UFO: Alien Invasion
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cp_character.h
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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#include "
../../../game/chr_shared.h
"
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int
CHAR_GetMaxExperiencePerMission
(
const
abilityskills_t
skill);
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void
CHAR_UpdateSkills
(
struct
character_s* chr);
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void
CHAR_UpdateData
(
linkedList_t
* updateCharacters);
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void
CHAR_UpdateStats
(
const
struct
base_s* base,
const
struct
aircraft_s* aircraft);
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void
CHAR_ParseData
(
dbuffer
* msg,
linkedList_t
** updateCharacters);
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void
CHAR_InitStartup
(
void
);
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void
CHAR_Shutdown
(
void
);
chr_shared.h
abilityskills_t
abilityskills_t
Definition
chr_shared.h:36
dbuffer
Definition
dbuffer.h:20
CHAR_GetMaxExperiencePerMission
int CHAR_GetMaxExperiencePerMission(const abilityskills_t skill)
Determines the maximum amount of XP per skill that can be gained from any one mission.
Definition
cp_character.cpp:55
CHAR_InitStartup
void CHAR_InitStartup(void)
Campaign initialization actions for the character module.
Definition
cp_character.cpp:288
CHAR_UpdateData
void CHAR_UpdateData(linkedList_t *updateCharacters)
Transforms the battlescape values to the character.
Definition
cp_character.cpp:106
CHAR_ParseData
void CHAR_ParseData(dbuffer *msg, linkedList_t **updateCharacters)
Parses the character data which was send by G_MatchSendResults using G_SendCharacterData.
Definition
cp_character.cpp:151
CHAR_Shutdown
void CHAR_Shutdown(void)
Campaign closing actions for the character module.
Definition
cp_character.cpp:298
CHAR_UpdateSkills
void CHAR_UpdateSkills(struct character_s *chr)
CHAR_UpdateStats
void CHAR_UpdateStats(const struct base_s *base, const struct aircraft_s *aircraft)
linkedList_t
Definition
list.h:30
src
client
cgame
campaign
cp_character.h
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