Cute Chess  0.1
enginebuilder.h
1 /*
2  This file is part of Cute Chess.
3 
4  Cute Chess is free software: you can redistribute it and/or modify
5  it under the terms of the GNU General Public License as published by
6  the Free Software Foundation, either version 3 of the License, or
7  (at your option) any later version.
8 
9  Cute Chess is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU General Public License for more details.
13 
14  You should have received a copy of the GNU General Public License
15  along with Cute Chess. If not, see <http://www.gnu.org/licenses/>.
16 */
17 
18 #ifndef ENGINEBUILDER_H
19 #define ENGINEBUILDER_H
20 
21 #include "playerbuilder.h"
22 #include <QCoreApplication>
23 #include "engineconfiguration.h"
24 
25 
27 class LIB_EXPORT EngineBuilder : public PlayerBuilder
28 {
29  Q_DECLARE_TR_FUNCTIONS(EngineBuilder)
30 
31  public:
33  EngineBuilder(const EngineConfiguration& config);
34 
35  // Inherited from PlayerBuilder
36  virtual bool isHuman() const;
37  virtual ChessPlayer* create(QObject* receiver,
38  const char* method,
39  QObject* parent,
40  QString* error) const;
41 
42  private:
43  void setError(QString* error, const QString& message) const;
44 
45  EngineConfiguration m_config;
46 };
47 
48 #endif // ENGINEBUILDER_H
A class for constructing new chess players.
Definition: playerbuilder.h:37
The EngineConfiguration class defines a chess engine configuration.
Definition: engineconfiguration.h:32
A chess player, human or AI.
Definition: chessplayer.h:37
virtual ChessPlayer * create(QObject *receiver, const char *method, QObject *parent, QString *error) const =0
A class for constructing local chess engines.
Definition: enginebuilder.h:27
virtual bool isHuman() const =0