UFO: Alien Invasion
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e_event_particlespawn.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "
../../../../client.h
"
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#include "
../../../cl_localentity.h
"
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#include "
../../../cl_particle.h
"
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#include "
e_event_particlespawn.h
"
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int
CL_ParticleSpawnEventTime
(
const
struct
eventRegister_s* self,
dbuffer
* msg,
eventTiming_t
* eventTiming)
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{
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if
(eventTiming->
parsedShot
) {
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if
(eventTiming->
parsedDeath
) {
/* drop items after death (caused by impact) */
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return
eventTiming->
impactTime
+ 400;
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}
else
if
(eventTiming->
impactTime
>
cl
.time) {
/* item thrown on the ground */
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return
eventTiming->
impactTime
+ 75;
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}
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}
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return
eventTiming->
nextTime
;
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}
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void
CL_ParticleSpawnEvent
(
const
eventRegister_t
* self,
dbuffer
* msg)
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{
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char
particle[
MAX_VAR
];
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int
levelflags;
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vec3_t
s,
v
, a;
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/* read data */
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NET_ReadFormat
(msg, self->
formatString
, &levelflags, &s, &
v
, &a, particle,
sizeof
(particle));
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CL_ParticleSpawn
(particle, levelflags, s,
v
, a);
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}
cl
clientBattleScape_t cl
Definition
cl_battlescape.cpp:29
cl_localentity.h
CL_ParticleSpawn
ptl_t * CL_ParticleSpawn(const char *name, int levelFlags, const vec3_t s, const vec3_t v, const vec3_t a)
Spawn a new particle to the map.
Definition
cl_particle.cpp:705
cl_particle.h
dbuffer
Definition
dbuffer.h:20
client.h
Primary header for client.
CL_ParticleSpawnEventTime
int CL_ParticleSpawnEventTime(const struct eventRegister_s *self, dbuffer *msg, eventTiming_t *eventTiming)
Definition
e_event_particlespawn.cpp:30
CL_ParticleSpawnEvent
void CL_ParticleSpawnEvent(const eventRegister_t *self, dbuffer *msg)
Let a particle spawn for the client.
Definition
e_event_particlespawn.cpp:50
e_event_particlespawn.h
NET_ReadFormat
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition
netpack.cpp:533
v
QGL_EXTERN int GLboolean GLfloat * v
Definition
r_gl.h:120
MAX_VAR
#define MAX_VAR
Definition
shared.h:36
eventRegister_t
Struct that defines one particular event with all its callbacks and data.
Definition
e_main.h:42
eventRegister_t::formatString
const char * formatString
The format string that is used to write and parse this event.
Definition
e_main.h:54
eventTiming_t
CL_ParseEvent timers and vars.
Definition
e_main.h:30
eventTiming_t::nextTime
int nextTime
Definition
e_main.h:31
eventTiming_t::impactTime
int impactTime
Definition
e_main.h:33
eventTiming_t::parsedDeath
bool parsedDeath
Definition
e_main.h:35
eventTiming_t::parsedShot
bool parsedShot
Definition
e_main.h:36
vec3_t
vec_t vec3_t[3]
Definition
ufotypes.h:39
src
client
battlescape
events
event
world
e_event_particlespawn.cpp
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