18#ifndef _ACTIVEMQ_CORE_SIMPLEPRIORITYMESSAGEDISPATCHCHANNEL_H_
19#define _ACTIVEMQ_CORE_SIMPLEPRIORITYMESSAGEDISPATCHCHANNEL_H_
36 static const int MAX_PRIORITIES;
87 virtual std::vector<Pointer<MessageDispatch> >
removeAll();
107 virtual void wait(
long long millisecs) {
108 mutex.
wait(millisecs);
111 virtual void wait(
long long millisecs,
int nanos) {
112 mutex.
wait(millisecs, nanos);
#define AMQCPP_API
Definition: Config.h:30
Definition: MessageDispatchChannel.h:34
Definition: SimplePriorityMessageDispatchChannel.h:33
virtual void notifyAll()
Signals the waiters on this object that it can now wake up and continue.
Definition: SimplePriorityMessageDispatchChannel.h:119
virtual std::vector< Pointer< MessageDispatch > > removeAll()
Remove all messages that are currently in the Channel and return them as a list of Messages.
virtual void lock()
Locks the object.
Definition: SimplePriorityMessageDispatchChannel.h:91
virtual void clear()
Clear the Channel, all pending messages are removed.
virtual bool isClosed() const
Definition: SimplePriorityMessageDispatchChannel.h:63
virtual void unlock()
Unlocks the object.
Definition: SimplePriorityMessageDispatchChannel.h:99
virtual bool isEmpty() const
virtual void enqueueFirst(const Pointer< MessageDispatch > &message)
Add a message to the front of the Channel.
virtual void start()
Starts dispatch of messages from the Channel.
virtual Pointer< MessageDispatch > dequeueNoWait()
Used to get an enqueued message if there is one queued right now.
virtual void wait(long long millisecs)
Waits on a signal from this object, which is generated by a call to Notify.
Definition: SimplePriorityMessageDispatchChannel.h:107
SimplePriorityMessageDispatchChannel()
virtual ~SimplePriorityMessageDispatchChannel()
virtual void notify()
Signals a waiter on this object that it can now wake up and continue.
Definition: SimplePriorityMessageDispatchChannel.h:115
virtual void stop()
Stops dispatch of message from the Channel.
virtual bool tryLock()
Attempts to Lock the object, if the lock is already held by another thread than this method returns f...
Definition: SimplePriorityMessageDispatchChannel.h:95
virtual void wait(long long millisecs, int nanos)
Waits on a signal from this object, which is generated by a call to Notify.
Definition: SimplePriorityMessageDispatchChannel.h:111
virtual void close()
Close this channel no messages will be dispatched after this method is called.
virtual void wait()
Waits on a signal from this object, which is generated by a call to Notify.
Definition: SimplePriorityMessageDispatchChannel.h:103
virtual Pointer< MessageDispatch > dequeue(long long timeout)
Used to get an enqueued message.
virtual Pointer< MessageDispatch > peek() const
Peek in the Queue and return the first message in the Channel without removing it from the channel.
virtual void enqueue(const Pointer< MessageDispatch > &message)
Add a Message to the Channel behind all pending message.
virtual bool isRunning() const
Definition: SimplePriorityMessageDispatchChannel.h:67
Decaf's implementation of a Smart Pointer that is a template on a Type and is Thread Safe if the defa...
Definition: ArrayPointer.h:51
Decaf's implementation of a Smart Pointer that is a template on a Type and is Thread Safe if the defa...
Definition: Pointer.h:53
A complete implementation of the List interface using a doubly linked list data structure.
Definition: LinkedList.h:55
Mutex object that offers recursive support on all platforms as well as providing the ability to use t...
Definition: Mutex.h:39
virtual void lock()
Locks the object.
virtual void notifyAll()
Signals the waiters on this object that it can now wake up and continue.
virtual bool tryLock()
Attempts to Lock the object, if the lock is already held by another thread than this method returns f...
virtual void unlock()
Unlocks the object.
virtual void wait()
Waits on a signal from this object, which is generated by a call to Notify.
virtual void notify()
Signals a waiter on this object that it can now wake up and continue.
Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements.
Definition: CachedConsumer.h:24