UFO: Alien Invasion
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e_event_actorreactionfiretargetupdate.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "
../../../../client.h
"
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#include "
../../../cl_localentity.h
"
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#include "
../../../cl_actor.h
"
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#include "
../../../cl_hud.h
"
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#include "
../../../../ui/ui_main.h
"
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#include "
e_event_actorreactionfiretargetupdate.h
"
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int
CL_ActorReactionFireTargetUpdateTime
(
const
eventRegister_t
* self,
dbuffer
* msg,
eventTiming_t
* eventTiming)
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{
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int
targetEntNum;
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int
unused;
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int
step;
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NET_ReadFormat
(msg, self->
formatString
, &unused, &targetEntNum, &unused, &step);
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const
le_t
* target =
LE_Get
(targetEntNum);
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if
(!target)
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LE_NotFoundError
(targetEntNum);
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if
(step >=
MAX_ROUTE
)
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return
eventTiming->
nextTime
;
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int
stepTime =
CL_GetStepTime
(eventTiming, target, step);
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if
(eventTiming->
shootTime
> stepTime)
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return
eventTiming->
impactTime
;
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return
stepTime;
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}
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void
CL_ActorReactionFireTargetUpdate
(
const
eventRegister_t
* self,
dbuffer
* msg)
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{
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int
shooterEntNum;
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int
targetEntNum;
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// if these TUs have arrived at 0, the reaction fire can be triggered
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int
tusUntilTriggered;
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int
unused;
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NET_ReadFormat
(msg, self->
formatString
, &shooterEntNum, &targetEntNum, &tusUntilTriggered, &unused);
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const
le_t
* shooter =
LE_Get
(shooterEntNum);
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if
(!shooter)
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LE_NotFoundError
(shooterEntNum);
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const
le_t
* target =
LE_Get
(targetEntNum);
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if
(!target)
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LE_NotFoundError
(targetEntNum);
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const
bool
outOfRange =
CL_ActorIsReactionFireOutOfRange
(shooter, target);
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UI_ExecuteConfunc
(
"reactionfire_updatetarget %i %i %i %i"
, shooterEntNum, target->
entnum
, tusUntilTriggered, outOfRange);
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}
CL_ActorIsReactionFireOutOfRange
bool CL_ActorIsReactionFireOutOfRange(const le_t *shooter, const le_t *target)
Definition
cl_actor.cpp:199
cl_actor.h
cl_hud.h
HUD related routines.
LE_Get
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
Definition
cl_localentity.cpp:1287
cl_localentity.h
LE_NotFoundError
#define LE_NotFoundError(entnum)
Definition
cl_localentity.h:322
dbuffer
Definition
dbuffer.h:20
client.h
Primary header for client.
MAX_ROUTE
#define MAX_ROUTE
Definition
defines.h:84
CL_ActorReactionFireTargetUpdate
void CL_ActorReactionFireTargetUpdate(const eventRegister_t *self, dbuffer *msg)
Network event function for reaction fire target handling. Responsible for updating the HUD with the i...
Definition
e_event_actorreactionfiretargetupdate.cpp:57
CL_ActorReactionFireTargetUpdateTime
int CL_ActorReactionFireTargetUpdateTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
Definition
e_event_actorreactionfiretargetupdate.cpp:32
e_event_actorreactionfiretargetupdate.h
CL_GetStepTime
int CL_GetStepTime(const eventTiming_t *eventTiming, const le_t *le, int step)
Calculates the time when the given step was executed in the event chain.
Definition
e_main.cpp:177
NET_ReadFormat
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition
netpack.cpp:533
eventRegister_t
Struct that defines one particular event with all its callbacks and data.
Definition
e_main.h:42
eventRegister_t::formatString
const char * formatString
The format string that is used to write and parse this event.
Definition
e_main.h:54
eventTiming_t
CL_ParseEvent timers and vars.
Definition
e_main.h:30
eventTiming_t::shootTime
int shootTime
Definition
e_main.h:32
eventTiming_t::nextTime
int nextTime
Definition
e_main.h:31
eventTiming_t::impactTime
int impactTime
Definition
e_main.h:33
le_t
a local entity
Definition
cl_localentity.h:65
le_t::entnum
int entnum
Definition
cl_localentity.h:68
UI_ExecuteConfunc
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.
Definition
ui_main.cpp:110
ui_main.h
src
client
battlescape
events
event
actor
e_event_actorreactionfiretargetupdate.cpp
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