UFO: Alien Invasion
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e_event_actorresetclientaction.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "
../../../../client.h
"
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#include "
../../../cl_localentity.h
"
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#include "
e_event_actorresetclientaction.h
"
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#include "
../../../../ui/ui_main.h
"
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void
CL_ActorResetClientAction
(
const
eventRegister_t
* self,
dbuffer
* msg)
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{
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int
number;
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/* read data */
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NET_ReadFormat
(msg, self->
formatString
, &number);
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/* get actor le */
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le_t
* le =
LE_Get
(number);
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if
(!le)
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LE_NotFoundError
(number);
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/* reset client action entity */
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le->
clientAction
=
nullptr
;
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UI_ExecuteConfunc
(
"disable_clientaction"
);
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Com_DPrintf
(
DEBUG_CLIENT
,
"CL_ActorResetClientAction: Reset client action for actor with entnum %i\n"
, number);
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}
LE_Get
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
Definition
cl_localentity.cpp:1287
cl_localentity.h
LE_NotFoundError
#define LE_NotFoundError(entnum)
Definition
cl_localentity.h:322
dbuffer
Definition
dbuffer.h:20
client.h
Primary header for client.
Com_DPrintf
void Com_DPrintf(int level, const char *fmt,...)
A Com_Printf that only shows up if the "developer" cvar is set.
Definition
common.cpp:440
DEBUG_CLIENT
#define DEBUG_CLIENT
Definition
defines.h:59
CL_ActorResetClientAction
void CL_ActorResetClientAction(const eventRegister_t *self, dbuffer *msg)
When no trigger is touched, the client actions are reset.
Definition
e_event_actorresetclientaction.cpp:34
e_event_actorresetclientaction.h
NET_ReadFormat
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition
netpack.cpp:533
eventRegister_t
Struct that defines one particular event with all its callbacks and data.
Definition
e_main.h:42
eventRegister_t::formatString
const char * formatString
The format string that is used to write and parse this event.
Definition
e_main.h:54
le_t
a local entity
Definition
cl_localentity.h:65
le_t::clientAction
struct le_s * clientAction
Definition
cl_localentity.h:105
UI_ExecuteConfunc
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.
Definition
ui_main.cpp:110
ui_main.h
src
client
battlescape
events
event
actor
e_event_actorresetclientaction.cpp
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