UFO: Alien Invasion
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e_event_actorturn.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "
../../../../client.h
"
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#include "
../../../cl_localentity.h
"
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#include "
e_event_actorturn.h
"
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void
CL_ActorDoTurn
(
const
eventRegister_t
* self,
dbuffer
* msg)
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{
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int
entnum, dir;
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NET_ReadFormat
(msg, self->
formatString
, &entnum, &dir);
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/* get le */
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le_t
* le =
LE_Get
(entnum);
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if
(!le)
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LE_NotFoundError
(entnum);
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if
(!
LE_IsActor
(le))
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Com_Error
(
ERR_DROP
,
"Can't turn, LE doesn't exist or is not an actor (number: %i, type: %i)\n"
,
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entnum, le->
type
);
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if
(
LE_IsDead
(le))
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Com_Error
(
ERR_DROP
,
"Can't turn, actor dead\n"
);
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le->
angle
= dir;
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le->
angles
[
YAW
] =
directionAngles
[le->
angle
];
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}
LE_Get
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
Definition
cl_localentity.cpp:1287
LE_IsActor
bool LE_IsActor(const le_t *le)
Checks whether the given le is a living actor.
Definition
cl_localentity.cpp:253
cl_localentity.h
LE_IsDead
#define LE_IsDead(le)
Definition
cl_localentity.h:257
LE_NotFoundError
#define LE_NotFoundError(entnum)
Definition
cl_localentity.h:322
dbuffer
Definition
dbuffer.h:20
client.h
Primary header for client.
Com_Error
void Com_Error(int code, const char *fmt,...)
Definition
common.cpp:459
ERR_DROP
#define ERR_DROP
Definition
common.h:211
CL_ActorDoTurn
void CL_ActorDoTurn(const eventRegister_t *self, dbuffer *msg)
Turns actor.
Definition
e_event_actorturn.cpp:34
e_event_actorturn.h
directionAngles
const float directionAngles[CORE_DIRECTIONS]
Definition
mathlib.cpp:105
YAW
#define YAW
Definition
mathlib.h:55
NET_ReadFormat
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition
netpack.cpp:533
eventRegister_t
Struct that defines one particular event with all its callbacks and data.
Definition
e_main.h:42
eventRegister_t::formatString
const char * formatString
The format string that is used to write and parse this event.
Definition
e_main.h:54
le_t
a local entity
Definition
cl_localentity.h:65
le_t::angles
float angles[3]
Definition
cl_localentity.h:84
le_t::angle
int angle
Definition
cl_localentity.h:72
le_t::type
entity_type_t type
Definition
cl_localentity.h:67
src
client
battlescape
events
event
actor
e_event_actorturn.cpp
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