UFO: Alien Invasion
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simple_glow_fs.glsl
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/**
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* @file
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* @brief This is the glow shader that is applied if no other shader is
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* active but the glow map should get rendered.
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*/
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#if r_postprocess
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/*
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* Indicates that gl_FragData is written to, not gl_FragColor.
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* #extension needs to be placed before all non preprocessor code.
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*/
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#extension GL_ARB_draw_buffers : enable
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#endif
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/** Diffuse. */
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uniform sampler2D SAMPLER_DIFFUSE;
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#include "write_fragment_fs.glsl"
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void main(void) {
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vec4 diffuse_tex = texture2D(SAMPLER_DIFFUSE, gl_TexCoord[0].st);
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/* glowmap will be added automatically */
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writeFragment(diffuse_tex);
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}
base
shaders
simple_glow_fs.glsl
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