UFO: Alien Invasion
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e_event_actorendshot.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "
../../../../client.h
"
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#include "
../../../cl_localentity.h
"
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#include "
e_event_actorendshot.h
"
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int
CL_ActorEndShootTime
(
const
eventRegister_t
* self,
dbuffer
* msg,
eventTiming_t
* eventTiming)
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{
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eventTiming->
parsedShot
=
false
;
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eventTiming->
parsedDeath
=
false
;
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const
int
eventTime = eventTiming->
impactTime
;
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eventTiming->
impactTime
=
cl
.time;
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if
(eventTime >
cl
.time)
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return
eventTime;
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return
eventTiming->
nextTime
;
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}
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void
CL_ActorEndShoot
(
const
eventRegister_t
* self,
dbuffer
* msg)
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{
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int
entnum;
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NET_ReadFormat
(msg, self->
formatString
, &entnum);
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/* shooting actor */
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le_t
* le =
LE_Get
(entnum);
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if
(!le)
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return
;
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LE_SetThink
(le,
LET_StartIdle
);
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}
cl
clientBattleScape_t cl
Definition
cl_battlescape.cpp:29
LE_SetThink
void LE_SetThink(le_t *le, localEntityThinkFunc_t think)
Definition
cl_localentity.cpp:310
LET_StartIdle
void LET_StartIdle(le_t *le)
Change the animation of an actor to the idle animation (which can be panic, dead or stand).
Definition
cl_localentity.cpp:478
LE_Get
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
Definition
cl_localentity.cpp:1287
cl_localentity.h
dbuffer
Definition
dbuffer.h:20
client.h
Primary header for client.
CL_ActorEndShootTime
int CL_ActorEndShootTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
Decides if following events should be delayed.
Definition
e_event_actorendshot.cpp:32
CL_ActorEndShoot
void CL_ActorEndShoot(const eventRegister_t *self, dbuffer *msg)
Ends shooting with actor.
Definition
e_event_actorendshot.cpp:52
e_event_actorendshot.h
NET_ReadFormat
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition
netpack.cpp:533
eventRegister_t
Struct that defines one particular event with all its callbacks and data.
Definition
e_main.h:42
eventRegister_t::formatString
const char * formatString
The format string that is used to write and parse this event.
Definition
e_main.h:54
eventTiming_t
CL_ParseEvent timers and vars.
Definition
e_main.h:30
eventTiming_t::nextTime
int nextTime
Definition
e_main.h:31
eventTiming_t::impactTime
int impactTime
Definition
e_main.h:33
eventTiming_t::parsedDeath
bool parsedDeath
Definition
e_main.h:35
eventTiming_t::parsedShot
bool parsedShot
Definition
e_main.h:36
le_t
a local entity
Definition
cl_localentity.h:65
src
client
battlescape
events
event
actor
e_event_actorendshot.cpp
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