Cute Chess  0.1
ChessPlayer Member List

This is the complete list of members for ChessPlayer, including all inherited members.

areClaimsValidated() constChessPlayer
board()ChessPlayerprotected
canPlayAfterTimeout() constChessPlayerprotectedvirtual
ChessPlayer(QObject *parent=nullptr)ChessPlayer
claimResult(const Chess::Result &result)ChessPlayerprotected
clearPonderState()ChessPlayervirtual
debugMessage(const QString &data) constChessPlayersignal
Disconnected enum valueChessPlayer
disconnected()ChessPlayersignal
emitMove(const Chess::Move &move)ChessPlayerprotected
endGame(const Chess::Result &result)ChessPlayervirtual
evaluation() constChessPlayer
FinishingGame enum valueChessPlayer
forfeit(Chess::Result::Type type, const QString &description=QString())ChessPlayerprotected
go()ChessPlayervirtualslot
Idle enum valueChessPlayer
isHuman() const =0ChessPlayerpure virtual
isReady() constChessPlayervirtual
kill()ChessPlayervirtualslot
m_evalChessPlayerprotected
makeBookMove(const Chess::Move &move)ChessPlayervirtual
makeMove(const Chess::Move &move)=0ChessPlayerpure virtual
moveMade(const Chess::Move &move) constChessPlayersignal
name() constChessPlayer
nameChanged(const QString &name)ChessPlayersignal
newGame(Chess::Side side, ChessPlayer *opponent, Chess::Board *board)ChessPlayer
NotStarted enum valueChessPlayer
Observing enum valueChessPlayer
onCrashed()ChessPlayerprotectedvirtualslot
onTimeout()ChessPlayerprotectedvirtualslot
opponent() constChessPlayerprotected
quit()ChessPlayervirtualslot
ready() constChessPlayersignal
resultClaim(const Chess::Result &result) constChessPlayersignal
setClaimsValidated(bool validate)ChessPlayer
setName(const QString &name)ChessPlayer
setState(State state)ChessPlayerprotected
setTimeControl(const TimeControl &timeControl)ChessPlayer
side() constChessPlayer
startedThinking(int timeLeft) constChessPlayersignal
startGame()=0ChessPlayerprotectedpure virtual
Starting enum valueChessPlayer
startPondering()ChessPlayervirtual
startThinking()=0ChessPlayerprotectedpure virtual
State enum nameChessPlayer
state() constChessPlayer
stoppedThinking() constChessPlayersignal
supportsVariant(const QString &variant) const =0ChessPlayerpure virtual
Thinking enum valueChessPlayer
thinking(const MoveEvaluation &eval) constChessPlayersignal
timeControl() constChessPlayer
~ChessPlayer() (defined in ChessPlayer)ChessPlayervirtual