UFO: Alien Invasion
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lerp_vs.glsl
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/**
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* @file
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* @brief Lerp vertex shader.
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*/
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in_qualifier vec3 NEXT_FRAME_VERTS;
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in_qualifier vec3 NEXT_FRAME_NORMALS;
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in_qualifier vec4 TANGENTS;
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in_qualifier vec4 NEXT_FRAME_TANGENTS;
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uniform float TIME;
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vec4 Vertex;
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vec3 Normal;
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vec4 Tangent;
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void lerpVertex(void) {
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Vertex = mix(vec4(NEXT_FRAME_VERTS, 1.0), gl_Vertex, TIME);
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Normal = mix(NEXT_FRAME_NORMALS, gl_Normal, TIME);
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Tangent = mix(NEXT_FRAME_TANGENTS, TANGENTS, TIME);
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}
base
shaders
lerp_vs.glsl
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