UFO: Alien Invasion
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g_health.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "
g_local.h
"
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void
G_DamageActor
(
Edict
* target,
const
int
damage,
const
vec3_t
impact);
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void
G_TreatActor
(
Actor
* target,
const
fireDef_t
*
const
fd,
const
int
heal,
const
int
healerTeam);
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void
G_BleedWounds
(
const
int
team);
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void
G_SendWoundStats
(
Edict
*
const
ent);
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float
G_ActorGetInjuryPenalty
(
const
Edict
*
const
ent,
const
modifier_types_t
type
);
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bool
G_IsActorWounded
(
const
Edict
* ent,
bool
serious =
false
);
modifier_types_t
modifier_types_t
Definition
chr_shared.h:255
Actor
An Edict of type Actor.
Definition
g_edict.h:348
Edict
Definition
g_edict.h:45
G_BleedWounds
void G_BleedWounds(const int team)
Deal damage to each wounded team member.
Definition
g_health.cpp:130
G_DamageActor
void G_DamageActor(Edict *target, const int damage, const vec3_t impact)
Deals damage and causes wounds.
Definition
g_health.cpp:52
G_ActorGetInjuryPenalty
float G_ActorGetInjuryPenalty(const Edict *const ent, const modifier_types_t type)
Returns the penalty to the given stat caused by the actor wounds.
Definition
g_health.cpp:177
G_TreatActor
void G_TreatActor(Actor *target, const fireDef_t *const fd, const int heal, const int healerTeam)
Heals a target and treats wounds.
Definition
g_health.cpp:81
G_SendWoundStats
void G_SendWoundStats(Edict *const ent)
Send wound stats to network buffer.
Definition
g_health.cpp:157
G_IsActorWounded
bool G_IsActorWounded(const Edict *ent, bool serious=false)
Definition
g_health.cpp:213
g_local.h
Local definitions for game module.
type
QGL_EXTERN GLint GLenum type
Definition
r_gl.h:94
fireDef_t
this is a fire definition for our weapons/ammo
Definition
inv_shared.h:110
vec3_t
vec_t vec3_t[3]
Definition
ufotypes.h:39
src
game
g_health.h
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