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vkd3d 2.0
The vkd3d 3D Graphics Library
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A chained structure describing how a shader expects denormal floating-point values to be handled. More...
#include <vkd3d_shader.h>
Data Fields | |
| enum vkd3d_shader_structure_type | type |
| Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DENORMAL_MODE_INFO. | |
| const void * | next |
| Optional pointer to a structure containing further parameters. | |
| enum vkd3d_shader_denormal_mode | f16_denormal_mode |
| The denormal mode for f16 (half) numbers. | |
| enum vkd3d_shader_denormal_mode | f32_denormal_mode |
| The denormal mode for f32 (float) numbers. | |
| enum vkd3d_shader_denormal_mode | f64_denormal_mode |
| The denormal mode for f64 (double) numbers. | |
A chained structure describing how a shader expects denormal floating-point values to be handled.
This structure extends vkd3d_shader_compile_info.