer.
Definition vkd3d_shader.h:2252
VKD3D_SHADER_API const char * vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
Returns the current version of this library.
vkd3d_shader_parameter_type
The manner in which a parameter value is provided to the shader, used in struct vkd3d_shader_paramete...
Definition vkd3d_shader.h:656
@ VKD3D_SHADER_PARAMETER_TYPE_BUFFER
The parameter value is provided to the shader as part of a uniform buffer.
Definition vkd3d_shader.h:671
@ VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT
The parameter value is provided to the shader via specialization constants.
Definition vkd3d_shader.h:664
@ VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT
The parameter value is embedded directly in the shader.
Definition vkd3d_shader.h:659
int(* PFN_vkd3d_shader_open_include)(const char *filename, bool local, const char *parent_data, void *context, struct vkd3d_shader_code *out)
Type of a callback function which will be used to open preprocessor includes.
Definition vkd3d_shader.h:1836
vkd3d_shader_compile_option_fragment_coordinate_origin
Determines the origin of fragment coordinates.
Definition vkd3d_shader.h:253
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT
Fragment coordinates originate from the lower-left.
Definition vkd3d_shader.h:259
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_UPPER_LEFT
Fragment coordinates originate from the upper-left.
Definition vkd3d_shader.h:256
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code)
Free shader code allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
vkd3d_shader_fog_source
The source of the fog varying output by a pre-rasterization shader.
Definition vkd3d_shader.h:623
@ VKD3D_SHADER_FOG_SOURCE_FOG
The source shader is not modified.
Definition vkd3d_shader.h:628
@ VKD3D_SHADER_FOG_SOURCE_FOG_OR_SPECULAR_W
If the source shader has a fog varying, it is not modified.
Definition vkd3d_shader.h:636
@ VKD3D_SHADER_FOG_SOURCE_W
The fog source is the W component of the position output by the vertex shader.
Definition vkd3d_shader.h:646
@ VKD3D_SHADER_FOG_SOURCE_Z
The fog source is the Z component of the position output by the vertex shader.
Definition vkd3d_shader.h:641
vkd3d_shader_parameter_data_type
The format of data provided to the shader, used in struct vkd3d_shader_parameter and struct vkd3d_sha...
Definition vkd3d_shader.h:681
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4
The parameter is provided as a 4-dimensional vector of 32-bit floats.
Definition vkd3d_shader.h:693
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32
The parameter is provided as a 32-bit unsigned integer.
Definition vkd3d_shader.h:684
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32
The parameter is provided as a 32-bit float.
Definition vkd3d_shader.h:686
VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Build a mapping of output varyings in a shader stage to input varyings in the following shader stage.
int(* PFN_vkd3d_shader_serialize_dxbc)(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_dxbc().
Definition vkd3d_shader.h:3619
void(* PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context)
Type of a callback function which will be used to close preprocessor includes.
Definition vkd3d_shader.h:1852
vkd3d_shader_descriptor_info_flag
Additional flags describing a shader descriptor, returned as part of struct vkd3d_shader_descriptor_i...
Definition vkd3d_shader.h:2276
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER
The descriptor is a raw (byte-addressed) buffer.
Definition vkd3d_shader.h:2290
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
The descriptor is a UAV resource, which is read from by the shader.
Definition vkd3d_shader.h:2283
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS
The descriptor is a UAV resource, on which the shader performs atomic ops.
Definition vkd3d_shader.h:2288
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
The descriptor is a UAV resource, whose counter is read from or written to by the shader.
Definition vkd3d_shader.h:2281
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE
The descriptor is a comparison sampler.
Definition vkd3d_shader.h:2285
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Convert a structural description of a shader root signature to a byte code format capable of being re...
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Read the input signature of a compiled DXBC shader, returning a structural description which can be e...
vkd3d_shader_compile_option_backward_compatibility
Individual options to enable various backward compatibility features.
Definition vkd3d_shader.h:207
@ VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES
Causes compiler to convert SM1-3 semantics to corresponding System Value semantics,...
Definition vkd3d_shader.h:221
@ VKD3D_SHADER_COMPILE_OPTION_CONST_GLOBAL_UNIFORMS
Causes all uniform variables in global scope to be const.
Definition vkd3d_shader.h:242
@ VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS
Causes 'double' to behave as an alias for 'float'.
Definition vkd3d_shader.h:232
void(* PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature)
Type of vkd3d_shader_free_shader_signature().
Definition vkd3d_shader.h:3604
int(* PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Type of vkd3d_shader_scan().
Definition vkd3d_shader.h:3591
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Convert a byte code description of a shader root signature to a structural description which can be e...
void(* PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Type of vkd3d_shader_free_root_signature().
Definition vkd3d_shader.h:3579
vkd3d_shader_sysval_semantic
System value semantic, returned as part of struct vkd3d_shader_signature.
Definition vkd3d_shader.h:2588
@ VKD3D_SHADER_SV_VERTEX_ID
Vertex ID; SV_VertexID in Direct3D.
Definition vkd3d_shader.h:2602
@ VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX
Render target layer; SV_RenderTargetArrayIndex in Direct3D.
Definition vkd3d_shader.h:2598
@ VKD3D_SHADER_SV_DEPTH_LESS_EQUAL
Depth, which is guaranteed to be less than or equal to the current depth; SV_DepthLessEqual in Direct...
Definition vkd3d_shader.h:2632
@ VKD3D_SHADER_SV_PRIMITIVE_ID
Primitive ID; SV_PrimitiveID in Direct3D.
Definition vkd3d_shader.h:2604
@ VKD3D_SHADER_SV_COVERAGE
Sample mask; SV_Coverage in Direct3D.
Definition vkd3d_shader.h:2622
@ VKD3D_SHADER_SV_CULL_DISTANCE
Cull distance; SV_CullDistance in Direct3D.
Definition vkd3d_shader.h:2596
@ VKD3D_SHADER_SV_DEPTH
Depth; SV_Depth in Direct3D.
Definition vkd3d_shader.h:2620
@ VKD3D_SHADER_SV_TARGET
Render target; SV_Target in Direct3D.
Definition vkd3d_shader.h:2618
@ VKD3D_SHADER_SV_NONE
No system value.
Definition vkd3d_shader.h:2590
@ VKD3D_SHADER_SV_IS_FRONT_FACE
Whether the triangle is front-facing; SV_IsFrontFace in Direct3D.
Definition vkd3d_shader.h:2608
@ VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX
Viewport index; SV_ViewportArrayIndex in Direct3D.
Definition vkd3d_shader.h:2600
@ VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL
Depth, which is guaranteed to be greater than or equal to the current depth; SV_DepthGreaterEqual in ...
Definition vkd3d_shader.h:2627
@ VKD3D_SHADER_SV_INSTANCE_ID
Instance ID; SV_InstanceID in Direct3D.
Definition vkd3d_shader.h:2606
@ VKD3D_SHADER_SV_CLIP_DISTANCE
Clip distance; SV_ClipDistance in Direct3D.
Definition vkd3d_shader.h:2594
@ VKD3D_SHADER_SV_SAMPLE_INDEX
Sample index; SV_SampleIndex in Direct3D.
Definition vkd3d_shader.h:2610
@ VKD3D_SHADER_SV_STENCIL_REF
Stencil reference; SV_StencilRef in Direct3D.
Definition vkd3d_shader.h:2634
@ VKD3D_SHADER_SV_POSITION
Vertex position; SV_Position in Direct3D.
Definition vkd3d_shader.h:2592
vkd3d_shader_source_type
The format of a shader to be compiled or scanned.
Definition vkd3d_shader.h:1561
@ VKD3D_SHADER_SOURCE_DXBC_DXIL
A 'DirectX Intermediate Language' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1583
@ VKD3D_SHADER_SOURCE_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition vkd3d_shader.h:1578
@ VKD3D_SHADER_SOURCE_HLSL
High-Level Shader Language source code.
Definition vkd3d_shader.h:1573
@ VKD3D_SHADER_SOURCE_FX
Binary format used by Direct3D 9/10.x/11 effects.
Definition vkd3d_shader.h:1588
@ VKD3D_SHADER_SOURCE_TX
A D3DX texture shader.
Definition vkd3d_shader.h:1593
@ VKD3D_SHADER_SOURCE_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1571
@ VKD3D_SHADER_SOURCE_NONE
The shader has no type or is to be ignored.
Definition vkd3d_shader.h:1566
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
Free a structural representation of a shader input signature allocated by vkd3d_shader_parse_input_si...
vkd3d_shader_parse_dxbc_flags
Flags for vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:298
@ VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM
Ignore the checksum and continue parsing even if it is incorrect.
Definition vkd3d_shader.h:301
VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Serialize a DXBC description into a blob stored in a vkd3d_shader_code structure.
vkd3d_shader_log_level
Describes the minimum severity of compilation messages returned by vkd3d_shader_compile() and similar...
Definition vkd3d_shader.h:1648
@ VKD3D_SHADER_LOG_NONE
No messages will be returned.
Definition vkd3d_shader.h:1650
@ VKD3D_SHADER_LOG_ERROR
Only fatal errors which prevent successful compilation will be returned.
Definition vkd3d_shader.h:1652
@ VKD3D_SHADER_LOG_WARNING
Non-fatal warnings and fatal errors will be returned.
Definition vkd3d_shader.h:1654
@ VKD3D_SHADER_LOG_INFO
All messages, including general informational messages, will be returned.
Definition vkd3d_shader.h:1658
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Parse shader source code or byte code, returning various types of requested information.
vkd3d_shader_fog_fragment_mode
The factor used to interpolate the fragment output colour with fog.
Definition vkd3d_shader.h:561
@ VKD3D_SHADER_FOG_FRAGMENT_EXP2
The fog interpolation factor is 2^-((k * c)²).
Definition vkd3d_shader.h:593
@ VKD3D_SHADER_FOG_FRAGMENT_NONE
No fog interpolation is applied; the output colour is passed through unmodified.
Definition vkd3d_shader.h:567
@ VKD3D_SHADER_FOG_FRAGMENT_EXP
The fog interpolation factor is 2^-(k * c).
Definition vkd3d_shader.h:580
@ VKD3D_SHADER_FOG_FRAGMENT_LINEAR
The fog interpolation factor is (E - c) * k.
Definition vkd3d_shader.h:607
vkd3d_shader_structure_type
The type of a chained structure.
Definition vkd3d_shader.h:72
@ VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
The structure is a vkd3d_shader_transform_feedback_info structure.
Definition vkd3d_shader.h:84
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO
The structure is a vkd3d_shader_scan_combined_resource_sampler_info structure.
Definition vkd3d_shader.h:115
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DENORMAL_MODE_INFO
The structure is a vkd3d_shader_scan_denormal_mode_info structure.
Definition vkd3d_shader.h:140
@ VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
The structure is a vkd3d_shader_compile_info structure.
Definition vkd3d_shader.h:74
@ VKD3D_SHADER_STRUCTURE_TYPE_D3DBC_SOURCE_INFO
The structure is a vkd3d_shader_d3dbc_source_info structure.
Definition vkd3d_shader.h:135
@ VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO
The structure is a vkd3d_shader_parameter_info structure.
Definition vkd3d_shader.h:120
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
The structure is a vkd3d_shader_scan_descriptor_info structure.
Definition vkd3d_shader.h:78
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO
The structure is a vkd3d_shader_spirv_domain_shader_target_info structure.
Definition vkd3d_shader.h:80
@ VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO
The structure is a vkd3d_shader_descriptor_offset_info structure.
Definition vkd3d_shader.h:100
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO
The structure is a vkd3d_shader_scan_signature_info structure.
Definition vkd3d_shader.h:105
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_THREAD_GROUP_SIZE_INFO
The structure is a vkd3d_shader_scan_thread_group_size_info structure.
Definition vkd3d_shader.h:130
@ VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO
The structure is a vkd3d_shader_preprocess_info structure.
Definition vkd3d_shader.h:95
@ VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
The structure is a vkd3d_shader_interface_info structure.
Definition vkd3d_shader.h:76
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO
The structure is a vkd3d_shader_scan_hull_shader_tessellation_info structure.
Definition vkd3d_shader.h:125
@ VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO
The structure is a vkd3d_shader_varying_map_info structure.
Definition vkd3d_shader.h:110
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
The structure is a vkd3d_shader_spirv_target_info structure.
Definition vkd3d_shader.h:82
@ VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO
The structure is a vkd3d_shader_hlsl_source_info structure.
Definition vkd3d_shader.h:90
vkd3d_shader_visibility
Describes which shader stages a resource is visible to.
Definition vkd3d_shader.h:446
@ VKD3D_SHADER_VISIBILITY_DOMAIN
The resource is visible only to the domain shader.
Definition vkd3d_shader.h:454
@ VKD3D_SHADER_VISIBILITY_COMPUTE
The resource is visible only to the compute shader.
Definition vkd3d_shader.h:461
@ VKD3D_SHADER_VISIBILITY_PIXEL
The resource is visible only to the pixel shader.
Definition vkd3d_shader.h:458
@ VKD3D_SHADER_VISIBILITY_ALL
The resource is visible to all shader stages.
Definition vkd3d_shader.h:448
@ VKD3D_SHADER_VISIBILITY_GEOMETRY
The resource is visible only to the geometry shader.
Definition vkd3d_shader.h:456
@ VKD3D_SHADER_VISIBILITY_VERTEX
The resource is visible only to the vertex shader.
Definition vkd3d_shader.h:450
@ VKD3D_SHADER_VISIBILITY_HULL
The resource is visible only to the hull shader.
Definition vkd3d_shader.h:452
VKD3D_SHADER_API void vkd3d_shader_free_scan_combined_resource_sampler_info(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Free members of struct vkd3d_shader_scan_combined_resource_sampler_info allocated by vkd3d_shader_sca...
vkd3d_shader_spirv_extension
Definition vkd3d_shader.h:1720
@ VKD3D_SHADER_SPIRV_EXTENSION_KHR_FLOAT_CONTROLS
Definition vkd3d_shader.h:1732
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK
Definition vkd3d_shader.h:1730
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT
Definition vkd3d_shader.h:1726
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER
Definition vkd3d_shader.h:1728
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING
Definition vkd3d_shader.h:1724
vkd3d_shader_api_version
Definition vkd3d_shader.h:44
vkd3d_shader_component_type
Data type of a shader varying, returned as part of struct vkd3d_shader_signature_element.
Definition vkd3d_shader.h:2559
@ VKD3D_SHADER_COMPONENT_INT
32-bit signed integer.
Definition vkd3d_shader.h:2565
@ VKD3D_SHADER_COMPONENT_UINT
32-bit unsigned integer.
Definition vkd3d_shader.h:2563
@ VKD3D_SHADER_COMPONENT_FLOAT16
16-bit IEEE floating-point.
Definition vkd3d_shader.h:2577
@ VKD3D_SHADER_COMPONENT_UINT16
16-bit unsigned integer.
Definition vkd3d_shader.h:2579
@ VKD3D_SHADER_COMPONENT_INT16
16-bit signed integer.
Definition vkd3d_shader.h:2581
@ VKD3D_SHADER_COMPONENT_DOUBLE
64-bit IEEE floating-point.
Definition vkd3d_shader.h:2571
@ VKD3D_SHADER_COMPONENT_UINT64
64-bit unsigned integer.
Definition vkd3d_shader.h:2573
@ VKD3D_SHADER_COMPONENT_FLOAT
32-bit IEEE floating-point.
Definition vkd3d_shader.h:2567
@ VKD3D_SHADER_COMPONENT_VOID
The varying has no type.
Definition vkd3d_shader.h:2561
@ VKD3D_SHADER_COMPONENT_INT64
64-bit signed integer.
Definition vkd3d_shader.h:2575
@ VKD3D_SHADER_COMPONENT_BOOL
Boolean.
Definition vkd3d_shader.h:2569
vkd3d_shader_descriptor_type
The type of a shader resource descriptor.
Definition vkd3d_shader.h:490
@ VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
The descriptor is an unordered access view.
Definition vkd3d_shader.h:500
@ VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
The descriptor is a constant buffer view.
Definition vkd3d_shader.h:505
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
The descriptor is a sampler.
Definition vkd3d_shader.h:510
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
The descriptor is a shader resource view.
Definition vkd3d_shader.h:495
#define VKD3D_SHADER_SWIZZLE_MASK
A mask selecting one component from a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2764
vkd3d_shader_resource_type
The type of a shader resource, returned as part of struct vkd3d_shader_descriptor_info.
Definition vkd3d_shader.h:2206
@ VKD3D_SHADER_RESOURCE_NONE
The type is invalid or not applicable for this descriptor.
Definition vkd3d_shader.h:2211
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY
2-dimensional array texture.
Definition vkd3d_shader.h:2227
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
Multisampled 2-dimensional texture.
Definition vkd3d_shader.h:2219
@ VKD3D_SHADER_RESOURCE_TEXTURE_3D
3-dimensional texture.
Definition vkd3d_shader.h:2221
@ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY
1-dimensional array texture.
Definition vkd3d_shader.h:2225
@ VKD3D_SHADER_RESOURCE_BUFFER
Dimensionless buffer.
Definition vkd3d_shader.h:2213
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE
Cubemap texture.
Definition vkd3d_shader.h:2223
@ VKD3D_SHADER_RESOURCE_TEXTURE_1D
1-dimensional texture.
Definition vkd3d_shader.h:2215
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
Cubemap array texture.
Definition vkd3d_shader.h:2231
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
Multisampled 2-dimensional array texture.
Definition vkd3d_shader.h:2229
@ VKD3D_SHADER_RESOURCE_TEXTURE_2D
2-dimensional texture.
Definition vkd3d_shader.h:2217
VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
Free the contents of a vkd3d_shader_dxbc_desc structure allocated by another vkd3d-shader function,...
VKD3D_SHADER_API enum vkd3d_shader_source_type * vkd3d_shader_get_supported_source_types(unsigned int *count)
Returns the source types supported, with any target type, by vkd3d_shader_compile().
vkd3d_shader_denormal_mode
Specifies how denormal floating-point numbers should be treated.
Definition vkd3d_shader.h:2465
@ VKD3D_SHADER_DENORMAL_MODE_FLUSH_TO_ZERO
Denormal values should be flushed to zero.
Definition vkd3d_shader.h:2471
@ VKD3D_SHADER_DENORMAL_MODE_PRESERVE
Denormal values should be preserved.
Definition vkd3d_shader.h:2469
@ VKD3D_SHADER_DENORMAL_MODE_ANY
No particular denormal mode is requested.
Definition vkd3d_shader.h:2467
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
Set a callback to be called when vkd3d-shader outputs debug logging.
int(* PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Type of vkd3d_shader_parse_root_signature().
Definition vkd3d_shader.h:3576
VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info)
Free members of struct vkd3d_shader_scan_signature_info allocated by vkd3d_shader_scan().
int(* PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_root_signature().
Definition vkd3d_shader.h:3582
vkd3d_shader_compile_option_typed_uav
Determines how typed UAVs are declared.
Definition vkd3d_shader.h:166
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN
Use Unknown format for UAVs which are read from.
Definition vkd3d_shader.h:173
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32
Use R32(u)i/R32f format for UAVs which are read from.
Definition vkd3d_shader.h:168
int(* PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Type of vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:3616
VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Parse a DXBC blob contained in a vkd3d_shader_code structure.
vkd3d_shader_swizzle_component
Possible values for a single component of a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2711
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Transform a form of GPU shader source code or byte code into another form of source code or byte code...
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Convert a structural representation of a root signature to a different version of structural represen...
int(* PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_compile().
Definition vkd3d_shader.h:3568
void(* PFN_vkd3d_shader_free_scan_descriptor_info)(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Type of vkd3d_shader_free_scan_descriptor_info().
Definition vkd3d_shader.h:3593
vkd3d_shader_descriptor_range_flags
Definition vkd3d_shader.h:2127
@ VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
Definition vkd3d_shader.h:2134
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Preprocess the given source code.
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx)
The offset, in bits, of the nth parameter of a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2766
void(* PFN_vkd3d_shader_free_messages)(char *messages)
Type of vkd3d_shader_free_messages().
Definition vkd3d_shader.h:3571
VKD3D_SHADER_API enum vkd3d_shader_target_type * vkd3d_shader_get_supported_target_types(enum vkd3d_shader_source_type source_type, unsigned int *count)
Returns the target types supported, with the given source type, by vkd3d_shader_compile().
vkd3d_shader_minimum_precision
Minimum interpolation precision of a shader varying, returned as part of struct vkd3d_shader_signatur...
Definition vkd3d_shader.h:2644
@ VKD3D_SHADER_MINIMUM_PRECISION_UINT_16
16-bit unsigned integer.
Definition vkd3d_shader.h:2653
@ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2
10-bit fixed point (2 integer and 8 fractional bits).
Definition vkd3d_shader.h:2649
@ VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16
16-bit floating-point.
Definition vkd3d_shader.h:2647
@ VKD3D_SHADER_MINIMUM_PRECISION_INT_16
16-bit signed integer.
Definition vkd3d_shader.h:2651
void(* PFN_vkd3d_shader_free_scan_signature_info)(struct vkd3d_shader_scan_signature_info *info)
Type of vkd3d_shader_free_scan_signature_info().
Definition vkd3d_shader.h:3627
int(* PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Type of vkd3d_shader_parse_input_signature().
Definition vkd3d_shader.h:3597
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Free members of struct vkd3d_shader_scan_descriptor_info() allocated by vkd3d_shader_scan().
void(* PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_preprocess().
Definition vkd3d_shader.h:3607
vkd3d_shader_target_type
The output format of a compiled shader.
Definition vkd3d_shader.h:1600
@ VKD3D_SHADER_TARGET_SPIRV_BINARY
A SPIR-V shader in binary form.
Definition vkd3d_shader.h:1610
@ VKD3D_SHADER_TARGET_D3D_ASM
Direct3D shader assembly.
Definition vkd3d_shader.h:1615
@ VKD3D_SHADER_TARGET_NONE
The shader has no type or is to be ignored.
Definition vkd3d_shader.h:1605
@ VKD3D_SHADER_TARGET_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1625
@ VKD3D_SHADER_TARGET_GLSL
An 'OpenGL Shading Language' shader.
Definition vkd3d_shader.h:1629
@ VKD3D_SHADER_TARGET_MSL
A 'Metal Shading Language' shader.
Definition vkd3d_shader.h:1638
@ VKD3D_SHADER_TARGET_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition vkd3d_shader.h:1620
@ VKD3D_SHADER_TARGET_FX
Binary format used by Direct3D 9/10.x/11 effects profiles.
Definition vkd3d_shader.h:1634
void(* PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code)
Type of vkd3d_shader_free_shader_code().
Definition vkd3d_shader.h:3573
vkd3d_shader_compile_option_pack_matrix_order
Determines how matrices are stored.
Definition vkd3d_shader.h:198
vkd3d_shader_spirv_environment
Definition vkd3d_shader.h:1709
@ VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1
Definition vkd3d_shader.h:1714
vkd3d_shader_compile_option_feature_flags
Advertises feature availability.
Definition vkd3d_shader.h:266
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS
The SPIR-V target environment supports wave operations.
Definition vkd3d_shader.h:283
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64
The SPIR-V target environment supports 64-bit integer types.
Definition vkd3d_shader.h:270
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64
The SPIR-V target environment supports 64-bit floating-point types.
Definition vkd3d_shader.h:274
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_ZERO_INITIALIZE_WORKGROUP_MEMORY
The SPIR-V target environment supports zero-initializing workgroup memory.
Definition vkd3d_shader.h:287
void(* PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback)
Type of vkd3d_shader_set_log_callback().
Definition vkd3d_shader.h:3611
vkd3d_shader_parameter_name
Names a specific shader parameter, used in struct vkd3d_shader_parameter and struct vkd3d_shader_para...
Definition vkd3d_shader.h:703
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE
Whether texture coordinate inputs should take their values from the point coordinate.
Definition vkd3d_shader.h:913
@ VKD3D_SHADER_PARAMETER_NAME_FOG_SOURCE
Fog source.
Definition vkd3d_shader.h:1004
@ VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT
The sample count of the framebuffer, as returned by the HLSL function GetRenderTargetSampleCount() or...
Definition vkd3d_shader.h:717
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC
Alpha test comparison function.
Definition vkd3d_shader.h:742
@ VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE
Scale value for fog.
Definition vkd3d_shader.h:980
@ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_0
Bump-mapping matrix.
Definition vkd3d_shader.h:1028
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF
Alpha test reference value.
Definition vkd3d_shader.h:752
@ VKD3D_SHADER_PARAMETER_NAME_FOG_END
End coordinate for linear fog.
Definition vkd3d_shader.h:967
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX
Maximum point size.
Definition vkd3d_shader.h:880
@ VKD3D_SHADER_PARAMETER_NAME_FOG_FRAGMENT_MODE
Fog mode used in fragment shaders.
Definition vkd3d_shader.h:941
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN
Minimum point size.
Definition vkd3d_shader.h:870
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE
Point size.
Definition vkd3d_shader.h:847
@ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0
Clip plane values.
Definition vkd3d_shader.h:821
@ VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION
Whether to use flat interpolation for fragment shader colour inputs.
Definition vkd3d_shader.h:776
@ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK
A mask of enabled clip planes.
Definition vkd3d_shader.h:804
@ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_0
Bump-mapping luminance offset.
Definition vkd3d_shader.h:1076
@ VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR
Fog colour.
Definition vkd3d_shader.h:954
@ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_0
Bump-mapping luminance scale factor.
Definition vkd3d_shader.h:1052
@ VKD3D_SHADER_PARAMETER_NAME_PROJECTED_TEXTURE_MASK
A mask of projected textures.
Definition vkd3d_shader.h:1100
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages)
Free shader messages allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
void(* PFN_vkd3d_shader_free_scan_combined_resource_sampler_info)(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Type of vkd3d_shader_free_scan_combined_resource_sampler_info().
Definition vkd3d_shader.h:3630
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Free a structural representation of a shader root signature allocated by vkd3d_shader_convert_root_si...
vkd3d_shader_compile_option_buffer_uav
Determines how buffer UAVs are stored.
Definition vkd3d_shader.h:152
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER
Use buffer textures for buffer UAVs.
Definition vkd3d_shader.h:154
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER
Use storage buffers for buffer UAVs.
Definition vkd3d_shader.h:156
This file contains definitions for basic types used by vkd3d libraries.