# Starting inventory of all creatures in the game
# Note that in some cases creatures are stripped (immigrants) or items may be added

{
  # List of creature ids that start with the listed items
  {"KEEPER_MAGE" "KEEPER_MAGE_F"}
      {
        # Here comes a list of items. The format of each element is defined in creature_inventory.h
        { Robe }
      }
  {"KEEPER_KNIGHT_F" "KEEPER_KNIGHT" "KEEPER_KNIGHT_WHITE_F" "KEEPER_KNIGHT_WHITE"}
      {
        { LeatherArmor }
        { LeatherHelm }
        { Sword }
      }
  {"CYCLOPS"}
      {
        { HeavyClub }
        # You can either list the values in the order defined in SERIALIZE_ALL or 
        { GoldPiece 40 80 }
        # Put them in any order in the format "key = value"
        { countMin = 10 countMax = 15 type = GoldPiece chance = 0.1}
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"GREEN_DRAGON"}
      {
        { GoldPiece 60 100 }
        { type = Glyph WEAPON VictimEffect Lasting POISON chance = 0.3 }
        { type = Glyph ARMOR LastingEffect POISON_RESISTANT chance = 0.3 }
        { type = Glyph ARMOR LastingEffect REGENERATION chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"DEMON_DWELLER"}
      {
        { GoldPiece 5 10 }
     }
  {"RED_DRAGON"}
      {
        { GoldPiece 120 200 }
        { type = Glyph WEAPON VictimEffect Fire chance = 0.3 }
        { type = Glyph WEAPON VictimEffect Lasting BLEEDING chance = 0.3 }
        { type = Glyph WEAPON LastingEffect ENTERTAINER chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"BLACK_DRAGON"}
      {
        { GoldPiece 120 200 }
        { type = Glyph WEAPON VictimEffect Lasting BLIND chance = 1.0 }
        { type = Glyph WEAPON VictimEffect Lasting BLEEDING chance = 0.3 }
        { type = Glyph WEAPON LastingEffect ENTERTAINER chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"ANGEL"}
      {
        { type = Sword prefixChance = 0.1 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"DEMON_LORD"}
      {
        { type = Sword prefixChance = 0.1 }
        { type = Glyph ARMOR LastingEffect MAGIC_RESISTANCE chance = 0.3 }
        { type = Glyph ARMOR LastingEffect SPEED chance = 0.3 }
        { type = Glyph ARMOR LastingEffect NO_CARRY_LIMIT chance = 0.3 }
        { type = Glyph WEAPON JoinPrefixes { ItemAttrBonus DAMAGE 20 AttackerEffect Suicide} chance = 0.3 }
       }
  {"ADVENTURER_F" "ADVENTURER"}
      {
        { FirstAidKit 2 4 }
        { Knife }
        { Sword }
        { LeatherGloves }
        { LeatherArmor }
        { LeatherHelm }
        { GoldPiece 16 26 }
      }
  {"ELEMENTALIST"}
      {
        { IronStaff }
        { Torch }
        { type = Glyph ARMOR LastingEffect FIRE_RESISTANT chance = 0.3 }
       }
  {"DEATH"}
      {
        { Scythe }
      }
  {"KOBOLD"}
      {
        { Spear }
      }
  {"GOBLIN"}
      {
        { Club }
        { type = LeatherBoots chance = 0.3 }
      }
  {"WARRIOR"}
      {
        { LeatherArmor }
        { Club }
        { GoldPiece 2 5 }
      }
  {"SHAMAN"}
      {
        { LeatherArmor }
        { Club }
        { GoldPiece 80 120 }
        { type = Glyph ARMOR ItemAttrBonus SPELL_DAMAGE 5 chance = 0.3 }
        { type = Glyph ARMOR LastingEffect FLYING chance = 0.3 }
        { type = Glyph ARMOR JoinPrefixes { LastingEffect BLIND LastingEffect INVISIBLE} chance = 0.3 }
        { type = Glyph WEAPON VictimEffect DestroyEquipment chance = 0.3 }
        { type = Glyph WEAPON VictimEffect SilverDamage chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"LIZARDLORD"}
      {
        { LeatherArmor }
        { Potion RegrowBodyPart }
        { GoldPiece 50 90 }
      }
  {"LIZARDMAN"}
      {
        { LeatherArmor }
        { GoldPiece 2 4 }
      }
  {"HARPY"}
      {
        { Bow }
      }
  {"ARCHER"}
      {
        { Bow }
        { Knife }
        { LeatherArmor }
        { LeatherBoots }
        { type = Torch chance = 0.3 }
        { type = Potion Heal FLESH chance = 0.7 }
        { GoldPiece 4 10 }
      }
  {"WITCHMAN"}
      {
        { Sword }
        { LeatherArmor }
        { LeatherBoots }
        { type = Potion Heal FLESH chance = 0.7 }
        { Potion Lasting SPEED 3 5 }
        { GoldPiece 60 80 }
      }
  {"PRIEST"}
      {
        { IronStaff }
        { LeatherBoots }
        { type = Robe prefixChance = 1 }
      }
  {"KNIGHT"}
      {
        { Sword }
        { ChainArmor }
        { LeatherBoots }
        { type = Torch chance = 0.3 }
        { type = Potion Heal FLESH chance = 0.7 }
        { GoldPiece 6 16 }
      }
  {"MINOTAUR"}
      {
        { BattleAxe }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 5 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 5 chance = 0.3 }
      }
  {"DUKE"}
      {
        { type = BattleAxe prefixChance = 1 }
        { ChainArmor }
        { IronHelm }
        { IronBoots }
        { Potion Heal FLESH 3 5 }
        { type = Torch chance = 0.3 }
        { GoldPiece 140 200 }
      }
  {"ORC"}
      {
        { Club }
        { LeatherArmor }
      }
  {"ORC_MAGE"}
      {
        { WoodenStaff }
        { LeatherArmor }
      }
  {"OGRE"}
      {
        { HeavyClub }
      }
  {"BANDIT" "RAT_SOLDIER" "RAT_KING"}
      {
        { Sword }
        { type = Potion Heal FLESH chance = 0.7 }
        { type = Torch chance = 0.3 }
        { type = Bow chance = 0.05 }
      }
  {"DWARF"}
      {
        { type = BattleAxe, alternative = WarHammer }
        { ChainArmor }
        { type = IronHelm chance = 0.5 }
        { type = IronBoots chance = 0.3 }
        { type = Torch chance = 0.3 }
        { GoldPiece 2 6 }
      }
  {"DWARF_BARON"}
      {
        { type = BattleAxe, alternative = WarHammer prefixChance = 1 }
        { Potion Heal FLESH 2 3 }
        { type = ChainArmor prefixChance = 1 }
        { IronBoots }
        { IronHelm }
        { type = Torch chance = 0.3 }
        { GoldPiece 80 120 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 4 chance = 0.3 }
        { type = Glyph WEAPON JoinPrefixes { LastingEffect BAD_BREATH VictimEffect Lasting PANIC } chance = 0.3 }
      }
  {"GNOME_CHIEF"}
      {
        { Sword }
      }
  {"VAMPIRE_LORD"}
      {
        { Robe }
        { IronStaff }
        { type = Glyph WEAPON ItemAttrBonus SPELL_DAMAGE 4 chance = 0.3 }
      }
  {"DARK_ELF_LORD" "ELF_LORD"}
      {
        { type = ElvenSword prefixChance = 1 }
        { LeatherArmor }
        { ElvenBow }
        { GoldPiece 80 120 }
        { Scroll Escape }
        { type = Glyph WEAPON JoinPrefixes { ItemAttrBonus DAMAGE 10 LastingEffect INSANITY} chance = 0.3 }
        { type = Glyph ARMOR LastingEffect NIGHT_VISION chance = 0.3 }
        { type = Glyph ARMOR LastingEffect ELF_VISION chance = 0.3 }
        { type = Glyph ARMOR LastingEffect REGENERATION chance = 0.3 }
        { type = Glyph WEAPON LastingEffect DARKNESS_SOURCE chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus SPELL_DAMAGE 4 chance = 0.3 }
      }
  {"DRIAD"}
      {
        { Bow }
      }
  {"DARK_ELF_WARRIOR"}
      {
        { ElvenSword }
        { LeatherArmor }
        { GoldPiece 2 6 }
      }
  {"ELF_ARCHER"}
      {
        { ElvenSword }
        { LeatherArmor }
        { Bow }
        { GoldPiece 2 6 }
      }
  {"WITCH"}
      {
        { Knife }
        { Potion Heal FLESH }
        { Potion Lasting SLEEP }
        { Potion Lasting SLOWED }
        { Potion Lasting BLIND }
        { Potion Lasting INVISIBLE }
        { Potion Lasting POISON }
        { Potion Lasting SPEED }
        { type = Glyph ARMOR JoinPrefixes {
            LastingEffect MAGIC_VULNERABILITY
            LastingEffect MELEE_VULNERABILITY
            LastingEffect RANGED_VULNERABILITY
            LastingEffect INVISIBLE } chance = 0.3 }
      }
  {"HALLOWEEN_KID"}
      {
        { BagOfCandies }
        { HalloweenCostume }
      }
  {"SHOPKEEPER"}
      {
        { GoldPiece 20 60 }
        { Sword }
        { LeatherArmor }
        { LeatherBoots }
        { Potion Heal FLESH 2 3 }
      }
}
