UFO: Alien Invasion
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cl_hud_callbacks.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2025 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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void
HUD_InitCallbacks
(
void
);
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Item
*
HUD_GetLeftHandWeapon
(
const
le_t
* actor,
containerIndex_t
* container);
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const
fireDef_t
*
HUD_GetFireDefinitionForHand
(
const
le_t
* actor,
const
actorHands_t
hand);
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int
HUD_CalcReloadTime
(
const
le_t
* le,
const
objDef_t
* weapon,
int
toContainer);
HUD_GetLeftHandWeapon
Item * HUD_GetLeftHandWeapon(const le_t *actor, containerIndex_t *container)
returns the weapon the actor's left hand is touching. In case the actor holds a two handed weapon in ...
Definition
cl_hud_callbacks.cpp:36
HUD_CalcReloadTime
int HUD_CalcReloadTime(const le_t *le, const objDef_t *weapon, int toContainer)
HUD_InitCallbacks
void HUD_InitCallbacks(void)
Definition
cl_hud_callbacks.cpp:342
HUD_GetFireDefinitionForHand
const fireDef_t * HUD_GetFireDefinitionForHand(const le_t *actor, const actorHands_t hand)
Returns the fire definition of the item the actor has in the given hand.
Definition
cl_hud_callbacks.cpp:57
Item
item instance data, with linked list capability
Definition
inv_shared.h:402
containerIndex_t
int32_t containerIndex_t
Definition
inv_shared.h:46
actorHands_t
actorHands_t
Definition
inv_shared.h:626
fireDef_t
this is a fire definition for our weapons/ammo
Definition
inv_shared.h:110
le_t
a local entity
Definition
cl_localentity.h:65
objDef_t
Defines all attributes of objects used in the inventory.
Definition
inv_shared.h:264
src
client
battlescape
cl_hud_callbacks.h
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