UFO: Alien Invasion
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ui_components.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "
../../common/common.h
"
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/* prototype */
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struct
uiNode_t
;
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void
UI_InsertComponent
(
uiNode_t
* component);
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uiNode_t
*
UI_GetComponent
(
const
char
*
name
);
common.h
definitions common between client and server, but not game lib
name
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
Definition
r_gl.h:110
uiNode_t
Atomic structure used to define most of the UI.
Definition
ui_nodes.h:80
UI_GetComponent
uiNode_t * UI_GetComponent(const char *name)
Searches all components for the specified one.
Definition
ui_components.cpp:34
UI_InsertComponent
void UI_InsertComponent(uiNode_t *component)
Add a new component to the list of all components.
Definition
ui_components.cpp:61
src
client
ui
ui_components.h
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