Package: cyphesis Version: 1675018326.cdf45fc-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3142 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libgcrypt20 (>= 1.9.0), libmercator-0.4-0, libpq5, libpython3.10 (>= 3.10.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1675018326.cdf45fc-0_amd64.deb Size: 1011306 MD5sum: 13908ab4cd4603b9223729e6bc660d75 SHA1: 8bc28c85c2cd7d41c2892f0e742034719eda698d SHA256: ad031da6217334d6b628dc3fc8c1403f963b2a5dc5b8141afd4f7d6a2f386d79 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1675018326.cdf45fc-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4460 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libgcrypt20 (>= 1.9.0), libmercator-0.4-0, libpython3.10 (>= 3.10.0), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1675018326.cdf45fc-0_amd64.deb Size: 1198440 MD5sum: 163ca6c41f804c07d632811c7f229d44 SHA1: 161cbaed917cbd72dc427341d38a6e4f61fa8715 SHA256: d134b1b9eef3e5bb50d3d9c6624c136df51df7e54e4a472c10ee19fd8bd483d4 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1675018326.cdf45fc-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 847 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1675018326.cdf45fc-0_all.deb Size: 67720 MD5sum: 91d3f53914e1103c12fbe139a06cbe5d SHA1: 2ebb89ce956a9fab346ce378757bdb9ab95eaf33 SHA256: 5fee1347513310d8a6d3c1985e480c5d07dd6157b18cc9a72cafa396e3d66386 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1674332197.62f2f65-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 30560 Depends: ember-media (>= 0.8.0), libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libboost-thread1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.34), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 3.3.1), liblua5.3-0, libmercator-0.4-0, libogre-13.4.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1674332197.62f2f65-0_amd64.deb Size: 6186802 MD5sum: 65b64d3ddf221b4305d3b269e28793e1 SHA1: 14b0583e983ffd35d4205dd331871932f64b1f7f SHA256: 60973e139f8b932b3a509452a9da323a611dd448fae76fbb078bfba737b71c7a Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 144349130 MD5sum: fa08dfaad1cf07ee95a8a80ccf093b6f SHA1: d37a89e8229c0b4cf72ae444dd75c1f0b049c629 SHA256: 7cbe684deb040156131b66e0dda7461e5c9bb731559a04cf1d1d92a02ead2ea4 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 511 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1674336639.c67331c-0_amd64.deb Size: 118922 MD5sum: 3540fd8ea24011fd87a729200ae976bb SHA1: 431ea5d156f5705a4f766cc833c9355b27078a7f SHA256: 27ed59c6e8f6e4f7e1c178a8462cba48273870f23e56667ff56b116273fa225c Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 245 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), libatlas-cpp-0.7-tools (= 1674336639.c67331c-0), pkg-config Suggests: libatlas-cpp-doc (>= 1674336639.c67331c-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1674336639.c67331c-0_amd64.deb Size: 29948 MD5sum: 22efbb30c8e090658ec4778505e045e7 SHA1: 210ab06be091bba10f974bca7167a034af2d2876 SHA256: 13e6c8d654d7ca9a0064020bf6daae21e5e21d04f1f5fee919e9c9659d903079 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), pkg-config, libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1674336639.c67331c-0), libatlas-cpp-doc (>= 1674336639.c67331c-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1674336639.c67331c-0_amd64.deb Size: 7982 MD5sum: 43cf1c4558409aac227cc68ead785b27 SHA1: 4c10363b239d216f25d13fa5e2a6f1f7fcdfd551 SHA256: 3aaaf9241135b11dc632e694a8616b3e53ea78585e76de8eb60a236935254ca9 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 21502 Suggests: libatlas-cpp-0.7-dev (>= 1674336639.c67331c-0) Filename: ./all/libatlas-cpp-doc_1674336639.c67331c-0_all.deb Size: 638986 MD5sum: e75d6b58a960416bf38fc5cb8f9408f9 SHA1: dbc0dd5af4bd5059b2a79da917e337c8d45c092f SHA256: 3876fb355460f1a483b75e5b1871ccc47bbdd226661cae08cfc2dc3093b1aa6f Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4211 Depends: libc6 (>= 2.34), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.3.1), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 11), libtinyxml2.6.2v5 (>= 2.6.2) Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1002150 MD5sum: bf4a55710ed04c115c0a74866d5f8e87 SHA1: 70f01c713141b5c88eb1dddbd1d962cc8e0bd494 SHA256: 799ac3575ac88223aa1867513d9d02e0b2aee9ff598b3db5d3aed849a8253934 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 12732 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 11329314 MD5sum: a0429516b25ef2fe2d078784e88c1ae3 SHA1: 5a18e7cd2ac22539d5780f3eb42dc4f92ada8d5b SHA256: 950defaa1b7bcfb4a7156c35d02ad7ffb84470e1b5f51e9a60b2349621ba1715 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 746a156801f768ecef264d12a1082fd15a289d8e 7583493c6939538950a3653d03317530de1f7d86 8ec73b5d326ee6c9312ce953c0ed72d84b6c6e6d aebbadd3b1162db658405d90128035bb1bbb6ae0 d7d6b1388e38872da428e7ddb7b76dbf5e44f8fe Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 261156 MD5sum: 028627d9f3b1cbe707ac867910def6f9 SHA1: 1590359e0da93e853ecaf54a86dc7f265107cb44 SHA256: 1d1617bc3ddb50e91f2d30df3c39c2034cdd7741363d47a1179067b2a4f823ec Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10373634 MD5sum: cc1900e7077f4948062c4d0e8ddf66a4 SHA1: ae448077909ac133f767ee6f9f2cd7cf830caff6 SHA256: d9f68dac0d3459d827a9016d560742d635421dbb236b07721e54a0f2dc4af04c Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1674336337.eaae8ff-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 795 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1674336337.eaae8ff-0_amd64.deb Size: 256128 MD5sum: a7f8c746ea8b2d6efd1b2b8d5712b20e SHA1: cec71dfe0775ee75bc083b3065ad5d0735fe542c SHA256: 339a389c92ba842d6e191b0efbd93f365d0db2922f6732f0b16d06ce4cdeff77 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1674336337.eaae8ff-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 185 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1674336337.eaae8ff-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1674336337.eaae8ff-0_amd64.deb Size: 40208 MD5sum: 27e0971f721c69e55e8cb7affa8848c5 SHA1: 754efdb9c1a14f7e20b5c3e0fd005936bbf22545 SHA256: bb4478d15e65259c279f04a52e058780bc90e8e4c730f85417a0cccf588b9704 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1674336337.eaae8ff-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5951 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1674336337.eaae8ff-0_all.deb Size: 376436 MD5sum: 30d430f537cb1e1c5194371f5fe7370e SHA1: a0f95eaacbd8ef363af63ebc2dc4df1d6b2e8fa4 SHA256: f486c6edd65e63e156214a2538962f21e436a6c6293a6ef024d34113f48ed698 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1674336470.3bbb708-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 175 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1674336470.3bbb708-0_amd64.deb Size: 56138 MD5sum: 1a5ec3dd27d2383955efa64c81a9f74a SHA1: 48b3b6f35f6de3bdbfa758b98c2306205c501527 SHA256: 8246aa1f875ebe223c574fe8e996ee22129e685e9a7a3001e802b6800e3cb561 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1674336470.3bbb708-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 103 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1674336470.3bbb708-0_amd64.deb Size: 18202 MD5sum: 9be3968a6f49ce5b0b80ee7b3ada025d SHA1: 8cd738549927da8129c8d9a7b47973ae6236b4d6 SHA256: cd8fc4267e4a5705f4fc0c3d3a5f49eb9c7f046749efc2096346cb1695d8b0f9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1674336470.3bbb708-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3673 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1674336470.3bbb708-0_all.deb Size: 231050 MD5sum: 482d22bf7bf1ea5b143a3a81f3c18ad0 SHA1: 91dca26f81f61b9be2bdfe9aaae97ba5c51a36a5 SHA256: afe812222affc4b8e460fbba5910f089b764725e011f89c987289c7e3be7e612 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6309 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 832978 MD5sum: afdd43cbbfc157bce6e4c83a0bf84783 SHA1: 6e2cea73e275eb3e2c32c4b18db02801fd6529b2 SHA256: 7793bed6142d4ad0d1d5a1b7cea4982e4018ac24e4bb7d4a440a040415b8f0f8 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9154 Depends: libc6 (>= 2.34), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.3.1), libpugixml1v5 (>= 1.6), libstdc++6 (>= 12), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2783714 MD5sum: 76eff03d38b7f3e66dbeb0f4fe772229 SHA1: 8bbfa78a831beb04ac1544e88ad9175c7b864a9b SHA256: 7a7aa79e9fac69de23e0f4d6d84c7d53fbb97bb18e0e6eed63112c8f46e0f105 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 84924 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 82579988 MD5sum: 01ac76fe1fd819b8128bfaf505c49bb7 SHA1: dc320767e5d9507ec530309d350eacc45547dcfb SHA256: 3514a7d5a96f9240fc3adbce286e54f5b5872644feb50a403b56f69b1bce358b Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0d5f67ca61504845d4358f28c0a94821674ecf8a 1d6029860763f675fc6e99ca47ed05b1ad21c67e 26f016471a8bb458e53503bfa7844b9a8c2a01a9 41a4a319d4e155535ce3624a3b603030bbf5a684 64b737c5885c9a63a29e4567410e66b4009b9b79 89dbedcb520b95551371d21b1dbfa3e3a27498d3 9649a822881bf748ac1091ec175a059257867dbd 9855331e689d4c4c79ca2d94e7c20cdd6871b69b 9b680c9b136d4b54b1e80ac802308cec0d147a25 c048ddafabb11d62ff60c97e9f55f3e66356d69e c30e03ef7e05a946fe83e769d31c120540aa4378 c35ca2d7f4f3906fdba6b6c59e5c40a34955f164 cb779cb94c87259eeb72658edc8dd384caa19089 d58087d72e99430ce195961819b097c5938024e6 e2e6d24a40dde56006b988399c647389caad53ab e3fedb7fabee68a6dd1fad8ab710b2446b015261 f468867a49b9aca9964bf876efc594b94a165d8d fc90005c1b7f68739ca20d7e52b1fc0cd4c5cddb fe14211284b0551953ddad415724b4679db39925 fe181263188c5a92a58c9739724c86e04837b347 Package: libvarconf-1.0-0 Source: varconf Version: 1674333107.71be597-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 11) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1674333107.71be597-0_amd64.deb Size: 44286 MD5sum: 36226e12afd4ffe00f1de93e5c458f16 SHA1: aece5b0940895b14acf4c775e19fdd6e93f6e115 SHA256: aebaa380202ea03e0cc45c606a8711eff5d97d59662e73dbeaa8b5f8c91ea7ab Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1674333107.71be597-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1555 Suggests: libvarconf-1.0-dev (>= 1674333107.71be597-0) Filename: ./all/libvarconf-doc_1674333107.71be597-0_all.deb Size: 138996 MD5sum: ff868f648494a6230c746ff45c4c261c SHA1: 1b796988d375ca63da4a174f4235605812a6901d SHA256: c05e9cd70e650cc93e9a740844a863796742f5249ebac8a6e790f5f6151a5a0e Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1674336713.7bcadca-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 355 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11) Filename: ./amd64/libwfmath-1.0-0_1674336713.7bcadca-0_amd64.deb Size: 114604 MD5sum: d58dbabcc9a55cb0ec290ec82125c970 SHA1: 53510aa3bb151e0782d80df76867129449c4ccc4 SHA256: 3e41308b2c6ef8073b6314f374167cbc36f1b3f11c791c991b4a2d299fd8eab2 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1674336713.7bcadca-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 212 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0), pkg-config Suggests: libwfmath-doc (>= 1674336713.7bcadca-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1674336713.7bcadca-0_amd64.deb Size: 31640 MD5sum: c00c6fc2e0544d5dd5be5bf7bd45fcb6 SHA1: ac91f6fb1499e63dc0deccedc8b45f1929cfe2d8 SHA256: e33138b3ddbc17f600ba808c40bdb73a11a1119f771b1b45dad479222b1736a2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1674336713.7bcadca-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5825 Suggests: libwfmath-1.0-dev (>= 1674336713.7bcadca-0) Filename: ./all/libwfmath-doc_1674336713.7bcadca-0_all.deb Size: 348472 MD5sum: a8582c9e52daf8d476ff033ba5dfcb2e SHA1: a02ff6a86fa6a726107ac20e9747d578ad977166 SHA256: 6c129e00c91b071c50272af3aa59aac3f37029178943b6d95ff99ced5bab8228 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 163 Depends: libc6 (>= 2.33), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1674336567.27c2dfe-0_amd64.deb Size: 54264 MD5sum: d9a55354f2b9e23fadc53752a5bcf463 SHA1: 8dd9ee35bba5e24b610a4ab382b964f838b493a0 SHA256: 52e5e5d426eeeb7044f3203c99dbf94f3c93a9ef8eb21c613ef608a8d96f437d Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/libwfut-0.2-dev_1674336567.27c2dfe-0_amd64.deb Size: 8594 MD5sum: 7a7b258776d0ac49edce9370e4387b76 SHA1: 795ec05c6417af084dfc59af665a31be0fb1a4ac SHA256: ca6bb1031b3ccb03d368089bae2f54706d55955a5e071956533b3d1c4da5f565 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1123 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1674336567.27c2dfe-0_all.deb Size: 131680 MD5sum: 00e5d25976c913cc6ed424a0a856ff9d SHA1: f3028cd814dc46a0ceef80c191cf486c971572a0 SHA256: f2a373f34cf92f531d57d461f994718334cf3e67695674dcedc0d4a285b2f0d5 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 94552 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 5810584 MD5sum: 68c3ef68f08d993be908e175c2625c41 SHA1: 8b7bf3adf4962622f94cfe6155c137e2c609b1de SHA256: a746832cdc68a5a5166f76d1b7b9673a690434e3b117b4a6bbfeba0517ec0f68 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 473 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 172670 MD5sum: 02740864e68fa5f521865fd8ad07846f SHA1: 10c0c81c5ddd1d30fa6f26e394f6f747b6f6207d SHA256: 9d1c19dc35d104471ac099e4e3b5fafe9d456fffbbca89f17bc95e6a02d53ef8 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/wfut_1674336567.27c2dfe-0_amd64.deb Size: 14484 MD5sum: c95ba1b97b49a38058f8b1d75a85a643 SHA1: 2a0767819066dff417b1335ea0f28d433b7dd1bc SHA256: 51ef8b403d699797d0f9c384fe32a3387b610d22c175397b02e664202ac0500c Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 91438 MD5sum: 923dd2d34c0dfef6b89bed583b4d18ff SHA1: 4b90c6768e8a2ad29d468856591213468449e1ca SHA256: 652b3929da835412ba45d8ce18b0a44b6fbcf66dfcdec4f19174daaca4771be7 Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.