Package: cyphesis Version: 1675018326.cdf45fc-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 4027 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.28), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.9 (>= 3.9.1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./arm64/cyphesis_1675018326.cdf45fc-0_arm64.deb Size: 1032308 MD5sum: 9c8dec743726f019f63a8f92e4767083 SHA1: 576ef6cff93b92efd87bf908820a3897e8ab4261 SHA256: ac689d6a2709a5635ddf2aa727fb9bce41bea145628c781cdc8cf4d9d69f88d2 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1675018326.cdf45fc-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4239 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.28), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.9 (>= 3.9.1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1675018326.cdf45fc-0_amd64.deb Size: 1159824 MD5sum: e900e03cefccd6f9a69f150cb66b9445 SHA1: c3391635061a384b01627a7e45076373e76fc275 SHA256: 5312f80745a74920044dd376e99f05eddaefa3ca7daf62f9b84b3c7fdd2f2ed9 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1675018326.cdf45fc-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4342 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.28), libgcc-s1 (>= 4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.9 (>= 3.9.1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1675018326.cdf45fc-0_i386.deb Size: 1256884 MD5sum: 4b03e6492690fb45df734e0c6a7c4e53 SHA1: 125202ffe25e360a67608b3e14c657f2cc189b99 SHA256: da4d635f857ec2faa0f68cc57d7106d0ce6cbdbe139c8627bad1fb82d51ef138 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1675018326.cdf45fc-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 6144 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.28), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.9 (>= 3.9.1), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./arm64/cyphesis-clients_1675018326.cdf45fc-0_arm64.deb Size: 1132600 MD5sum: 592c8f14f46e57066117a9bfc4a3b728 SHA1: ba3144c3d2de305e9b87abf364050a06c08c63cf SHA256: 2c0bc3045854ab5b5fa762f64ca98a7116a13cd7a576b9c54dbb0f9067f62314 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1675018326.cdf45fc-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6493 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.28), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.9 (>= 3.9.1), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1675018326.cdf45fc-0_amd64.deb Size: 1278280 MD5sum: b2ddd1c6a301d51d91eef5818f1d1482 SHA1: 695e9858840aaabdd565e6ce1a9cd1f120b4c7b4 SHA256: 64fffb51592313984de38e81093194192c74c36406bd5e477a8af8ec8f67c85a Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1675018326.cdf45fc-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6643 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.28), libgcc-s1 (>= 4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.9 (>= 3.9.1), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1675018326.cdf45fc-0_i386.deb Size: 1348904 MD5sum: ccea22bca872db5446562e55e7c9a886 SHA1: 8221d163cfefa0cb6b378df975143d33256806bb SHA256: c7027ca12570eb873ceba317d033c1d783b6588096498a867b98e66ee9edf11f Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1675018326.cdf45fc-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 56929 Depends: cyphesis-clients (= 1675018326.cdf45fc-0) Filename: ./arm64/cyphesis-clients-dbgsym_1675018326.cdf45fc-0_arm64.deb Size: 55500288 MD5sum: 322b1313183d22945fbec051879c3267 SHA1: e570e782c689a4ae5cc473c38e0682c2aa33afc2 SHA256: 617e6b3ffe0ad5a15025759119358e61fea71356645f65111d5665766932bcb4 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 26df40e0948ee8c0062fd6c12dfd353f1e146568 3c46819fbaa203db9027c7712a68c1d61226abb8 65cee80bcf49f4ff3a0dd38ec01c41bf0bef986a 664c84f9630125ba1b621f1f61c625444a79ccc3 8da8dc1b3b7025345ecdc0adf2a14213500e18b3 ca27d93fd54928654f0c39222c9b6e0407460b8b d00f06006c0a5bae1cb07c031b60bfaaad1c0e1b d4cb89456605effcf1973623ccde111f1e5ea5ad e0239d10d23a9f9f00b309a3353f9ebb23c245a0 Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1675018326.cdf45fc-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 57533 Depends: cyphesis-clients (= 1675018326.cdf45fc-0) Filename: ./amd64/cyphesis-clients-dbgsym_1675018326.cdf45fc-0_amd64.deb Size: 56126000 MD5sum: 8f9714748e0d2a907fff68a9ed908ac2 SHA1: 6ef3c70fb03f9e006a0780def11bdeb564795845 SHA256: 24669fb4c67aadf0ea96d35fd9c60cece88ea86acdb982dccfcfb8798b9c1795 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 0597febd3163d4fa2be0bc6806b414fbe389f185 3c8cec92b7625fb028850f10843e391e0e07c7d0 61cf26ec0b20eba70e5153e328944771fd100acc 66607df0c7a145a3b25831c2d4f76ed8fb31af7a 79e89973e708db74352cd07bf4a7f0555facfc35 eb59100ad10b45ed329ebfe0c6db0dc76aa745af ecf9237c076f3f1c78cd028977ccf3ade0298fd9 edda7d44336ac73ef50f8c5331d5c77be54afe3a fb06c83e27dff11aee01c9b045e572a72d74d134 Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1675018326.cdf45fc-0 Auto-Built-Package: 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Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1650488533.6d19332-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10750 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.28), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 4.2), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1650488533.6d19332-0_i386.deb Size: 2679828 MD5sum: 02e66df22f9e000ab928bd4af25c8cd4 SHA1: 272822cd241be84c0e49a903ec7f9300a240bb56 SHA256: 486b803e2dd74e0d138bec73f062ae3c619dea9494ff26e1af8498e937f0a08f Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1674337554.ca0cb5c-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 38056 Depends: ember-media (>= 0.8.0), libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.27), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 3.0), liblua5.3-0, libmercator-0.4-0, libogre-13.4.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./arm64/ember_1674337554.ca0cb5c-0_arm64.deb Size: 6598364 MD5sum: 39b6aa811d54c0ca323293d16fafbf3e SHA1: d7c5f14fd8bde0349a39f680f05c5d8c106b0d6e SHA256: f053c88fb892f98f4baba01ea9d01d04295d3f6492a949963d02877fc746f332 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. 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It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1650488533.6d19332-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 77817 Depends: ember (= 1650488533.6d19332-0) Filename: ./i386/ember-dbgsym_1650488533.6d19332-0_i386.deb Size: 76971444 MD5sum: 37a7a149d49d9619efcc972a6f22213d SHA1: 97ecd86f945bc403605d35f58a37b21d76d22960 SHA256: c8b455ee558d1aacd2cf8a67c4313a5d16a958c9e194e7707a44a0a87cbc9079 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 1d5bea4b6d8fe5e8c1022faf088f4487f993c4a1 21e429a9824d92270ca3837d1c98d6cd4e3d4241 2b994454bc8d0388117bc295cd6bb935f27d6652 2c09bf263be62c0f9164f63aa8f20bdf9e32b521 524c13a8b792874efad9e86947022487544d4b2d bda20e12c79f9f69452716cfa2e5b80b3a8737f1 c1a0057fa0e1fbf2a839f852ffc93fc1175eee28 f9854a339ef5b7d316636f51f33c276c5ced7f50 Package: ember-dbgsym Source: ember Version: 1674337554.ca0cb5c-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 209635 Depends: ember (= 1674337554.ca0cb5c-0) Filename: ./arm64/ember-dbgsym_1674337554.ca0cb5c-0_arm64.deb Size: 195323540 MD5sum: 417f8f868bd51ae74eba36ac953db543 SHA1: 7986a4bd4d290c264b189e27d9f90d343ac3c75f SHA256: 7f6812dc92aec66db89054fa66dc6034a3f66278367b2b85f967188aa1bf95d9 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 104fc5881e1d448351e8467afb9a9fa750756900 13c9ebded7eaa0b63138793c5a8bdccf881eddfa 1f26a14dc8e528d505639c86e53bdc0f7cc603a9 3136b675398f7f196ad24ba0e6a1001ca9b9dd11 864acb3fc4973b6cdcc86f9f266fba1702ff485a 8a47b5f216c470d0cef6515a24e6f1362c90e342 e72550eac673f1c47c6221917d7479aadb18c536 f6dc95a1af5a156efd1e2f6f2f42f73500cf0fb1 Package: ember-dbgsym Source: ember Version: 1674337554.ca0cb5c-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210702 Depends: ember (= 1674337554.ca0cb5c-0) Filename: ./amd64/ember-dbgsym_1674337554.ca0cb5c-0_amd64.deb Size: 197496400 MD5sum: 2be44cd1c725860acd3027d928fb6856 SHA1: 3a3d382b43aafba740cba8a982e8ce00e8fbd2eb SHA256: dc1eec73c8fa9752108745dde039acbe53635a69578fc60cd5babfb4039a02ca Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 1fdd721e1cc91585ea2a7794c0c97f746c91069e 43c2d35d2e77a88ab50fc95097adb00395a94bf2 a83ef15cecc1ed39f1c811878d6a7d52ea4764f3 b69b4720d077e8319bbc141d69782abc22b47a36 b9785adbf875b2217d15483582653b6aef98490d c79aa4144bb5db467af2bf3112455e508e2813c5 d7e18dcca04866ce021b1854e73d27d9aa17e72a e6cbab80a84e5f2d2f20cee97dd3190a4117cccf Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126207624 MD5sum: 17952b1292e88edd98e1cb08618416c9 SHA1: a4d74f9b48422608c84f112fb6b3433e5a40225c SHA256: 2f13b1fdd7de45441a01b98b2d35b7378429e7d40270de32c9cc933e8841815a Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 626 Depends: libbz2-1.0, libc6 (>= 2.17), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libatlas-cpp-0.7-0_1674336639.c67331c-0_arm64.deb Size: 120448 MD5sum: 38e1a71ee2b31efa93889f3678f338a6 SHA1: d02dde5350608d667363565e54d116db69af63a9 SHA256: e241838b33bf1e2970bceaa779bfe24d36833726b8f631a4b44b0e8cc2aba6bc Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 700 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1674336639.c67331c-0_amd64.deb Size: 130996 MD5sum: dd2e9f232a5cd5640af69415f3b62b51 SHA1: 52ee83dc60fcb59cf42bc9f38a8c40469aadb9e3 SHA256: c130553f37e3be506a279db0f92e92511063d9e2c20ecef6d3d6d6d6e55510bf Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. 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Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 3350 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0) Filename: ./arm64/libatlas-cpp-0.7-0-dbgsym_1674336639.c67331c-0_arm64.deb Size: 3164888 MD5sum: 17ad9ed76d619bc3b8367b45776dc9ed SHA1: d92dbe159da6d59591e18b85da34a4fe333d8c59 SHA256: 525bcc837d81f630203346d94bfa9b667a75178a3eec0e62cb36583d91d7fd8f Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 7d3e8f322e85a490d34c58a455074db40eaab569 835c965a189bef76d38084764b595dfc91fba845 86549105e0e75845a7650d2b17a0d66c13aef3fb c160c48828dadf9d7b2cb61bc7ac138fa97098d7 c7674d8232b3b14b54c7bf56afd4b23938930fb6 ddf6b4f14ed6ad01677a36b12adab81d6b410ba1 Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3423 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1674336639.c67331c-0_amd64.deb Size: 3228364 MD5sum: 183703e9b705a1c9bce3ae80be817b6e SHA1: 0469585a8c63246f7b5db4aab23d8c44c718ce0d SHA256: be6ceb2f878abdfff706ccf665860d15c313b0e5440d0bafdea84ef1cca6376f Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 8307ccd7d2f622bd08213d960a01882755941dbc a908ad8f75b7d2be66bd8771f15cf6974638d6dd c5f44fc146102ae0bfa9d50292bce4df353a2887 d8a69355ce5e0970a755743d34bcfebc7d90e434 d99a9a0d619ab120fc6dd972f5a3064fd9c5ee7a e1d22c312aa2771187ae2f3e231cfe9db81ab8c9 Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3295 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1674336639.c67331c-0_i386.deb Size: 3152892 MD5sum: b4f30a1ba0196c8b41bdd721246db4ec SHA1: 01693b061284e972117456c05c6902496d29efc2 SHA256: a5f5a510147863c71d5dc0bb6e69acec535fe1372c76f29ce703b42e35fe4560 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 05607521e83ac2406bd26157b9ae66053b9ec607 364d552c09722afd5f87861b00c14fc6f45c7c9e 39308a7ae5614a4151b5f6757565f024a73f5aca 494ee9f2cec3e2927e31a3ec6baa2b5448b37fad a2183c22cb5f40a68fe8a6e9a4b07982c816990f ce590c8ebaefb2a546aae5f30b382275321d0bf4 Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), libatlas-cpp-0.7-tools (= 1674336639.c67331c-0), pkg-config Suggests: libatlas-cpp-doc (>= 1674336639.c67331c-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./arm64/libatlas-cpp-0.7-dev_1674336639.c67331c-0_arm64.deb Size: 29476 MD5sum: c8f7f3d99f2f986c798f25b0f0dca959 SHA1: 6facd8840fc2445c326aa40179fb3e99f9826449 SHA256: c6a599362169fa5f39d396bb6fec059937e5119fe1b0c3e2cadbd7942f879801 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), libatlas-cpp-0.7-tools (= 1674336639.c67331c-0), pkg-config Suggests: libatlas-cpp-doc (>= 1674336639.c67331c-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1674336639.c67331c-0_amd64.deb Size: 29476 MD5sum: 43c2c9aa9740aff6a811a466e40afb53 SHA1: 198498df38dce97064d3628edc7c3b491a01c64d SHA256: fb1326df400c5f1eca9fa598e234ac6ff11c9975ab28af52d88fb2e36d70eca8 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), libatlas-cpp-0.7-tools (= 1674336639.c67331c-0), pkg-config Suggests: libatlas-cpp-doc (>= 1674336639.c67331c-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1674336639.c67331c-0_i386.deb Size: 29476 MD5sum: 369c0cd54126055066b94904504a5352 SHA1: acefc1814256022c8f78a1d48205345f5f4b527f SHA256: 6038992174272f4b5c724b233ad32ec5a75e75f230cab30ed984e8d4cb253e4e Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 28 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), pkg-config, libc6 (>= 2.17), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1674336639.c67331c-0), libatlas-cpp-doc (>= 1674336639.c67331c-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./arm64/libatlas-cpp-0.7-tools_1674336639.c67331c-0_arm64.deb Size: 7552 MD5sum: 677876641dbec1bc5751a84fb81dda21 SHA1: ca6cc54f7ff8a4bb39089a57432e49fc9f82758e SHA256: d4131aa38eb968ffb1b3cfc5007203adc124ad9e0c072082230cf763f9d72868 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), pkg-config, libc6 (>= 2.4), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1674336639.c67331c-0), libatlas-cpp-doc (>= 1674336639.c67331c-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1674336639.c67331c-0_amd64.deb Size: 8148 MD5sum: 40694c9e77c63f0ec444bb9036ddd696 SHA1: c42a5003ace96f4e3f0e2f96646295ccf98631da SHA256: 5f3f87a259892c6243c56e0a6f03237b0c002c52281e46b38e503d1f02a7bd8b Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), pkg-config, libc6 (>= 2.4), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1674336639.c67331c-0), libatlas-cpp-doc (>= 1674336639.c67331c-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1674336639.c67331c-0_i386.deb Size: 8364 MD5sum: 91b9ab04f8ed5b23c0ade08548f2f3f7 SHA1: 8d86fe9fb0302c1716efecdc0ab45f824d60fc72 SHA256: e29082e1d1dc90407562b1ddf15b138e121011a54b39d8b77c362e6a92c26003 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 122 Depends: libatlas-cpp-0.7-tools (= 1674336639.c67331c-0) Filename: ./arm64/libatlas-cpp-0.7-tools-dbgsym_1674336639.c67331c-0_arm64.deb Size: 107200 MD5sum: 7c338c39c0eeda0a32b7c9cd50019672 SHA1: 207cadf0c08b905658f765e206e14a3ac0a0bf97 SHA256: 87635738402aa6de08a234bc6683802e72ee976f393474d32b0da49e6e1aff61 Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 6901b5c7977a525635d7d33b7197f317d75cb35d Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 123 Depends: libatlas-cpp-0.7-tools (= 1674336639.c67331c-0) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1674336639.c67331c-0_amd64.deb Size: 108488 MD5sum: 58b2b40351bf2706d81e0b0de6f88a71 SHA1: 5dfe3f9ca5a24e3b9272c0957ebc1a3a5bb2468e SHA256: f47eb42089f42a6b66e58d9e56399ca94603099fcf000e2db9c1fcd51e8a1839 Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 4856809e21576cf95105957b199e4d79f5b8fa66 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 119 Depends: libatlas-cpp-0.7-tools (= 1674336639.c67331c-0) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1674336639.c67331c-0_i386.deb Size: 106472 MD5sum: 14f1c2ad7e7df72e9850077a03d7274f SHA1: 76c85f4fd9238eb55295f6530b041afc2e5f6c46 SHA256: 34a699407d6d0e610bc98c4eb835486f93ed040a2aac554af256c52c46573c99 Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 3e00a5aedb0a67aceb6a9a65b5502b3d8cdf384b Package: libatlas-cpp-doc Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 21505 Suggests: libatlas-cpp-0.7-dev (>= 1674336639.c67331c-0) Filename: ./all/libatlas-cpp-doc_1674336639.c67331c-0_all.deb Size: 662252 MD5sum: 1e9ea77eb36f0dd2ad7831b988c13d55 SHA1: b9a7573f6352aa91fc3444255fe91b8d4671c5f0 SHA256: ed984574a619b0416d0fd79bd409ac552492e683852630c61c95841b8a362bf9 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 4838 Depends: libc6 (>= 2.29), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./arm64/libcegui-mk2-0.8.7_0.8.7-wf1_arm64.deb Size: 953588 MD5sum: 39584172fbc73420e06c73ff9915cd06 SHA1: 2acfa2bb29cdf81a37e78ab75b00b2bbdbe8c166 SHA256: 5a3d2dafd7c988fd0735b38c865e480c47a84c1b637da5a20bf2418b01ebec02 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4862 Depends: libc6 (>= 2.29), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1066216 MD5sum: 98ed9f9266dfa08c585c0b96c009884f SHA1: 71a337817341cf19c216e09a62fcedf5d700844c SHA256: 841d543db2cf387430a1a0f5a2e81395b35669a2a8b06dadea7c7c562c7ed16e Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 14277 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./arm64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_arm64.deb Size: 13248076 MD5sum: eb7ab09331c199c8cf8000a78323fa59 SHA1: a10a85027891cad113f57375f7df4ebdfdc5c125 SHA256: 0a7abd5ac12d013b92a49ce41c3e113a2f58b08f8c297024220f2b650357c8ef Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 3e861711df51edba0e2954b78cc7c34710f14139 49b22a16fe9781c81464804faeb048d1d1d27e90 71dae67ba2feae949262912815922c2a8e5a24b6 b1706255566284f6b8f53b11c12439a720d9d711 c5448abac5eb3a0f38202714cdee6c6ea26f1881 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14360 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13439596 MD5sum: d5aebb1282be0d456dd6cae385316e7e SHA1: be2918b2c3b205e986c8f3c8afb3d3497d45ba0f SHA256: 14244e3718d9ec6752e7fb02ebb76acbfdfc16f4b01f44a231801b5edc04a9b8 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 69d6f64a2f58c42b44ff631cf51072383d7ff4c4 abe9788c5de0021fc2726c7e67e87edf19f20fc7 eb6ba3b7bd51602cd2f2abdc740f3b8d59f16e1d f9d1c964c3dc567e4bdea5925fade940ca3f6cc9 fcfab94bbba873922bec372f466fa48397e779cb Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 13345 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 12610024 MD5sum: 2787c6925a9d448561528da95b2214a9 SHA1: bf495b3bc3d39d504d1bfa11e751355355286d47 SHA256: 3d3819d75d5b381e349a92579908caf292444b5c18c3689f9042efbeb6b45760 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 35883a8037091598108cd841ad64e4ed7506a87c 388bbf5fe59104438f38d68b8b8d097d2572f847 3f92121c74481fe713dade670fea17c6afb886fd 5f76a32c2b2dc984ca71e83d2b33fdf0767dd8eb 8ee954c23327a1ff9f2a32bc26c401b9239bf333 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./arm64/libcegui-mk2-dev_0.8.7-wf1_arm64.deb Size: 260260 MD5sum: 65af08a41b2f61a573a43514ee81aa73 SHA1: 146da739f75521777155f7d63c682d5f168b2f79 SHA256: 03386f1322bd11176619b4e05621b3875e6c67264098b46c45a59b6bef5f2283 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260212 MD5sum: a8bc3620175cf00c064e79465504da6a SHA1: e06e7e245383397b76bfe4972133a888e879c98f SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1674336337.eaae8ff-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 1036 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.17), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libwfmath-1.0-0 Filename: ./arm64/liberis-1.4-0_1674336337.eaae8ff-0_arm64.deb Size: 257736 MD5sum: e9a1496e0fd1a9f40a85d96798e94e83 SHA1: 01c2daf741401f5b6170007a00f056fcd06f6ae2 SHA256: 49dd6edcc1937e354e436fbfb826cb59d202071e1fdf3d26937bf04468ec4bdf Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. 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Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1674336337.eaae8ff-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1115 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.28), libgcc-s1 (>= 7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1674336337.eaae8ff-0_i386.deb Size: 315960 MD5sum: ce5471710a1ed2385aec0cb00fe899ef SHA1: 761d941bf838842ebba559cebb279fbfaf7f038e SHA256: 39d5a1cd3cce130aaca997d77afd9cfcfe05ef3d470e597b16c0d564ae0dc725 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1674336337.eaae8ff-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 8417 Depends: liberis-1.4-0 (= 1674336337.eaae8ff-0) Filename: ./arm64/liberis-1.4-0-dbgsym_1674336337.eaae8ff-0_arm64.deb Size: 8265328 MD5sum: 68edb6d17f27532b202625816ac04120 SHA1: 3622644f0273a55f2dc6302e557353b90f66d086 SHA256: 70a00e330f6d67d6c8c54ed11989dee70040d3be50dbff041d0a62467db9372b Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: 8dd8b42ac75a6408eae91ec7c4a9784566c4a26a Package: liberis-1.4-0-dbgsym Source: eris Version: 1674336337.eaae8ff-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8429 Depends: liberis-1.4-0 (= 1674336337.eaae8ff-0) Filename: ./amd64/liberis-1.4-0-dbgsym_1674336337.eaae8ff-0_amd64.deb Size: 8280816 MD5sum: 3e0173ace5df5c0156a758c9aeca1918 SHA1: 68f8967da7ac25b5280fe055188132bd0623399b SHA256: 511c0df6bfa361a8c93e46fe2b6652123235c065484afcdc03d7c5aff6592088 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: e8136b8c79affb3e09b43d16b70ced53f2f9a195 Package: liberis-1.4-0-dbgsym Source: eris Version: 1674336337.eaae8ff-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8332 Depends: liberis-1.4-0 (= 1674336337.eaae8ff-0) Filename: ./i386/liberis-1.4-0-dbgsym_1674336337.eaae8ff-0_i386.deb Size: 8226692 MD5sum: 3e3620017f9d168da37673ba13f9a4fa SHA1: a62939ce28a21a79517a38f4dc41d3457bcb2cfb SHA256: dca4cb8e0f899e6c3e087fda97e61d9cc5aa5cb21d07731b120014fbd98e18a7 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: f6dc7587f7773ea6152afed4f61021bf3849ce8a Package: liberis-1.4-dev Source: eris Version: 1674336337.eaae8ff-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1674336337.eaae8ff-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./arm64/liberis-1.4-dev_1674336337.eaae8ff-0_arm64.deb Size: 39636 MD5sum: 249c5c56832483313f06949e45090f11 SHA1: 9b772becca24ecd11b2d7ee9fb43ca90e948c2bb SHA256: d7068548e2d60b5262fa09f9742bb55843da5a2a2828d3d941643e04e8df21c7 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1674336337.eaae8ff-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1674336337.eaae8ff-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1674336337.eaae8ff-0_amd64.deb Size: 39632 MD5sum: 2d09a12d2dc2414aa492f80817bdb3af SHA1: 9dbc3aec9f05cad1d664c85f979090784350dd18 SHA256: bb36af0d298bb44aded8a897626c10f34259129c31a5dbc5efacbc19937dca28 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1674336337.eaae8ff-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1674336337.eaae8ff-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1674336337.eaae8ff-0_i386.deb Size: 39632 MD5sum: 7d52c3c1639e8523da10d385d69d2c5e SHA1: 2a3e4d5371229d8c417737d6e4dadb95e88fe8a3 SHA256: 3344b0513a9e219ff1da59a8338a856503ac9e969b9a8b17eaec89277e97efe2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1674336337.eaae8ff-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5952 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1674336337.eaae8ff-0_all.deb Size: 379344 MD5sum: 9554ad74eef731a73d96e8fcbf384245 SHA1: 938c53a501a1dd4dd017bf75bcd6cc67839ba535 SHA256: 89711b96fef0f1c87bf717f70989f12414b636d58618d735076a85500c028982 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1674336470.3bbb708-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 191 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/libmercator-0.4-0_1674336470.3bbb708-0_arm64.deb Size: 48932 MD5sum: 4459e4bdff363fc346ef76bf5156e5d5 SHA1: 1e200b9acc86c483104f1c8fab79c8ba97362656 SHA256: b7170aa5e8ebe3cc99044614590477de6804ee500d833e6cabed27d9613187b2 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1674336470.3bbb708-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 208 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1674336470.3bbb708-0_amd64.deb Size: 54116 MD5sum: dd5c0709d2e7b75229b3abeac2101f11 SHA1: e28007e666bfceda5846c5d3eea181f014568aac SHA256: 5784143a51af5e2eb8f49ccc66d30a9952d9064b4005bde6c7dcbe6cb16cab36 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1674336470.3bbb708-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 199 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1674336470.3bbb708-0_i386.deb Size: 59148 MD5sum: 37a878b9dffd6fa8187f5752a834da94 SHA1: 1c26717b04fdb3bdb5e074b97c620e84306b7984 SHA256: 1523942697074805f85782e21f46c7583b894b198db049e23cd2939b40522916 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1674336470.3bbb708-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 1327 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0) Filename: ./arm64/libmercator-0.4-0-dbgsym_1674336470.3bbb708-0_arm64.deb Size: 1286348 MD5sum: 0ad62678831b52b8777c0e829f30f5f2 SHA1: f87443c6835168862c2a5669dd0d606f57a2a913 SHA256: 4aa4e4969277a3b9114b1cd5a245742f82576ee73a5593f32bc5073f3f4fd8c3 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: 005e4d8183047566128fd7acb086410b1327df76 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1674336470.3bbb708-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1333 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0) Filename: ./amd64/libmercator-0.4-0-dbgsym_1674336470.3bbb708-0_amd64.deb Size: 1300608 MD5sum: 38586335171e96b45fc58f7a2c43aef6 SHA1: e42ce17e242244608a0640d5af83a5c47091ae3e SHA256: c00d2db40e3414b4796e7eb4d01806cb17620d6931a67a0cf627fce91554b06c Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: b12335c1a03e8e6930a9d3aa0d1c862870981243 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1674336470.3bbb708-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1289 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0) Filename: ./i386/libmercator-0.4-0-dbgsym_1674336470.3bbb708-0_i386.deb Size: 1265752 MD5sum: 7582ce58857be56345c2a5f5df570882 SHA1: 0ce6d705a05696599344e095009e7092f584bf15 SHA256: e2175aac0f7a3023634f312ba604ddaf7f32a81cb6521efc83fd36d38ecae62c Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: 82640515ad97d9b4927b7379a1bea0c39d3c1482 Package: libmercator-0.4-dev Source: mercator Version: 1674336470.3bbb708-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0), libwfmath-1.0-dev Filename: ./arm64/libmercator-0.4-dev_1674336470.3bbb708-0_arm64.deb Size: 18040 MD5sum: 8eaf5e82b9cdfb081ea463ed9ac5f975 SHA1: cf4f5f11fc65ee302514d54f1bd0b50256fb8f08 SHA256: 7cf9449a27b5ba269c3b9bdac2e18cbda819ed89c3b9dd2dd662e12c9a144077 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1674336470.3bbb708-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1674336470.3bbb708-0_amd64.deb Size: 18052 MD5sum: f415956826084e521ac3ce79f668a6d7 SHA1: cde1ec7c00c588c675f5665de686815222f9f2f3 SHA256: 2a4a1e88837cfb8e96916a9d2c7c2f4db6d6f2d53181af3d7b00af94f0fc6613 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1674336470.3bbb708-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1674336470.3bbb708-0_i386.deb Size: 18040 MD5sum: b4a26c617684c384c4b01e2cf2e44f97 SHA1: 32b2adcd00d1c7bf3b6c620c40ff2fb471a24823 SHA256: a324498ea6521ffc2847c632581ac0fb8c7217632d8dca9360c827edbe5067df Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1674336470.3bbb708-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3674 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1674336470.3bbb708-0_all.deb Size: 233000 MD5sum: 18e6d103c5d19a5ed1f8dcd7e74937b9 SHA1: cc0be634a5ccc29cb7d49e94f9873efb58e939b9 SHA256: 33b93ea12feba2418729c6e59c4c700d6b8dec6b0636059de26887694f82db08 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.3-dev Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6338 Depends: libogre-13.3.4 (= 13.3.4-wf1) Suggests: ogre-13.3-doc Conflicts: libogre-1.8-dev (<< 13.3.4), libogre-dev (<< 13.3.4) Filename: ./i386/libogre-13.3-dev_13.3.4-wf1_i386.deb Size: 818436 MD5sum: 1bfb535fb97b1e0f342e502928746663 SHA1: 09355505e96887f778af5ff3d9aca7d3c397f6ab SHA256: 23c7d1621d5886d3faf2744c6f397e7e95872db7e7b8c5b44e6cd23cd9a703dc Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.3.4 Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10557 Depends: libc6 (>= 2.27), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 4.2), libstdc++6 (>= 9), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./i386/libogre-13.3.4_13.3.4-wf1_i386.deb Size: 2980720 MD5sum: ed423d91624d8d3e91e27f779db1c38b SHA1: 1c1bc0c3d54e1673785686d93a4fe8bf63343247 SHA256: 719cf3a83224d9b7a74f967a47fcfa03f73cbc9c2d6715434d1663ded74ceb2a Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.3.4-dbg Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 94407 Depends: libogre-13.3.4 (= 13.3.4-wf1) Filename: ./i386/libogre-13.3.4-dbg_13.3.4-wf1_i386.deb Size: 92818780 MD5sum: c4ee64d0eab95761c50be2346dec83af SHA1: 52ad9843d6978cd63ed821f04647c8617d28c598 SHA256: 7c8476acc41a52468c08608ed13adf8a790f2d64519e42d4f8c5401e96a085ab Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6308 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 817376 MD5sum: c432f03c3019070c7b72bfa85087c89a SHA1: ec17db402caf25ab707b6403e5f01cd490afdbb4 SHA256: c6c3a948b92210f9cc58e23aeeca0d24229d9bfa939d58ce228ac75a7d33fc9b Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 95938 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./arm64/libogre-13.4.2-dbg_13.4.2-wf1_arm64.deb Size: 93732932 MD5sum: 17caf5865242a7880dd6ef10a33646ed SHA1: 867d43ecda0d84e6b96e3e84d26ebad4c8395dd1 SHA256: ec9f23141b37464cd4337fd2c263fc45ae9f0e2c41a7c8dea5faa8c6927cc3bb Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1674333107.71be597-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 143 Depends: libc6 (>= 2.4), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 9) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1674333107.71be597-0_i386.deb Size: 44760 MD5sum: 6b41067916fb46f1477407f90bf11e19 SHA1: e5d1e518b7f0a953bb1215c8f7aa2a3090371b03 SHA256: 9cc80b25196ecfbc3f6af5549ce3b6e34161655b370e8bcbcc0c44ef11b9dd60 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1674333107.71be597-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 479 Depends: libvarconf-1.0-0 (= 1674333107.71be597-0) Filename: ./arm64/libvarconf-1.0-0-dbgsym_1674333107.71be597-0_arm64.deb Size: 446348 MD5sum: 7835780102576b5daec3cd553bdc33ed SHA1: 369ba40e9ca996c2eca92bbd8b514cc94ebd68ac SHA256: 93429767ac3e9996eb38f8e4c1f38b3c5bf7177be7b180e8fd32a52c64a59169 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 14f1de2853a032ec67a9a3d0862015a44edef35d Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1674333107.71be597-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 485 Depends: libvarconf-1.0-0 (= 1674333107.71be597-0) Filename: ./amd64/libvarconf-1.0-0-dbgsym_1674333107.71be597-0_amd64.deb Size: 452100 MD5sum: b8983ddd1de58518d202762913a3f4dd SHA1: 865968dd3b7761d086e6b273e9e51e32af99e6d4 SHA256: c868849f00800f89db99d104547209e5bd4e1c2b24d5d07a71c1e281ddd7a4c2 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 4800410cfbb3ac5ec7946095d1dda9c84a8913cb Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1674333107.71be597-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 463 Depends: libvarconf-1.0-0 (= 1674333107.71be597-0) Filename: ./i386/libvarconf-1.0-0-dbgsym_1674333107.71be597-0_i386.deb Size: 436704 MD5sum: 14489507b50e926f8c17d81d1fb35332 SHA1: 7d33c5699c15f08f5094fd71653fc97931fe1d67 SHA256: 22d8e7edbce9edcee48aa08f79dd27730733accf40fd4173152d44bb84939e1f Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 542101884e80d6081d88d989b93b930f05c471af Package: libvarconf-1.0-dev Source: varconf Version: 1674333107.71be597-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1674333107.71be597-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./arm64/libvarconf-1.0-dev_1674333107.71be597-0_arm64.deb Size: 8456 MD5sum: 9d83bcbfc6ced7f2fb97a29d4e64434d SHA1: a798bd13518fd30d8467c324015500cabe263ee5 SHA256: a61aa3b78349aaa803076251db02bd7f1839dd91673b2d9fcd88e194e883c8ac Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. 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Package: libvarconf-1.0-dev Source: varconf Version: 1674333107.71be597-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1674333107.71be597-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1674333107.71be597-0_amd64.deb Size: 8456 MD5sum: 32a934a6f7d06d7bae98edde1f9b089b SHA1: 1533f30454e701229a4292de7ebf992ec5d66e75 SHA256: 307d5a8d324e59f5a601c78c7f55a2173b2783ac2ac1d55d0ecdc25ecab42ddd Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . 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It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1674333107.71be597-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1556 Suggests: libvarconf-1.0-dev (>= 1674333107.71be597-0) Filename: ./all/libvarconf-doc_1674333107.71be597-0_all.deb Size: 135472 MD5sum: 6ee342674d4cdd94efcbd720b5aecb20 SHA1: 0ca4fc2d7ef3561e40d779cb876b4f3a21e5f155 SHA256: 3aa0e47013ec8c830e320be864afd36e0237824020c7bb382085635c0b1d31fa Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1674336713.7bcadca-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 351 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Filename: ./arm64/libwfmath-1.0-0_1674336713.7bcadca-0_arm64.deb Size: 95560 MD5sum: 77eebfff819f21be05eb2409014d137d SHA1: 1ac5a0276dd33639fe2cfdf52b0e4c60ed6492c7 SHA256: 3e6e2e0e1ad5391ea4ee07d79aa25634ecc9fb51a8d8fb5c1ccf74d16b5ffbe9 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1674336713.7bcadca-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 364 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1674336713.7bcadca-0_amd64.deb Size: 102692 MD5sum: 688b84af09d7229531bc8ed476047507 SHA1: 54563bef9c9e25e2e12862fdc836e17b18e4979e SHA256: f9f49b17c96d69819e32a889409c17dcb95a51f9bccb9edfbb96231efdd4dc6e Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1674336713.7bcadca-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 407 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1674336713.7bcadca-0_i386.deb Size: 119912 MD5sum: 10bd5238d1f0794803f0c5100de3dbb7 SHA1: 90d7d11425862ceec47831b56790dc39439c7b9d SHA256: 444f00404edd32d9d41da51ae9016523febc7aa420c28b52fd142e62bfaf75cb Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1674336713.7bcadca-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 889 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0) Filename: ./arm64/libwfmath-1.0-0-dbgsym_1674336713.7bcadca-0_arm64.deb Size: 808324 MD5sum: e8488d5b0a23d112faf79672fd4285ec SHA1: 59488068bf38ea4302bd06cbfec28cc35d0c85d1 SHA256: 213b97bbb9b2bdeecb83270408172c1ddb420d97a0a2ff993473a03aef87fdfe Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: b708a78152dcabda77c34bdb404b2d8d874e3c02 Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1674336713.7bcadca-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 882 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1674336713.7bcadca-0_amd64.deb Size: 821012 MD5sum: 43edb6176df3f266581fe12cfaa5e951 SHA1: 6344bba83bbecab594b5d7fb854ea9d876dd8a95 SHA256: 213a999846526722162f78aadc2b679851d151be59d51091b679def5db5e3834 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: ddbdc4d147da80a90543bcfc3b9e0c8567d67a1c Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1674336713.7bcadca-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 796 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0) Filename: ./i386/libwfmath-1.0-0-dbgsym_1674336713.7bcadca-0_i386.deb Size: 743224 MD5sum: 0152463189e0cab042e04252b1b7ebb8 SHA1: c818cbedb0391223828fe86e8f4dccc89f8025aa SHA256: fe52d2c04dfc7d384120188a8044aa72de2093e36972e1a5030211d30cb15f8f Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: 3b76cad8237e2c072db7dcc645bbd0ff389f7a04 Package: libwfmath-1.0-dev Source: wfmath Version: 1674336713.7bcadca-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0), pkg-config Suggests: libwfmath-doc (>= 1674336713.7bcadca-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./arm64/libwfmath-1.0-dev_1674336713.7bcadca-0_arm64.deb Size: 31224 MD5sum: a11c637d3ff7fb835dee664e3251410a SHA1: 812f20146da054b5d24d1f726aa543befd33f5d8 SHA256: 03d0008d86768755616632f929613df23e0b8b8348abe17e601906b2c25c149c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1674336713.7bcadca-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0), pkg-config Suggests: libwfmath-doc (>= 1674336713.7bcadca-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1674336713.7bcadca-0_amd64.deb Size: 31228 MD5sum: d28225e5a26c85d7d6b207ff007e7c50 SHA1: e34600cbf08e1146746c69156db46537c1823759 SHA256: 5dceb096dfe1c1e53610a732393bd07e44f359b0bb7a617b0c10e2534bf77ebf Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1674336713.7bcadca-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0), pkg-config Suggests: libwfmath-doc (>= 1674336713.7bcadca-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1674336713.7bcadca-0_i386.deb Size: 31216 MD5sum: adb10834ae235f38b11da40bffef78d8 SHA1: 808310da817a5c8981a41aa3bc499e06b5fb5dd9 SHA256: 0079e04df56b902c0d493bb7e93ff225402a768b677739b2393496d33bd2fb2c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1674336713.7bcadca-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5826 Suggests: libwfmath-1.0-dev (>= 1674336713.7bcadca-0) Filename: ./all/libwfmath-doc_1674336713.7bcadca-0_all.deb Size: 354540 MD5sum: 40373b087178055e1dc643480288273b SHA1: 8dc71c87b8ace1cfa072bc0f0d93a5fea3e16b67 SHA256: 971aa866748bfe46beb96fac635271d9e789494eb906f3c34016107f9bb1c60c Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 176 Depends: libc6 (>= 2.17), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libwfut-0.2-0_1674336567.27c2dfe-0_arm64.deb Size: 48960 MD5sum: 0cc2bd1e4cfe352a809c1f6164406199 SHA1: d9f212fd6566f4664910c6af670de7e26e5ec0a7 SHA256: ff41d07a8168d58a70da6e2172f84839aa35715d0c77306e7e443e00547101dd Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 180 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1674336567.27c2dfe-0_amd64.deb Size: 53512 MD5sum: c24daf8e955a28129b8c81c8a05efd4c SHA1: 9a885de86d19a5ce528feeec874599bfcc6d585b SHA256: 58f20c8017b6fa521bd8569473bb190e567e74351be5eb865ab1acedfacc01fb Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libc6 (>= 2.7), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1674336567.27c2dfe-0_i386.deb Size: 59100 MD5sum: caf4fed29328dea44ab5bd8bd7284fed SHA1: 5c0eb52d7bbf01f3da91decd6fc8e57c68470af9 SHA256: f6714bbbe1ce560598df34bd4154e9c1aa951360363e0571fb7b99e9ce544efe Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 742 Depends: libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./arm64/libwfut-0.2-0-dbgsym_1674336567.27c2dfe-0_arm64.deb Size: 708460 MD5sum: b3e3a2cb5d1cf6ca984f709808586205 SHA1: 641a2dda20acebbe33aad9665e613ba211335229 SHA256: e0ae51f1dd7026204a86f822e46c37a2959b30c6d5b5ff27c2ee13583ab999ee Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: fc755a00c04531a449682f9cffcc28465350318d Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 757 Depends: libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/libwfut-0.2-0-dbgsym_1674336567.27c2dfe-0_amd64.deb Size: 721584 MD5sum: c38e3d8d8a0b3a23e8d57b45f534fa41 SHA1: 9d6de25b9277173195b0fcee482f41e5ed678755 SHA256: c02fbd308b5589e5dfab377f23d2c8d8e95cbb46916abb11515f193feb530eab Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: d7bd9ebac878edcd42cbe42d846cb1b139f54674 Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 721 Depends: libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./i386/libwfut-0.2-0-dbgsym_1674336567.27c2dfe-0_i386.deb Size: 692672 MD5sum: 7d7d96c1345700c91a68486e38ab1074 SHA1: 65b3698a44d533badc7f84dd989d44daf4897185 SHA256: efa308d20cfd68682159d4d37a51204d636cf1b062d6b989272b2b72a6339dd6 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 186611681bc75d787236c52e8c32d1cca356d937 Package: libwfut-0.2-dev Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./arm64/libwfut-0.2-dev_1674336567.27c2dfe-0_arm64.deb Size: 8612 MD5sum: e1cac99a360ad5dc9068a256ffe9f497 SHA1: 5910860e4abc6e9b041618fd25d02cb7cbd38997 SHA256: 68e3ae87f28367d6a6ea9743c83d02230ce84da797319f422775464af66cc7c0 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/libwfut-0.2-dev_1674336567.27c2dfe-0_amd64.deb Size: 8612 MD5sum: 8cd5c3ea34964d0a98cbf9ba957ee26f SHA1: 4ad13aa2f66a051f2f81ae5b8862b81071d38a22 SHA256: 439d8113feb9d1a4827c557f70958cbbba6f210a372d1be11c8a6c3abb054b51 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./i386/libwfut-0.2-dev_1674336567.27c2dfe-0_i386.deb Size: 8604 MD5sum: 6d6f11fb8f530e209372b24f21c784b7 SHA1: a29cf5fa24b56f25476f14439f6db191a7902a89 SHA256: 68c947381ec5444118855bddcdb9349d0bc6528389ab19e8fd82ca6b3d89d5d2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1124 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1674336567.27c2dfe-0_all.deb Size: 128132 MD5sum: d0f46e9829b743663b8bbac85598d696 SHA1: 98283b3b2fb6f799dff6b513bdd4b0e47eb791a9 SHA256: 6044cc9115402db41b3e252f1449b8d64f47507defdb0c2f8a4b6aaba214d50e Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.3-doc Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 94332 Filename: ./all/ogre-13.3-doc_13.3.4-wf1_all.deb Size: 6314360 MD5sum: 0c63d22e6da8a3f7c7ca70f54c016d0c SHA1: a5dbf1badb642fd9c278c12bfceb30ee25eb0050 SHA256: 40f60c8eae8635e1a753afff3ef15c810ea321bef059d0ceb348643e55590c22 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-13.3-tools-dbgsym Source: ogre-13.3 Version: 13.3.4-wf1 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2886 Depends: ogre-13.3-tools (= 13.3.4-wf1) Filename: ./i386/ogre-13.3-tools-dbgsym_13.3.4-wf1_i386.deb Size: 2771288 MD5sum: bf87b7f513b77d02117ed60de8b71dc3 SHA1: dc0a220c180b417934429ada6367b90ccbe24dda SHA256: 9e3874bda200cc6863799ccc849b95bd3aa7ef146518ccfcd588b8a089e3fe8a Section: debug Priority: optional Description: debug symbols for ogre-13.3-tools Build-Ids: b66efd7203da5dfe7fb512546cdf89a7a20c87c7 caf13a9bb1097d7bb7b8c17549da2f46f4ba815d ce57d22af7dca0d59b8ee784641ac654535b30c2 Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 94552 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 6337152 MD5sum: f941c0b5c44bc029d2916fa1d4819928 SHA1: acf6c20e0b83d0c50bdf1c51d7ae9576e388b785 SHA256: a8c3af84f6aae44ed412f3a871d21b88d7cfeac5fcc52f1de42e0e964bee211f Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 645 Depends: libc6 (>= 2.17), libgcc-s1 (>= 3.0), libogre-13.4.2, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./arm64/ogre-13.4-tools_13.4.2-wf1_arm64.deb Size: 214708 MD5sum: 828e92e2c53c09c308eecddb04049591 SHA1: d784e1d1f982b2f538409b7e7ebf48d53cb164dc SHA256: a06d3e24d405fed0910f52e5975238eac936ac39ed835784643af958ab26aab1 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 693 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libogre-13.4.2, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 237256 MD5sum: 58e781933002a31b06e6bb23a456e6a4 SHA1: a54aacac26f15dfbcfeb4676eed6c7627b79961b SHA256: e7f6d967d6df908f893cbcbed0180c2f3539cbc76288c5988fe33f86640d3f2d Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-13.4-tools-dbgsym Source: ogre-13.4 Version: 13.4.2-wf1 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 3271 Depends: ogre-13.4-tools (= 13.4.2-wf1) Filename: ./arm64/ogre-13.4-tools-dbgsym_13.4.2-wf1_arm64.deb Size: 3140492 MD5sum: b0e625c4e0561f7f93cfbbb547e773e8 SHA1: a3a6c6cb208d47ffeb9baf8fdf455c88c3c9ba8b SHA256: d144181e5d3ae94dc1169458f2b8b25e786fce46733b0b7dfa0c9fad862c58a8 Section: debug Priority: optional Description: debug symbols for ogre-13.4-tools Build-Ids: 1c9ecb9c19f380bae753301665e44e10a24add58 46a4d92c52a07b6728f600eefb090b6f416253e7 ff086ff8a6a6f90e7970b661f2cc4509dd90facc Package: ogre-13.4-tools-dbgsym Source: ogre-13.4 Version: 13.4.2-wf1 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3336 Depends: ogre-13.4-tools (= 13.4.2-wf1) Filename: ./amd64/ogre-13.4-tools-dbgsym_13.4.2-wf1_amd64.deb Size: 3204544 MD5sum: 48c622a645ff4ce3ff13381a657a6c6d SHA1: 90f01a41777a8215f7204249b12a54d4141d2dc8 SHA256: fcf21c45af23ed136b53a560cf45e3ab564fe0f3a4636403cb7603f5bcec6c50 Section: debug Priority: optional Description: debug symbols for ogre-13.4-tools Build-Ids: 13df05cfd360fd542723e4700bab8134a751472f 5f5ee98cf40c6d236709c4a5fd41293e045c9016 75da19a8c3c947d396c6b3244e3c0e529a658e30 Package: wfut Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libc6 (>= 2.17), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./arm64/wfut_1674336567.27c2dfe-0_arm64.deb Size: 14208 MD5sum: 2242e0829bbd6940c17709bf3ffe247c SHA1: 616e205dbed6cc6ce2903d82317cb45daa15ab34 SHA256: 1a0ba09d21159dabc933bf4696cb8280343d18242bec79f0df3f64132afb99d4 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 55 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/wfut_1674336567.27c2dfe-0_amd64.deb Size: 15104 MD5sum: 7e12a66bbb3dcfa1fab2dc163133becf SHA1: 020dab716ed08a7f33dd5a61a0fca576f9b31c94 SHA256: 1da71de19a2cc708a0a4436edcde9cce5d69aa245cddc7285faeb15250f50028 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.4), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./i386/wfut_1674336567.27c2dfe-0_i386.deb Size: 15760 MD5sum: 3031f08c5d8278e6a7e6b3d9295adc67 SHA1: afd8755d79f692f15f25d4c7714bacf273363ee7 SHA256: 4255c32453457aae6622153ae970417ec71f7131abdf44af85afb6b7097ed85c Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 185 Depends: wfut (= 1674336567.27c2dfe-0) Filename: ./arm64/wfut-dbgsym_1674336567.27c2dfe-0_arm64.deb Size: 165964 MD5sum: 356be5ebfff52fed4406bb76ea5115d9 SHA1: fcc6f145e257de49671ace11dfb8415a835a854e SHA256: b93110615844c9df74a4a559052be2e38034df9fe2ffeafdc4882a8c1826e03a Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 26ee3597cdd2d38df805ad2152933b029f4ab139 Package: wfut-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: wfut (= 1674336567.27c2dfe-0) Filename: ./amd64/wfut-dbgsym_1674336567.27c2dfe-0_amd64.deb Size: 167536 MD5sum: 6d8d699e5e93209a21c7e3b9cb44f5ac SHA1: f521b4577efe420fddd035e78b0f6272617afe93 SHA256: 54f2541316e63c84685cf6799637d374dd6b41430e4cd443f4769f04670f7654 Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 07b634a75abbd28b0b8cc86289e025f12fa7d649 Package: wfut-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 179 Depends: wfut (= 1674336567.27c2dfe-0) Filename: ./i386/wfut-dbgsym_1674336567.27c2dfe-0_i386.deb Size: 163412 MD5sum: 8d50189bbdcfaba4c43f8ff86db4d0c1 SHA1: 96bbf35c3879633eac15c188839d649340757d41 SHA256: e7c4fe669018b3855d942faabc008072928da3777c645cc26801e26fb56ba8ad Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 14a6bc24db60b5ad3b35952a75b310901624f390 Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 96016 MD5sum: 614cc7df4ccb9e5258ce3de400786e46 SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69 SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.