UFO: Alien Invasion
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g_inventory.h
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "
g_local.h
"
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const
equipDef_t
*
G_GetEquipDefByID
(
const
char
* equipID);
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Edict
*
G_GetFloorItemFromPos
(
const
pos3_t
pos);
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Edict
*
G_GetFloorItems
(
Edict
* ent)
__attribute__
((nonnull));
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bool
G_InventoryRemoveItemByID
(
const
char
* itemID,
Edict
* ent,
containerIndex_t
index
);
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bool
G_AddItemToFloor
(
const
pos3_t
pos,
const
char
* itemID);
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void
G_InventoryToFloor
(
Edict
* ent);
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void
G_ReadItem
(
Item
* item,
const
invDef_t
** container,
int
* x,
int
* y);
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void
G_WriteItem
(
const
Item
& item,
const
containerIndex_t
contId,
int
x,
int
y);
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void
G_SendInventory
(
playermask_t
player_mask,
const
Edict
& ent);
Edict
Definition
g_edict.h:45
Item
item instance data, with linked list capability
Definition
inv_shared.h:402
__attribute__
#define __attribute__(x)
Definition
cxx.h:37
playermask_t
unsigned int playermask_t
Definition
g_events.h:34
G_InventoryToFloor
void G_InventoryToFloor(Edict *ent)
Move items to adjacent locations if the containers on the current floor edict are full.
Definition
g_inventory.cpp:221
G_InventoryRemoveItemByID
bool G_InventoryRemoveItemByID(const char *itemID, Edict *ent, containerIndex_t index)
Removes one particular item from a given container.
Definition
g_inventory.cpp:80
G_AddItemToFloor
bool G_AddItemToFloor(const pos3_t pos, const char *itemID)
Adds a new item to an existing or new floor container edict at the given grid location.
Definition
g_inventory.cpp:140
G_GetFloorItemFromPos
Edict * G_GetFloorItemFromPos(const pos3_t pos)
Callback to G_GetEdictFromPos() for given position, used to get items from position.
Definition
g_inventory.cpp:48
G_WriteItem
void G_WriteItem(const Item &item, const containerIndex_t contId, int x, int y)
Write an item to the network buffer.
Definition
g_inventory.cpp:334
G_GetEquipDefByID
const equipDef_t * G_GetEquipDefByID(const char *equipID)
Definition
g_inventory.cpp:31
G_SendInventory
void G_SendInventory(playermask_t player_mask, const Edict &ent)
Sends whole inventory through the network buffer.
Definition
g_inventory.cpp:347
G_GetFloorItems
Edict * G_GetFloorItems(Edict *ent) __attribute__((nonnull))
Prepares a list of items on the floor at given entity position.
Definition
g_inventory.cpp:59
G_ReadItem
void G_ReadItem(Item *item, const invDef_t **container, int *x, int *y)
Read item from the network buffer.
Definition
g_inventory.cpp:297
g_local.h
Local definitions for game module.
containerIndex_t
int32_t containerIndex_t
Definition
inv_shared.h:46
index
QGL_EXTERN GLuint index
Definition
r_gl.h:110
equipDef_t
Definition
inv_shared.h:605
invDef_t
inventory definition for our menus
Definition
inv_shared.h:371
pos3_t
pos_t pos3_t[3]
Definition
ufotypes.h:58
src
game
g_inventory.h
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