# Keepers
{
  {
    creatureId = { "KEEPER_MAGE" "KEEPER_MAGE_F" }
    tribeAlignment = EVIL
    immigrantGroups = {"imps" "dark_keeper"}
    technology = {
        "alchemy" "advanced alchemy" "alchemical conversion" "humanoid mutation" "beast mutation"
        "pig breeding" "iron working" "jewellery" "two-handed weapons" "traps" "archery" "sorcery"
        "advanced sorcery" "magical weapons" "master sorcery" "demonology"
    }
    initialTech = { "sorcery" }
    buildingGroups = {
        "structure" "doors" "floors" "storage" "quarters" "library" "throne" "beds" "beast_cage" "pigsty" "coffins"
        "training" "crafting" "demon_shrine" "prison" "orders" "installations" "magical_installations" "traps"
    }
    workshopGroups = { "basic" "traps" }
    description = "Build and manage your dream dungeon, defend against raids, and attack your enemies!"
# Special traits example, all traits are added
#   specialTraits = { LastingEffect SPEED ExtraTraining MELEE 5 }
  }
  {
    creatureId = { "KEEPER_KNIGHT" "KEEPER_KNIGHT_F" }
    tribeAlignment = EVIL
    immigrantGroups = {"peseant_prisoners" "dark_keeper"}
    technology = {
        "alchemy" "advanced alchemy" "alchemical conversion" "humanoid mutation" "beast mutation"
        "pig breeding" "iron working" "jewellery" "two-handed weapons" "traps" "archery" "sorcery"
        "advanced sorcery" "magical weapons" "master sorcery" "demonology"
    }
    initialTech = { "iron working" }
    buildingGroups = {
        "structure" "doors" "floors" "storage" "quarters" "library" "throne" "beds" "beast_cage" "pigsty" "coffins"
        "training" "crafting" "demon_shrine" "prison" "orders" "installations" "magical_installations" "traps"
    }
    workshopGroups = { "basic" "traps" }
    description = "Build and manage your dream dungeon, defend against raids, and attack your enemies!"
  }
  {
    creatureId = { "KEEPER_KNIGHT_WHITE" "KEEPER_KNIGHT_WHITE_F" }
    tribeAlignment = LAWFUL
    immigrantGroups = {"peseants" "white_keeper"}
    technology = {
        "alchemy" "advanced alchemy" "alchemical conversion"
        "pig breeding" "iron working" "jewellery" "two-handed weapons" "archery" "sorcery"
        "advanced sorcery" "magical weapons" "master sorcery"
    }
    initialTech = { "archery" }
    buildingGroups = {
        "structure" "doors" "floors" "storage" "quarters" "library" "throne" "beds" "beast_cage"
        "pigsty" "training" "crafting" "prison" "orders" "installations"
    }
    workshopGroups = { "basic" }
    description = "This Keeper character is new in the game, and is not fully fleshed out yet. It isn't recommended for new players."
  }
}

# Adventurers
{
    # CreatureId                     TribeAlignment 
    { "ADVENTURER" "ADVENTURER_F" }      LAWFUL             "Roam the land in search of adventures and loot!"
}
