UFO: Alien Invasion
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e_event_reset.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "
../../../../client.h
"
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#include "
../../../../ui/ui_main.h
"
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#include "
../../../../cgame/cl_game.h
"
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#include "
../../../cl_localentity.h
"
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#include "
../../../cl_actor.h
"
/* CL_ActorSelect */
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#include "
e_event_reset.h
"
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void
CL_Reset
(
const
eventRegister_t
* self,
dbuffer
* msg)
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{
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CL_ActorSelect
(
nullptr
);
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cl
.numTeamList = 0;
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/* set the active player */
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NET_ReadFormat
(msg, self->
formatString
, &
cls
.team, &
cl
.actTeam);
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Com_Printf
(
"(player %i) It's team %i's turn!\n"
,
cl
.pnum,
cl
.actTeam);
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CL_CompleteRecalcRouting
();
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UI_ExecuteConfunc
(
"disable_rescuezone"
);
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if
(
cls
.isOurRound())
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UI_ExecuteConfunc
(
"startround"
);
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else
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Com_Printf
(
"You lost the coin-toss for first-turn.\n"
);
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}
CL_ActorSelect
bool CL_ActorSelect(le_t *le)
Selects an actor.
Definition
cl_actor.cpp:440
cl_actor.h
cl
clientBattleScape_t cl
Definition
cl_battlescape.cpp:29
cl_game.h
Shared game type headers.
CL_CompleteRecalcRouting
void CL_CompleteRecalcRouting(void)
Definition
cl_localentity.cpp:128
cl_localentity.h
cls
client_static_t cls
Definition
cl_main.cpp:83
dbuffer
Definition
dbuffer.h:20
client.h
Primary header for client.
Com_Printf
void Com_Printf(const char *const fmt,...)
Definition
common.cpp:428
CL_Reset
void CL_Reset(const eventRegister_t *self, dbuffer *msg)
Definition
e_event_reset.cpp:36
e_event_reset.h
NET_ReadFormat
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition
netpack.cpp:533
eventRegister_t
Struct that defines one particular event with all its callbacks and data.
Definition
e_main.h:42
eventRegister_t::formatString
const char * formatString
The format string that is used to write and parse this event.
Definition
e_main.h:54
UI_ExecuteConfunc
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.
Definition
ui_main.cpp:110
ui_main.h
src
client
battlescape
events
event
player
e_event_reset.cpp
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