UFO: Alien Invasion
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ui_node_sequence.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "
../ui_nodes.h
"
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#include "
../../cinematic/cl_sequence.h
"
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class
uiSequenceNode
:
public
uiLocatedNode
{
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void
initNode
(
uiNode_t
* node)
override
;
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void
draw
(
uiNode_t
* node)
override
;
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void
onLeftClick
(
uiNode_t
* node,
int
x,
int
y)
override
;
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void
onWindowOpened
(
uiNode_t
* node,
linkedList_t
* params)
override
;
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void
onWindowClosed
(
uiNode_t
* node)
override
;
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void
onPropertyChanged
(
uiNode_t
* node,
const
value_t
* property)
override
;
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};
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void
UI_RegisterSequenceNode
(
uiBehaviour_t
* behaviour);
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typedef
struct
{
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bool
playing
;
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const
char
*
source
;
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struct
uiAction_s*
onEnd
;
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LUA_EVENT
lua_onEnd
;
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pSequenceContext_t
context
;
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}
sequenceExtraData_t
;
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void
UI_Sequence_SetSource
(
uiNode_t
* node,
const
char
*
name
);
cl_sequence.h
pSequenceContext_t
#define pSequenceContext_t
Definition
cl_sequence.h:31
uiLocatedNode
Definition
ui_node_abstractnode.h:68
uiSequenceNode
Definition
ui_node_sequence.h:30
uiSequenceNode::draw
void draw(uiNode_t *node) override
Definition
ui_node_sequence.cpp:57
uiSequenceNode::initNode
void initNode(uiNode_t *node) override
Definition
ui_node_sequence.cpp:52
uiSequenceNode::onWindowOpened
void onWindowOpened(uiNode_t *node, linkedList_t *params) override
Definition
ui_node_sequence.cpp:88
uiSequenceNode::onPropertyChanged
void onPropertyChanged(uiNode_t *node, const value_t *property) override
Definition
ui_node_sequence.cpp:114
uiSequenceNode::onWindowClosed
void onWindowClosed(uiNode_t *node) override
Definition
ui_node_sequence.cpp:98
uiSequenceNode::onLeftClick
void onLeftClick(uiNode_t *node, int x, int y) override
Definition
ui_node_sequence.cpp:107
name
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition
r_gl.h:110
LUA_EVENT
int LUA_EVENT
holds a reference to a lua event handler
Definition
scripts_lua.h:49
linkedList_t
Definition
list.h:30
sequenceExtraData_t
Definition
ui_node_sequence.h:41
sequenceExtraData_t::source
const char * source
Definition
ui_node_sequence.h:43
sequenceExtraData_t::lua_onEnd
LUA_EVENT lua_onEnd
Definition
ui_node_sequence.h:47
sequenceExtraData_t::onEnd
struct uiAction_s * onEnd
Definition
ui_node_sequence.h:46
sequenceExtraData_t::context
pSequenceContext_t context
Definition
ui_node_sequence.h:50
sequenceExtraData_t::playing
bool playing
Definition
ui_node_sequence.h:42
uiBehaviour_t
node behaviour, how a node work
Definition
ui_behaviour.h:39
uiNode_t
Atomic structure used to define most of the UI.
Definition
ui_nodes.h:80
value_t
Definition
scripts.h:167
UI_RegisterSequenceNode
void UI_RegisterSequenceNode(uiBehaviour_t *behaviour)
Definition
ui_node_sequence.cpp:132
UI_Sequence_SetSource
void UI_Sequence_SetSource(uiNode_t *node, const char *name)
Definition
ui_node_sequence.cpp:127
ui_nodes.h
src
client
ui
node
ui_node_sequence.h
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