UFO: Alien Invasion
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combine2_fs.glsl
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/**
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* @file
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* @brief combine2 fragment shader.
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*/
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#ifndef glsl110
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/** After glsl1110 this need to be explicitly declared; used by fixed functionality at the end of the OpenGL pipeline.*/
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out vec4 gl_FragColor;
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#endif
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uniform sampler2D SAMPLER0;
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uniform sampler2D SAMPLER1;
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uniform vec4 DEFAULTCOLOR;
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void main(void) {
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vec4 color1 = texture2D(SAMPLER0, gl_TexCoord[0].st);
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vec4 color2 = texture2D(SAMPLER1, gl_TexCoord[0].st);
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gl_FragColor = color1 + color2 + DEFAULTCOLOR;
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}
base
shaders
combine2_fs.glsl
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